安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The point is, for me 0,6 Kg of gunpowder should be more effective in game, because wasting 20 units or 2 full boxs of that isn't a easy decision. I say that because during my last gameplay I scrapped a box of 50 .45s making 200 units of gunpowder to use 120 in 6 pipe bombs because I wanted to clean a horde next to my base, but with one miss and 2 hitting then the result was 0 casualties and 2 houses burned while I cold use these 50 rounds to kill more than that and without fire.
So the point is, even near the explosion the zombies didn't seen to get any explosion damage, making me think that 0.6 kg of gunpowder isn't any fair for the price.
One of the dev did said they were going to update fire spread hopefully that update also covers molotov and pipebomb
Oh, and lots of attention of other nearby zombies.
I don't know about this. The zeds have decomposing bodies which makes their flesh weak. The impact of an explosion could rupture their brains. I don't think it's to farfetched to think that a bomb could take out enough of the zombie to put it down permanent.
Within the game though, explosives take a lot of gun powder, so I feel it would be fair to have explosions do a decent amount of damage to groups. Being able to put a timer, or an alarm clock on it to attract a large horde and detonate your bomb needs to be justified for the amount of gun powder used. While it might not be exact to it's real life counter parts, I feel like it would add a lot of fun to the game, and give engineers a huge buff which is needed imo.
I imagine this fix will come in a build 42 update as all crafting is getting a spotlight and rework. As it stands now, pipe bombs just light Zeds on fire, an explosion is needed and it would make your trips to Louisville not an auto-death sentence.
Currently even if you throw a pipebomb right under a zombies legs all it does is just gently pushing them