Project Zomboid

Project Zomboid

Couch Potato Jan 20, 2022 @ 12:18pm
Workshop item version different than server's. When?
Will this ever be actually fixed and did any of dev comment on this? Hosting a modded coop game for few people is literally impossible, since nobody wants to do this shimpanzee work of deleting/moving files every single day some mod from huge list QoL mods get an update.

And im really tired playing strictly vanilla after trying all this great mods in singleplayer.
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Showing 1-14 of 14 comments
Zek Jan 20, 2022 @ 12:55pm 
i sometimes have the same issue, honestly all i'd ask for is for the game to actually tell me what workshop item is causing issues instead of removing mods randomly hoping to get it fixed.
Telfram Jan 20, 2022 @ 1:04pm 
Originally posted by Zek:
r is for the game to actually tell me what workshop item is causing issues .

So you are expecting the devs to vet every mod produced so the code can tell which is causing issue? Really!
Zek Jan 20, 2022 @ 1:12pm 
Originally posted by Telfram:
Originally posted by Zek:
r is for the game to actually tell me what workshop item is causing issues .

So you are expecting the devs to vet every mod produced so the code can tell which is causing issue? Really!

i'm pretty sure that if the game can stop a server from starting because a mod is outdated / has other issues then it can also identify it and show the ID
jerrypocalypse Jan 20, 2022 @ 1:18pm 
It's the responsibility of the mod author to keep their workshop item updated to the current version, not the developer's.
RUUMIS Jan 20, 2022 @ 1:27pm 
Yeah, I wish there was better logging for server errors in general. At the moment this is extremely annoying.
Couch Potato Jan 20, 2022 @ 3:42pm 
Originally posted by jerrypocalypse:
It's the responsibility of the mod author to keep their workshop item updated to the current version, not the developer's.

Its responsibility of game itself, and who makes games? Devs.
Its first time on my memory when game with workshop support chokes on itself with such minor thing.
And since SP doesn’t have a problem updating itself when mods get an update, I assume its not a core engine flaw, but MP unique problem, which needs to be resolved.
jerrypocalypse Jan 20, 2022 @ 3:49pm 
Originally posted by Arusei:
Originally posted by jerrypocalypse:
It's the responsibility of the mod author to keep their workshop item updated to the current version, not the developer's.

Its responsibility of game itself, and who makes games? Devs.
Its first time on my memory when game with workshop support chokes on itself with such minor thing.
And since SP doesn’t have a problem updating itself when mods get an update, I assume its not a core engine flaw, but MP unique problem, which needs to be resolved.
No, it's not the game, nor the dev's, responsibility to manage mods. Mod at your own risk.
jerrypocalypse Jan 20, 2022 @ 3:56pm 
Originally posted by Arusei:
Originally posted by jerrypocalypse:
No, it's not the game, nor the dev's, responsibility to manage mods. Mod at your own risk.

I cant decide either you just dont understand what im talking about or you completely blinded by love to zomboid to ignore fact that 99,99% of coop games with workshop support dont have this problem.
Nor even zomboid singleplayer mod has this problem. :steamfacepalm:
Nah, no bias here. Still fairly new to the game and don't use mods in this one. But I do mod other games, and mods for ANY game are the player and mod author's responsibility. No one else's.
jerrypocalypse Jan 20, 2022 @ 4:10pm 
Originally posted by Arusei:
Originally posted by jerrypocalypse:
Nah, no bias here. Still fairly new to the game and don't use mods in this one. But I do mod other games, and mods for ANY game are the player and mod author's responsibility. No one else's.

Soo, means you probobly have no idea what im talking about then. Soo, let me try to explain, when you create your coop game( multiplayer ) and play for a while, ANY update in your mod list will lock you out of the created world. Not only for your players, but you as a creator of that session as well.
The only way to fix that, will go to game folder and delete files, then go to steam and delete files there, then unsubscribe from mods, then restart steam, then sub to same mods again, then manualy move files from steam folder into zomboid folder. And you need to do that EVERY single time. In case of big mod list EVERY single DAY.

You still think its normal and not a bug?
Again. Mod at your own risk. Sounds like a mod issue.
-=3D=- Duckumz 31 Jan 20, 2022 @ 4:29pm 
The only reason this happens for me is when a mod updates after the server has been up for awhile and someone tries to join, if it doesnt trigger the update client side closing steam completely and reopening it usually will trigger the workshop to update the mod on the client side helping you or others to connect...
Last edited by -=3D=- Duckumz 31; Jan 20, 2022 @ 4:29pm
MS-14A Gelgoog Jan 20, 2022 @ 6:47pm 
Originally posted by Telfram:
Originally posted by Zek:
r is for the game to actually tell me what workshop item is causing issues .

So you are expecting the devs to vet every mod produced so the code can tell which is causing issue? Really!
ever heard of an error log? I've never looked at the error logging of this game as it looks like it splits it for some obtuse reason, instead of having it print out in a plain txt file. a lot of games do this where they can print out an error log and if a server or game crashes on boot the log will print out what issue caused it in either a very easy to under stand "here is the problem" in a line(s) that show whats the issue
RUUMIS Jan 21, 2022 @ 3:31am 
Originally posted by jerrypocalypse:
Originally posted by Arusei:

Soo, means you probobly have no idea what im talking about then. Soo, let me try to explain, when you create your coop game( multiplayer ) and play for a while, ANY update in your mod list will lock you out of the created world. Not only for your players, but you as a creator of that session as well.
The only way to fix that, will go to game folder and delete files, then go to steam and delete files there, then unsubscribe from mods, then restart steam, then sub to same mods again, then manualy move files from steam folder into zomboid folder. And you need to do that EVERY single time. In case of big mod list EVERY single DAY.

You still think its normal and not a bug?
Again. Mod at your own risk. Sounds like a mod issue.
I think you are missing the point here, this is not about mods breaking the game, more about error logging (or rather, the lack of it since when this happens you need to throw your whole modlist away instead of being given the information to fix it without nuking the whole folder.) This happened to my and my friends co-op server and I did a ♥♥♥♥♥ wucky since there are not much resources on how to deal with this problem so goodbye 1~ month of play.

If there were some error logs to help identify the problem that would be wonderful, but alas, there are none yet. I am hopeful that they will add in that feature in a future update since as it is currently, it is quite hard to keep a server going for long, (and also if I do a mistake in the mod load order when I try optimizing it I only get the "terminated" message and no other information on the error itself so I need to keep lotsa notes on all the mods so I can recover from that mistake).
RUUMIS Jan 21, 2022 @ 11:38am 
Are there any dev comments on guides for this yet? It might be a good idea for a pinned message?
SgtLegoDude Jan 21, 2022 @ 6:44pm 
Originally posted by jerrypocalypse:
Originally posted by Arusei:

Soo, means you probobly have no idea what im talking about then. Soo, let me try to explain, when you create your coop game( multiplayer ) and play for a while, ANY update in your mod list will lock you out of the created world. Not only for your players, but you as a creator of that session as well.
The only way to fix that, will go to game folder and delete files, then go to steam and delete files there, then unsubscribe from mods, then restart steam, then sub to same mods again, then manualy move files from steam folder into zomboid folder. And you need to do that EVERY single time. In case of big mod list EVERY single DAY.

You still think its normal and not a bug?
Again. Mod at your own risk. Sounds like a mod issue.

I have personally experienced this issue while playing on a friends server. So let me add some details here that may help sort this out. While playing on the server today, everything was fine for several hours then I left the server to eat. When I came back I could not get on the server unless I updated the mod. Which is where the problem starts

This information is sent by the server to the game client which the player sees in the game. This message is clearly indicating the mod needs to be updated on the player side. After updating the mod in question, the player goes back to the previous screen to click the join button. At this point a different message is displayed which says "Possibly the Server's Version is outdated." So in short the server knows it has updated, and knows the client game has not... but once the players client side is up to date the server tells the client that it might be out of date.

I am not a game programmer by any means, my experience in software engineering tells me in this case that the update is one both server and client side, but a restart of the game application is needed so the update actually loads up on the server side.

I hope this helps.
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Date Posted: Jan 20, 2022 @ 12:18pm
Posts: 14