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(Usually on a topic where the consumer is seen as hostile or unreasonable)
I am not going to engage in a long conversation about this because I understand we don't need to agree, but this game's future does not depend on that part of the crowd who won't put up with it's ♥♥♥♥, and that is why I don't clearly see "what is goung wrong".
In my experience the general approach should be to try and turn detractors into advocates.
You won't always succeed, but in trying you can actually even get more ripple-effect support.
So when the recipe actually works in reverse - advocates <-> detractors ..
.. well, it's worth some diagnosing (IMO)
You can't win every fight.
You shouldn't fight every fight.
If you see everyone as a potential advocate: there is no fight.
It takes two parties to fight: one party fighting = noise.
Save fighting for the zombies.
You'll never know for sure until you try, sweetheart.
That said, for the well-being of all parties involved and the community in general I would recommend this thread get locked as well. Not that I'm any type of moderator of course, but seems like a good point to take a break, right? :)
Edit: You do have to be friends to PM on Steam. Feel free to add friend me if you'd like clarification on anything I said. Taking my posts completely out of context just furthers my feelings that you aren't an advocate at all, however, as does the entire tone of this post. And again, you haven't hurt my feelings. I am not my job, I am not TIS, and there are worse people than you on here every single day.
Sorry for the meritless crap, I'll refrain going forward. as it's clear you see right through my alterior motives and recognise my destructive, irrelevant and misinformed (actually, derogatory and outright malicious) viewpoint for what it is. I'm just a carbon copy of all of the other misdirected trolls who have tried to articulate similarly vapid viewpoints before me.
You saw right through me .. well done.
I should know better and behave better!
At least a lesson was learned here.
This is why there's a balance between being an authoritarian that crushes nearly everyone under the ban hammer, and being like a malfunctioning immune system that allows every undesirable element to do what they want at the risk of wreaking havoc on the "body."
I know you think you're being really smart. But you're essentially saying that the same tired old duplicate threads should be allowed to clog the forum just because you haven't gotten the answer you wanted regarding development speed.
Continuing to browbeat the developers, even behind a facade of pretentious writing as you've done here, is still browbeating. Not to mention sarcastic and coy antagonizing, while you're at it ("Good job, guys. One instance where my expectations were utterly met."). Your talk of the developers empowering themselves by allowing tedious, pointless topics to resurface comes at gunpoint of you being personally satisfied, so it really is ultimately about you.
The adult thing to do would be to accept the answers they've given about why this or that is the way it is, and move on.
We never had any beef with each other, that's just my impression as a bystander, judging from your comments on here as well as your forums. They never defused a situation, instead they just fueled the glim.
Same goes for EnigmaGrey, he just got a lot better at it compared to a year ago, plus he is pretty much one of the only two or three people who seem to be helpful.
Your whole team should resort to support and moderating escalated situations instead of getting dragged into conversations like these, because I've never seen you turning the conversation around.
We're all human, here. I've made mistakes, so has every other moderator in history. In many cases, though, I think you'll find people's reactions speak for themselves and show their true colors in the end. You'll find most of the people who take issue with me are the ones who try to cleverly mince words to hide their antagonistic behaviors, and I refuse to play that game.
I agree that perhaps instead of having "heated" back and forths between players and moderators, perhaps topics should just be closed with a short reason and that's it.
But, then people would complain that nobody is listening, or that the moderators are being dictators who won't talk to the community. Doesn't seem like there's any way for everyone to win and keep their dignity without everyone being a little more understanding.
It's a no-win game. All we can do is keep doing what we're doing and deal with it as best we can. At the end of the day all we can do is trust that most discerning customers will see through the thin veneer of lies that most trolls weave.
In my original post (that is now locked), I was ultimately upset by the wording of the past Mondoids. Things got out of hand pretty quick and by the time the thread reached page 3 the mods and others were discussing philosophical implications of some sort. Also, in between we had to hear that we all have 0 idea how a game is developed and therefore we could not have possibly any grasp of the whole development process.
While I do agree that i have no idea how write code, I do have an idea how words can incite hype and frustration. My opinion still stands that if the only information you provide is about little side notes someone is working on for X-weeks straight, while there are still two or three other major features that you teased (in grand fashion) ages ago, then people will ultimately get sour. This was my whole point. Nobody needs a masters degree in informatics to get that.
In that regard I dont think you do yourself a favor when you continue to give out information on stuff that is so miniscule compared to the things you teased, while ignoring the latter. Also, reading in August 2017, close to two years later, that you are"approaching the point at which the new animation system is merged into the main game code" is something that is hard to fathom.
At that point it does not matter if anyone who reads this has the knowledge to understand the implications, since the audience for the Mondoids is common people and not game devs. Its just the poor choice of words and the sort of information you decide to give out in these mondoids that made me dread them. Telling someone from the community "Hey, its two years since we wanted to add the animations to build 34 and there were some hickups but we are close to the point where we add them to the games code." What do you expect a commoner to think after reading this?
As the other thread already stated: People dont seem to care that much about all these little gimmicks but about the big features that were teased. Telling us "We came up with a clever formula for gas consumption on cars" while everyone expects a focus on something else entirely is counter-productive.
Mondoids can still be a good thing but not in their current fashion.
That being said, we're back at the same problems. I never said you couldn't possibly fathom development. I'm saying sometimes experts with years of industry experience may know better than people with other careers and areas of expertise. Good illustration being this:
This doesn't mean "close to the point where we add them to the game's code," this means "we're ready to merge the branch where the dev was working on them with the main code branch." It doesn't mean they're just being worked on, it means the two branches of the game are being merged together to bring them live.