Project Zomboid

Project Zomboid

CptVodka Jan 6, 2022 @ 10:23am
Deleting chunks on server
Not really sure how to go about it.
I read on an old thread (5 years back or so), that every "map_x_y.bin" represents a 10x10 area.
It was also said that the map.zomboid site could provide the coordinates needed.

However, looking in my map folder, i can only see X ranging from 465 to 494 and Y from 1280 to 1304.
That wouldn't account for even close to the tiles in the map.
Neither would they lead to locations that i know have been visited by me on the map. For example the airfield which should be around map_1284_640.bin.

Has the system changed or is there something i'm missing?
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Showing 1-8 of 8 comments
Beard Jan 6, 2022 @ 2:58pm 
They should be exactly the same, are you sure you are looking in the correct folder for that? In the server folder.
CptVodka Jan 7, 2022 @ 10:06am 
zomboid/profile/zomboid/saves/multiplayer/servertest is the location where i found it.
This is a rented server from nitardo, so it's not on my computer... Thus i can't give you any path previous to that :P

In "zomboid/profile/zomboid/server" there's only the following files:

servertest.ini
servertest_sandboxvars.lua
servertest_spawnpoints.lua
servertest_spawnregions.lua


Looking closer at the files in that first folder, it seems as if all the map_x_y.bin files was last edited the 23rd Dec, I.e when i set the server up. Shouldn't they be saved whenever something happens in the tiles?


Looking in "zomboid/profile/zomboid/saves/multiplayer/servertest/isoregiondata" i seem to be more lucky.

The "datachunk_x_y.bin" seems to be updated.

I found "datachunk_1392_335.bin" where i know i've been recently (If handled in the same manner. I.e, 13920x3350 for that file)


That would be Louisville.. But if those datachunks does contain the map files, there's still a problem.
We started in West point and travelled by the airstrip.

I can find our old WP base around (10140x6650 i.e datachunk_1014x665). But all of West point, the air strip, the road to Louisville and the shopping mall seems to be missing. weirdly enough, there are some places generated which i know noone have been to.

So.. Not sure what to make of it :P
I would also like to know more about this, was just searching around for info on it because we need to reset them to get some mod vehicles to spawn
Beard Jan 8, 2022 @ 2:32am 
I would probably recommend shutting down the save with the proper save / exit command and then check the chunks again, they should just be in the save / servertest folder. I cannot really provide any other info or ideas since that folder has all the necessary saves and files, there is no other folder that would have them.
CptVodka Jan 8, 2022 @ 10:37am 
I had a bit of a "doh" feeling when you said "shut down the server". It was up all the time, i just figured i'd restart after changes. So i got my hopes up..
However it didn't work xD

Could it just be that https://map.projectzomboid.com/ has messed up the coordinates?
I know they had to update recently due to the updated map.
If so.. Is there any way of checking coordinates in game?
Beard Jan 8, 2022 @ 11:32am 
You should be able to see the coordinates when using the -debug game mode, alternatively you can enable mods such as GPS and the like.
Though as far as I know, the coordinates are perfectly fine at least for me.
You can use the /teleportto 10140,6650,0
That command should teleport to you those exact coordinates, which should be the airfield.
CptVodka Jan 15, 2022 @ 6:50pm 
Finally got this to work.
It seems as if the Nitrado web interface is seriously lacking. It showed like.. 5000 files or something when in fact, there were 100k+ (if i remember correctly.

I started using something called "Filezilla", which showed me everything in case anyone else are having issues with Nitrado.
Cuba Jan 25, 2022 @ 7:30am 
I find FileZilla to be less nice-looking. I always use WinSCP. Try it out sometime
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Date Posted: Jan 6, 2022 @ 10:23am
Posts: 8