Project Zomboid

Project Zomboid

Reebs Nov 23, 2021 @ 4:22am
Question regarding sleep in multiplayer
So I haven't touched MP yet, still playing on B41 so I don't know how things works. In SP, sleeping forwards time, how will it work in MP?
< >
Showing 1-15 of 18 comments
evilsplat Nov 23, 2021 @ 4:39am 
From what I've heard it works the same as in minecraft where to sleep, all players have to sleep at the same time or it doesn't skip time
Reebs Nov 23, 2021 @ 4:56am 
Originally posted by evilsplat:
From what I've heard it works the same as in minecraft where to sleep, all players have to sleep at the same time or it doesn't skip time
So if someone has a nightmare, then everyone gets nightmares?
Last edited by Reebs; Nov 23, 2021 @ 4:56am
jk.707 Nov 23, 2021 @ 4:57am 
Ribs got a point I never played the multi in the last version either, but mainly because I had a crappy internet speed at the time.

I mean, it does work for Minecraft, kinda. It's a game where mobs and absolute trolls are about the only things you gotta worry about. Zomboid is a slight bit different, because a respawn would destroy ANY progress whatsoever, at least to skills and exp.

What happens in Zomboid if everybody doesn't go to bed? Is there a countdown at night?

Is it like "Didn't go to bed in allotted time? Have fun being ridiculously tired in the time skip"

Or is it "Hey a troll decided to keep the whole server up because he found a safe place and wanted to go for a coffee break?"

Or "Nobody could decide to be unanimous? Have fun all dying tonight?"

I feel like I answered the question, but at the same time didn't. It's actually something I completely forgot to think about and actually curious to see how such a mechanic would play out.
planetalgol Nov 23, 2021 @ 4:59am 
The need for sleep can be disabled in MP, and that's what 99.99999999% of servers do.
jk.707 Nov 23, 2021 @ 5:03am 
Originally posted by planetalgol:
The need for sleep can be disabled in MP, and that's what 99.99999999% of servers do.


Originally posted by EnigmaGrey:
Sleep is disabled by default in MP, but can be turned on if the admins wish it. Then it works as described by Evil. Can't say I know the answer to sleep events, but ti should still be limited to the individual player.

Note that in b41, sleep events are disabled. There was some issues with it selecting the wrong window / door when spawning event zombies. If you're playing sandbox, you might want to double-check that it's off (meta tab in sandbox settings).

Thanks, that answers the question. Still, I reckon could be expanded upon, if not by the default turn it off or play Minecraft style. Could do the penalty option too I suppose, you know, like I said before, make it more of a countdown or a majority rules kinda thing.
Last edited by jk.707; Nov 23, 2021 @ 5:04am
Reebs Nov 23, 2021 @ 5:08am 
Originally posted by EnigmaGrey:
Sleep is disabled by default in MP, but can be turned on if the admins wish it. Then it works as described by Evil. Can't say I know the answer to sleep events, but ti should still be limited to the individual player.

Note that in b41, sleep events are disabled. There was some issues with it selecting the wrong window / door when spawning event zombies. If you're playing sandbox, you might want to double-check that it's off (meta tab in sandbox settings).
Hold up, you're saying sleepy head/restless sleeper will become free points if sleep is disabled?
jk.707 Nov 23, 2021 @ 5:14am 
Originally posted by Ribs:
Originally posted by EnigmaGrey:
Sleep is disabled by default in MP, but can be turned on if the admins wish it. Then it works as described by Evil. Can't say I know the answer to sleep events, but ti should still be limited to the individual player.

Note that in b41, sleep events are disabled. There was some issues with it selecting the wrong window / door when spawning event zombies. If you're playing sandbox, you might want to double-check that it's off (meta tab in sandbox settings).
Hold up, you're saying sleepy head/restless sleeper will become free points if sleep is disabled?

Maybe they'll be removed from MP? Wouldn't make sense keepin' sleep based traits in MP if it'll just get disabled a majority of the time, or not much matters if everybody has to go to bed at 8:00 anyway, lol.
Last edited by jk.707; Nov 23, 2021 @ 5:16am
planetalgol Nov 23, 2021 @ 5:23am 
Sleep traits are automatically removed from the selection menu when creating a character on a MP server that has sleep disabled.
Grishnerf Nov 23, 2021 @ 5:24am 
i think they should rebalance some mechanics for mp.
like sleep.

after 24 hours awake you get a permanent debuff : hangover.
to remove it you need to "sleep"

make "sleep" a 10 ingame minute castbar.
if interrupted while channeling (by self or other intruders/zeds or noise/paranoia etc)
you get hangover debuff for another 12 ingame hours. then normal 12 hours til the next permanent debuff.
it's like a penalty to accuracy, combat power etc...

if "sleep" is channeled through, you are 24 hours immune to hangover, after that you get it permanent and need to sleep again.


P.S: the numbers are in no way balanced and just for the example.
(in gameplay it would make more sense not to have such static numbers but to use the actual tiredness value of each character to determine how long someone has to channel sleep or how long you are imune to hangover etc.. also in micture with alcohol exhaustion etc... its not that easy to just have static numbers.)
but thats how i would work it out.
Fart smella Nov 23, 2021 @ 5:45am 
If one person has a nightmare, the others will stay asleep, but time goes back to normal speed (assuming all are sleeping). At least thats how it was in b40.
planetalgol Nov 23, 2021 @ 5:51am 
Also, if people want sleep as some means to "fast forward" through night time, there are also options for MP servers to set how bright or dark it is at night, as well as how long nghts are.
Orclover Nov 23, 2021 @ 8:35am 
Originally posted by Fart smella:
If one person has a nightmare, the others will stay asleep, but time goes back to normal speed (assuming all are sleeping). At least thats how it was in b40.

I can see why most servers disable it. I will turn it off on our servers from now on. Currently in MP reading books is kinda painful since there is no time fast forwarding. I wish reading books had an option in the server settings to make them read at 10X speed or something. As they are now, nobody reads books unless they are going AFK for a long time.
planetalgol Nov 23, 2021 @ 9:52am 
The good news is that you can set how fast books are read in the server settings as well!
Last edited by planetalgol; Nov 23, 2021 @ 9:53am
Scooty (Banned) Nov 23, 2021 @ 10:24am 
Disable sleep, remove traits, seems like a rabbit hole.

Once the event zombies are fixed there will be no reason to have sleep disabled except in niche circumstance that will not require the removal of the trait.

Is that not correct?
Scooty (Banned) Nov 23, 2021 @ 10:27am 
In MP where fairness between players is a thing making reading take the time it takes seems fair considering you can't be gaining anything else that the other players are while your reading.

I havnt bought the game till MP (and only for MP) and I'd really enjoy if it had not been gentrified in that time.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Nov 23, 2021 @ 4:22am
Posts: 18