Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your character becoming Queasy is a side effect of infection, but not THE infection. If your character is scratched and then queasy every time, you're likely not taking care of the wound, scratching only has a 7% chance of zombification, even if untended.
Queasy comes from-
Bad food
Illness (sick, out in the rain, etc.)
Wound infection
Zombification infection.
IIRC there are also traits that can auto-proc queasy as well, but I've been out of the game a couple months, and they have been removed or adjusted.
tl;dr: Queasy can happen any time you're injured and take poor care of yourself, check the wound status, if its a scratch you have a 7% chance of being zombified, if its a laceration, you have a 25% chance of being zombified. If either wound gets infected, it may proc queasy moodle.
In the meantime, I do compliment the sandbox options and the insane LUA modding, to make up the loss of challenge for disabling it I've been happy with giving them superhuman strength and more intelligence. are there any mods that rebalance the game differently for single player?
I made a mistake of fighting too many zombies while overloaded. Got 2 bites, slowly bandaged myself while running away, barely survived with 10% HP. Since infection was off there was a really tense moment rushing to drive back to my house, in a tropical rain storm with no visibility, to get more sterilized bandages and food to stay alive. That experience wouldn't have happened with infection on. I just would've resigned and let myself die.
Yesterday however, I learned of an awesome mod called "Antibodies" and it gives you a chance to beat the infection. I find it's much more suspenseful and I actually enjoy the infection mechanic now. It's still an awful situation to be in, but you at least have a chance at surviving it. Instead of a guaranteed death sentence, it leads to more interesting gameplay where you are desperately trying to take care of yourself and to do all you can to give your body the best chance at beating the virus. You're in a bleak situation, but not all hope is lost! I recommend you check it out!
Wow, I did not know about that. I saw the option but didn't think that's how it worked. So the infection isn't a guaranteed death, but it can still do you in eh? I'm gonna try that on my next character instead of the Antibodies mod to see how it compares. Thanks for the tip!