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I disagree with this 100%. At this point its a preference in how you play. In my 200+ hours, everything stated above hasn't been an issue with me. Never had an issue tracking zombies close and i have never spun around accidentally either by playing close, if that happens to players. I'm assuming it can be contributed to mouse speed. That's my only guess why you can click things close. The point of my video was how to understand the translation of your mouse to your combat stance. Nothing more.
I think the word you mean is subjective.
Yep, you are correct. If you are looking in the direction you will hit the one you are facing. Glad we cleared that up.
I'm tired of people misunderstanding my post. And that is probably my fault by not stating my intentions more clearly. But I also think it is incredibly dumb to argue that aiming further away is better than aiming close. Neither is better, its your play style. I come from games where you have to be incredibly precise with where your cursor is. FPS games as well as RTS for micromanagement. If you have an army and you need to get 3 forces in different directions to target the same unit in a mob of soldiers, you have to learn to put your mouse exactly where you want so you ensure you are hitting that target. I play this game the same way. You came to argue how to play where Im only showing how the mouse translates from combat to non combat stance. That is all. So go to a different threat on HOW TO PLAY THIS GAME MY WAY. Instead of here where im showing how the game works. But more specifically the mouse.
aiming past the target in Zomboid is objectively better. It leaves a much wider margin of error, less likelihood of accidentally killing yourself with a turn, and also means you're not constantly focusing on only what's right in front of you.
You obviously can do it your way, and there's nothing wrong with having your own way of doing things. What works for you will work for you. But your described technique is still objectively worse than the one myself and Enigma (Isn't he literally a dev/CM?) are talking about.
Remember that "objectively better" doesn't mean other options aren't functional. It just means they're not up to par.
IMO there is to much thinking involved here to be rational in practice.
No one has time for that it becomes fatiguing trying to aim precisely like that lol there does not need to be that much thought into it. Just aim the iso cursor past the zombie you will hit every time and you do not need to consciously stand there and aim every time on a conscious level.
You can subconsciously know by visually seeing that the iso cursor is past the zombie you know its going to hit. It becomes second nature almost on autopilot.
If you have to spend that much thought on aim you will get caught in a trap and become tunnel vision of that aspect ...in turn it will get you killed because you were caught slipping.
in all reality we are talking about something that moves so if you aim on the zombie directly then you could easily miss your shot. Just aim behind because as long as they are on your trajectory while aiming behind and you move as they move you going to hit every time without having to reposition the iso cursor anywhere near as much..
https://steamcommunity.com/sharedfiles/filedetails/?id=2720605039 over exagerated because its hard to press f12 while in combat. But this is still valid any zombie in range would be a hit still. You can aim as far as you want and as long any mob comes into range you are going to kill it every time. So much can go wrong aiming on top of the zombie. This method on the other hand is pretty much fail safe. Less to think about and you can visually know that you are going to hit with out having to think about it.
The only time i would purposely aim in melee would be on a ground zombie that i am trying to head shot.
Yep which ties into what i am trying to relay aiming is not that important and should not be on the forefront when fighting. The biggest thing to watch is your surroundings if you are trying to line up several mobs each time in a precise manner then that is hampering your ability to read your surroundings.
After time you will find yourself concentrating more on aiming the mobs then you are reading your environment. Especially bad when gaming fatigue sets in or long play sessions.
Notice how Death is also aiming behind with the axe and also look at how many times they have to reposition it barley ever right? it stays the same spot basically. Each time they aim they only really aim once the rest is just directional movement.
Nah he is right actually.
I tried to convery why it is so. But not sure my english or even my native language knowledge is good enough for this. I could totally explain with a damn paint picture....
It has to do with the lines/vectors. (Even though i understand the math behind it)
The closer you keep your cursor to your character, the more of these aiming vectors or lines are crowded in the same or nearly the same spot. The further you aim, these are noticeably easier to separate.
Just do a quarter circle. place in some lines in the circle from the middle towards the outer part of the circle, then extend them. (The more lines you draw within the circle part, the more crowded and harder to separate them it is, but if you extend them over the circle part, they will eventually separate noticeably, and the distance between the lines vectors will be bigger.)
which makes sense this is why ppl pivot when the zombies is about to animate on them. Because they aim on the zombie. I know early b41 had issues with pivot that seem to be lees frequent or basically ironed out now but if its still happening then this is why stop aiming on the zombie.
Idk i have not seen pivoting issues lately but i also aim behind
https://www.youtube.com/watch?v=39UBHgw9UVE
Just install the mod that shows the HP. Then you will see it.
Or stomp the head of a zombie two times with str 3, and thereafter focus on the legs.(The zombie should need three head stomps usually with a level 3 str with less it is usally four).
Yes the zombie will die if you stomp their legs too...same with hands.