Project Zomboid

Project Zomboid

[FIXED] Help How to "force-update" mods on local hosted server? "Workshop item version different than server's"
Fixed by devs.

-------------------------------------------------------------------------------------------

It happened twice now. I got my server up, fully modded, spent some hours in it, until suddenly, mods get updated on my client when a new version is released on the workshop, but it seems the server won't react the same way. Then, the typical error pops up whenever I try to boot the server after updating: "Workshop item version different than server's", which means the server is outdated. So here I am, trying to figure out a way for the server to "force" the update on these mods. It's truly a pain in the ass.

P.S.: Yes, I've already tried wiping out all PZ workshop files from my PC and also unsubscribing/resubscribing to them.
Naposledy upravil fgn; 26. kvě. 2023 v 9.42
Původně napsal shitass:
go to "...\steam\steamapps\workshop" copy the file named "appworkshop_108600.acf" then go to "...\Steam\steamapps\common\ProjectZomboid\steamapps\workshop" and paste it there
< >
Zobrazeno 1630 z 33 komentářů
firegarden původně napsal:
ProblyStonedTTV původně napsal:
So, this is working for me, as the host, to get the server back on. However, anytime one of my players tries to do this change, the folders do not exist for them. They are unable to connect as it throws the same error "Workshop item version different than server's". Any solution for them?
That's cause they didn't try to host a server. These files generate when a server is created. I also had this exact same issue with a friend of mine. Just send him your appworkshop_108600.acf file (assuming you both are trying to play exclusively together, same mods insalled) located in \Steam\steamapps\common\ProjectZomboid\steamapps\workshop and tell him to paste it there.
Hi, we tried this but they are still getting the same error.
fgn 12. pro. 2021 v 12.47 
Sunbotz původně napsal:
firegarden původně napsal:
That's cause they didn't try to host a server. These files generate when a server is created. I also had this exact same issue with a friend of mine. Just send him your appworkshop_108600.acf file (assuming you both are trying to play exclusively together, same mods insalled) located in \Steam\steamapps\common\ProjectZomboid\steamapps\workshop and tell him to paste it there.
Hi, we tried this but they are still getting the same error.
Try this:

1- Create a collection with all the mods you guys wanna use (In case you don't already have one).

2- Unsubscribe from all the mods in it using "Unsubscribe from all" in the collection page.

3- a. Delete the contents of \Steam\steamapps\workshop\content\108600 (If there's already nothing in there, it's ok).
ㅤb. Delete the Steam\steamapps\workshop\appworkshop_108600.acf file.
ㅤc. [HOST ONLY] Delete the contents of \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600.
ㅤd. [HOST ONLY] Delete the \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\appworkshop_108600.acf file.

4- Restart Steam.

5- Subscribe to the collection again (If the download isn't automatically starting, run Project Zomboid and close it).

6- Once Steam finished downloading:
ㅤa. [HOST ONLY] Copy the contents of \Steam\steamapps\workshop\content\108600 to \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600.
ㅤb. [HOST ONLY] Copy and replace the \Steam\steamapps\workshop\appworkshop_108600.acf file to \Steam\steamapps\common\ProjectZomboid\steamapps.

7- [HOST ONLY] Create a new server, tweak it however you like WITHOUT ADDING MODS and save a backup by clicking in "Manage settings..." and "Duplicate Selected Settings" (Just to be safe).

8- [HOST ONLY] Add the mods to your server via the "Steam Workshop" tab, only then, check which files you want to keep in the "Mods" tab.
(This is just in case a mod offers more than one archive and requires you to choose which one you keep. If you don't have a mod that does this, you can ignore this step).

9- [HOST ONLY] Just to be safe, send your friend/s your \Steam\steamapps\common\ProjectZomboid\steamapps\appworkshop_108600.acf file and tell them to paste it in \Steam\steamapps\workshop.

You all should be able to play with mods now. If this didn't work, it's over. Death.
Naposledy upravil fgn; 12. pro. 2021 v 20.30
my dad is gone
Put file (appmanifest_1184370.acf) from SteamLibrary\steamapps to SteamLibrary\steamapps\common\ProjectZomboid\steamapps\workshop
It work to me mb this work to you
Thanks bro, this worked for me
I've done the above steps, and while this fixes the original issue of "Workshop item version different than server's," a new issue is present. Upon loading, and actually joining the server, I see the "reloading lua" box in the top-right of the screen and NONE of the mods get loaded. This is especially strange, because the server logs are acting as if they are loading all mods as normal. This makes it seem like the server is sending the client a "blank" modlist, causing all mods to be unloaded upon entering. I have checked both appworkshop.acf files and they are both populated with all mods, as normal. Any advice? I seem to be the only one in the world with this problem...
Naposledy upravil Edantheman; 12. pro. 2021 v 20.07
fgn 12. pro. 2021 v 20.16 
Edantheman původně napsal:
I've done the above steps, and while this fixes the original issue of "Workshop item version different than server's," a new issue is present. Upon loading, and actually joining the server, I see the "reloading lua" box in the top-right of the screen and NONE of the mods get loaded. This is especially strange, because the server logs are acting as if they are loading all mods as normal. This makes it seem like the server is sending the client a "blank" modlist, causing all mods to be unloaded upon entering. I have checked both appworkshop.acf files and they are both populated with all mods, as normal. Any advice? I seem to be the only one in the world with this problem...
Well that's weird, but it could have something to do with one of your mods in this case, since that error comes down to the game no longer responding. Have you tried it with, let's say, only 1 single mod active?
firegarden původně napsal:
Well that's weird, but it could have something to do with one of your mods in this case, since that error comes down to the game no longer responding. Have you tried it with, let's say, only 1 single mod active?
Yes, with only 1 mod active (Pillow's Random Spawns, which confirmed works in this patch), the same exact thing happens. Boot server, server loads mod, join server, client doesn't load mod.

I have also loaded this entire modlist in single-player without hitch.
Naposledy upravil Edantheman; 12. pro. 2021 v 20.29
fgn 12. pro. 2021 v 20.36 
Edantheman původně napsal:
firegarden původně napsal:
Well that's weird, but it could have something to do with one of your mods in this case, since that error comes down to the game no longer responding. Have you tried it with, let's say, only 1 single mod active?
Yes, with only 1 mod active (Pillow's Random Spawns, which confirmed works in this patch), the same exact thing happens. Boot server, server loads mod, join server, client doesn't load mod.

I have also loaded this entire modlist in single-player without hitch.
You could check how your game does in terms of performance on the task manager. If everything looks ok, go ahead and unsubscribe from all mods, reinstall the game (Assuming you haven't already, which I highly doubt), generate a new VANILLA server and only then activate any of your mods. This is not intended to be a solution but it may throw a lead to the problem.
firegarden původně napsal:
You could check how your game does in terms of performance on the task manager. If everything looks ok, go ahead and unsubscribe from all mods, reinstall the game (Assuming you haven't already, which I highly doubt), generate a new VANILLA server and only then activate any of your mods. This is not intended to be a solution but it may throw a lead to the problem.

Interesting. This time, when trying to load an entirely vanilla server, the server does indeed fail to respond and doesn't open due to a timeout. I'm going to see if I can figure out what the deal with that is, but this is just a very strange and difficult-to-diagnose issue. I'll keep you posted with what I figure out, thanks for your input so far!
Edantheman původně napsal:
Interesting. This time, when trying to load an entirely vanilla server, the server does indeed fail to respond and doesn't open due to a timeout. I'm going to see if I can figure out what the deal with that is, but this is just a very strange and difficult-to-diagnose issue. I'll keep you posted with what I figure out, thanks for your input so far!

So I wasn't *actually* running a vanilla server, whoops. I fixed that, and it ran fine this time. When I re-added Pillow's Random Spawns, same issue. I can clearly see in the console.txt log file for the server that Pillow's gets loaded, checked, and passes the check. It simply doesn't load clientside (it should add a bunch of spawns to the spawn selection window, so it's easy to see if it's worked or not). My friend is running the same modlist from my collection, and his game works fine! Everyone is able to join without hitch, including me.

So, I'm going with the nuclear option. I'm going to uninstall through steam, but then manually go through and delete every file that's ever had anything to do with Project Zomboid from my machine. The evil shall be purged!
fgn 12. pro. 2021 v 21.23 
Edantheman původně napsal:
Edantheman původně napsal:
Interesting. This time, when trying to load an entirely vanilla server, the server does indeed fail to respond and doesn't open due to a timeout. I'm going to see if I can figure out what the deal with that is, but this is just a very strange and difficult-to-diagnose issue. I'll keep you posted with what I figure out, thanks for your input so far!

So I wasn't *actually* running a vanilla server, whoops. I fixed that, and it ran fine this time. When I re-added Pillow's Random Spawns, same issue. I can clearly see in the console.txt log file for the server that Pillow's gets loaded, checked, and passes the check. It simply doesn't load clientside (it should add a bunch of spawns to the spawn selection window, so it's easy to see if it's worked or not). My friend is running the same modlist from my collection, and his game works fine! Everyone is able to join without hitch, including me.

So, I'm going with the nuclear option. I'm going to uninstall through steam, but then manually go through and delete every file that's ever had anything to do with Project Zomboid from my machine. The evil shall be purged!
I very much agree with that last process. Also, ask your friend to send you a screenshot of his PZ folder's properties so you guys can compare them.
firegarden původně napsal:
I very much agree with that last process. Also, ask your friend to send you a screenshot of his PZ folder's properties so you guys can compare them.

Success! I have no idea what the underlying crux of the issue was, but nuclear option came through. I removed everything that PZ had ever touched and reinstalled the vanilla game, ensure a server ran, then enabled all mods, and it works! Kinda unfortunate I couldn't find the exact issue, but at least the solution is there...thanks for your help, firegarden.
fgn 12. pro. 2021 v 21.59 
Edantheman původně napsal:
firegarden původně napsal:
I very much agree with that last process. Also, ask your friend to send you a screenshot of his PZ folder's properties so you guys can compare them.

Success! I have no idea what the underlying crux of the issue was, but nuclear option came through. I removed everything that PZ had ever touched and reinstalled the vanilla game, ensure a server ran, then enabled all mods, and it works! Kinda unfortunate I couldn't find the exact issue, but at least the solution is there...thanks for your help, firegarden.
Props to you and your pal! Relief after some otherworldly brainstorming lmao. Enjoy your playthrough.
firegarden původně napsal:
Sunbotz původně napsal:
Hi, we tried this but they are still getting the same error.
Try this:

1- Create a collection with all the mods you guys wanna use (In case you don't already have one).

2- Unsubscribe from all the mods in it using "Unsubscribe from all" in the collection page.

3- a. Delete the contents of \Steam\steamapps\workshop\content\108600 (If there's already nothing in there, it's ok).
ㅤb. Delete the Steam\steamapps\workshop\appworkshop_108600.acf file.
ㅤc. [HOST ONLY] Delete the contents of \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600.
ㅤd. [HOST ONLY] Delete the \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\appworkshop_108600.acf file.

4- Restart Steam.

5- Subscribe to the collection again (If the download isn't automatically starting, run Project Zomboid and close it).

6- Once Steam finished downloading:
ㅤa. [HOST ONLY] Copy the contents of \Steam\steamapps\workshop\content\108600 to \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600.
ㅤb. [HOST ONLY] Copy and replace the \Steam\steamapps\workshop\appworkshop_108600.acf file to \Steam\steamapps\common\ProjectZomboid\steamapps.

7- [HOST ONLY] Create a new server, tweak it however you like WITHOUT ADDING MODS and save a backup by clicking in "Manage settings..." and "Duplicate Selected Settings" (Just to be safe).

8- [HOST ONLY] Add the mods to your server via the "Steam Workshop" tab, only then, check which files you want to keep in the "Mods" tab.
(This is just in case a mod offers more than one archive and requires you to choose which one you keep. If you don't have a mod that does this, you can ignore this step).

9- [HOST ONLY] Just to be safe, send your friend/s your \Steam\steamapps\common\ProjectZomboid\steamapps\appworkshop_108600.acf file and tell them to paste it in \Steam\steamapps\workshop.

You all should be able to play with mods now. If this didn't work, it's over. Death.
Thank you sir I am going to try this when I wake up tomorrow
< >
Zobrazeno 1630 z 33 komentářů
Na stránku: 1530 50

Datum zveřejnění: 7. pro. 2021 v 14.04
Počet příspěvků: 33