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So you are expecting the devs to vet every mod produced so the code can tell which is causing issue? Really!
i'm pretty sure that if the game can stop a server from starting because a mod is outdated / has other issues then it can also identify it and show the ID
Its responsibility of game itself, and who makes games? Devs.
Its first time on my memory when game with workshop support chokes on itself with such minor thing.
And since SP doesn’t have a problem updating itself when mods get an update, I assume its not a core engine flaw, but MP unique problem, which needs to be resolved.
If there were some error logs to help identify the problem that would be wonderful, but alas, there are none yet. I am hopeful that they will add in that feature in a future update since as it is currently, it is quite hard to keep a server going for long, (and also if I do a mistake in the mod load order when I try optimizing it I only get the "terminated" message and no other information on the error itself so I need to keep lotsa notes on all the mods so I can recover from that mistake).
I have personally experienced this issue while playing on a friends server. So let me add some details here that may help sort this out. While playing on the server today, everything was fine for several hours then I left the server to eat. When I came back I could not get on the server unless I updated the mod. Which is where the problem starts
This information is sent by the server to the game client which the player sees in the game. This message is clearly indicating the mod needs to be updated on the player side. After updating the mod in question, the player goes back to the previous screen to click the join button. At this point a different message is displayed which says "Possibly the Server's Version is outdated." So in short the server knows it has updated, and knows the client game has not... but once the players client side is up to date the server tells the client that it might be out of date.
I am not a game programmer by any means, my experience in software engineering tells me in this case that the update is one both server and client side, but a restart of the game application is needed so the update actually loads up on the server side.
I hope this helps.