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I've been running a local world and have had to raise it to 12gb as of today since we reached 10 players. Hoping all the car desync and door problems people were having go away and character desync but im afraid I'd have to buy into a dedicated host with 128gb of ram lol
This needs looking at I think
I've even had reports of item duping on containers in peoples house they lay on the ground with items inside due to the ram count probably?
Like I said I have screens of mod devs ranting about their servers needing over 100gb of ram due to a leak.
I had 9 people on last night using 9gb and everyone was having doors open randomly even if they didnt touch them, loot lagging in containers and duping, gates not opening for others but they can pass through them like having no-clip. Cars desyncing into eachother more often(rip engine parts and headlights..)
Unless you can run a 10 man local hosted world on 10-12gb with no issues I honestly dont wanna hear it from you, seeing as you're a dev and should see some of these issues happening commonly.
9 players at 9gb was giving me hell lol
Then clearly you missed the mark on this latest build stability tests. Im sorry.
We are either forced to buy dedicated servers or build dedicated server boxes in house with high end hardware and tons of ram to get the quality we'd like at then we'd have issues still but those separate issues are solved in future patches.
What we have right now is major instability. Without mods.