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Zombie Lore:
Fast Shamblers with random strength and random toughness
Transmission: Blood+Saliva with infection mortality 1-2 weeks
Zombies with basic navigation, short memory, poor sight and normal hearing.
Advanced zombie options:
Population 2.5
Population start 2.5
Population peak 2.5
Peak day 1
Respawn hours 0
Respawn unseen hours 0
Respawn Multiplier 0
Redistribute hours 0
Follow sound distance 300
Rally group size 20
Rally travel distance 20
Rally group separation 15
Rally group radius 3
But ran into a problem that on the second day there are very few single zombies, mostly groups of 8-15 zombies roaming the city
I'm kinda experimenting too and you mixed up a little bit bro. Thoe's are my sttings and im think im close if i can said that :)
Population:
Zombi count: High
Zombi distribution: Urban Focused
Zombie Lore:
Speed: Shamblers
Strenght: Normal*
Toughness: Normal*
Transmission: Blood + Silvia*
Infection time: 2-3 days
Cognition: Basic navigation
Crawl under: Sometimes*
Memory: None
Decomposition: Slows + Weakenes
Sigh and Hearing: Normal
all rest check boxes on
day and night active both. from some reason if you chose one of both they are not intresting in attacking you XD
Advence zombie options:
Population multiplier: 2.0 - 3.0*
Population start multiplier: 0.6 - 0.7
population peak multiplier: 1.5 - 2.0
Population peak day: 56 (its up too you but as longer day you pick as more time you will have :)
Respawn hrs: 72
Respawn unseen hrs: 16
Respawn multiplier: 0.1 - 0.2 (even 0.3 up too you)
Redistribute hrs: 1.0 (i just find out that i can change it for 0.1 so they kinda never stop? SIC :D)
Fallow sound distance: 300*
Really group size: 0*
Like I've said before I'm aiming in thoe's TWD settings too. Thoe's * are im still not sure and checking them like this transmition, in TWD world everyone are infected so. Rest of settings are like in survival but its up too you how difficult your game wanted too be :D