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It does indeed hinder you, however; It minorly to severely affects time taken to complete any and all actions, from switching weapons to packing something into your bag, to opening and eating a bag of chips. If it's an action that has a progress bar, it will take longer and longer the more unhappy your character is.
And yeah no benefit for being happy. It's more or less "Not sad" being the best you can go, with the rest being degrees of sadness. I think the only moodlet you can get that comes close to being happy would be getting drunk.
Sorry I just assumed it was sort of like a happiness stat. So basically the unhappy moodlet affects actions that has a progress bar which is probably why I didn't notice the effects since I was mostly running around trying to figure out the quickest way to a gun and shoot as many zombies as possible.
I'll take this in to account when I do a survival base building game next time. Thanks for the answers.
Cooked mushroom soup is actually a really effective depression cure too, for some reason. Muishrooms are disgusting