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This is a rented server from nitardo, so it's not on my computer... Thus i can't give you any path previous to that :P
In "zomboid/profile/zomboid/server" there's only the following files:
servertest.ini
servertest_sandboxvars.lua
servertest_spawnpoints.lua
servertest_spawnregions.lua
Looking closer at the files in that first folder, it seems as if all the map_x_y.bin files was last edited the 23rd Dec, I.e when i set the server up. Shouldn't they be saved whenever something happens in the tiles?
Looking in "zomboid/profile/zomboid/saves/multiplayer/servertest/isoregiondata" i seem to be more lucky.
The "datachunk_x_y.bin" seems to be updated.
I found "datachunk_1392_335.bin" where i know i've been recently (If handled in the same manner. I.e, 13920x3350 for that file)
That would be Louisville.. But if those datachunks does contain the map files, there's still a problem.
We started in West point and travelled by the airstrip.
I can find our old WP base around (10140x6650 i.e datachunk_1014x665). But all of West point, the air strip, the road to Louisville and the shopping mall seems to be missing. weirdly enough, there are some places generated which i know noone have been to.
So.. Not sure what to make of it :P
However it didn't work xD
Could it just be that https://map.projectzomboid.com/ has messed up the coordinates?
I know they had to update recently due to the updated map.
If so.. Is there any way of checking coordinates in game?
Though as far as I know, the coordinates are perfectly fine at least for me.
You can use the /teleportto 10140,6650,0
That command should teleport to you those exact coordinates, which should be the airfield.
It seems as if the Nitrado web interface is seriously lacking. It showed like.. 5000 files or something when in fact, there were 100k+ (if i remember correctly.
I started using something called "Filezilla", which showed me everything in case anyone else are having issues with Nitrado.