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I think, if I had to guess, the server using the new client side system is tossing zombies to clients, and then the data for the zombies is getting lost and removed from the server. Either that or it has something to do with how the culling mechanic is hitting zombies
Did a bit of testing in single-player just to see if zombies disappearing in front of me is an issue in general, and they do not disappear in single-player. Which i assumed was not going to happen due to their being no separate server client, the culling seems to work properly there. So that definitely narrows the multiplayer zombie disappearing problem down to the new client side rework for servers, probably due to the packets being thrown around different clients constantly.
I have had this happen a number of times (that I've noticed, how many times it happens I've no idea). The most recent one: I peeled 4 zeds off from a main pack, they followed me stringing themselves out. Once they were spread out enough for me to feel confident to take them, I turned and stood ready. As the nearest came in and was about 5 tiles away they all just stopped, turned around facing the direction of the main pack and went into "sleep mode". Then they just slowly faded out and disappeared.
One of the earliest times it happened I ran around looking for possible places that the zombie could have wandered (I wasn't convinced at this point they were disappearing). Eventually gave up looking and logged off. When I logged back on he was there again and nearly bit me.
We ran in to the same issues today with our dedicated server. We just got to the mall south of Louisville (crossroad mall or something like that)
The logs just got flooded with ''[18-01-22 21:11:27.128] DEBUG: Multiplayer , 1642536687128> 362 140 043> NetworkZombiePacker.receivePacket > Zombie was deleted ID:20318 (13631.258, 5712.0703).''
We are running a modded server here is a list of mods that we are using on the server. (if that is relevant).
- modoptions;
- TheStar;
- tsarslib;
- FRUsedCars;
- FRUsedCarsNRN;
- FRUsedCarsFT;
- ATA_Mustang_x4;
- ATA_Jeep_x10;
- ATA_Bus;
- BetterSortCC;
- LitSortOGSN;
- LitSortOGSN_gold;
- LitSortOGSN_readOnePage;
- autotsartrailers; Authentic Z - Current;