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Also, Bloody surroundings will stress you out too. Make sure you wash the walls/floor of any place you make a home of if you've fought zombies inside.
Personally, I'd recommend not using it because it's practically impossible to not be constantly stressed unless you're washing yourself all the time.
Doing looting runs becomes a nightmare when you get even the tiniest bit of blood on you in the first few minutes and your character quickly goes insane.
Thx for feedback gang.
And, You don't lose any damage at all until your stress has accumulated to a whopping 50% of the maximum at the 'Agitated' state, which is only a 10% loss of melee damage. 1-49% stress (No moodle, and anxious moodle) don't affect damage at all.
So, You can go a significant period, even bloodied up, before actually losing any melee damage.
Hemophobic is actually one of my favorite traits, since it's effects are actually really minor in the long run and it's effects easily managed.
Especially with smoker, which while a thing to keep track of, you only have to pay attention to it a couple times a day. Being able to instantly empty your stress meter, and a large chunk of unhappiness and also emptying your boredom at any time you please is a godsend, Imo.
Anywho, you do you. :) Good luck.
Well, that's a little more informative. If its increasing in this way, is it 1% stress per 1/100 bloody? So, 49/100 bloody is 49% stress, and then 50/100 bloody is 50% stress and the avatar becomes "agitated?"
..or is it a timed thing, where say 1/100 bloody will cause one to be agitated after 10 minutes, or w/e?
It has 2 effects:
- Gives negligible one time ~40% panic after doing first aid (that fades after few seconds like it never happened)
- Raises stress based on how many bloody items you wear and also how bloody they are. (Stress does nothing up to 50%. Later it's 10% up to 30% dmg lose and unhappiness raising)
If wearing max blood military boots - ~1% stress every 10 ingame minutes
Three quite bloody items - ~2% every 10 minutes
7 very bloody items (it would probably require you to wear apron and such tailoring-related items for a long fight in order to have that many of them get bloody) - ~7% every 10 minutes.
That second thing seems bad in theory, but there is a lifesaver.
Every time you kill a zombie you lose 2% stress. If you keep fighting it is easy to reduce stress to 0. Stress will raise if you both killed like 100 zombies without washing so that you got really dirty and your skill at weapons is really low so that you can't keep up with the killing.
Other more risky way is to just remove as much clothing as you can. It wont matter how bloody your skin gets. Then you will start to really slowly reduce stress pasively.
I would combine these 2 strategies and go like this:
spend 25% endurance fighting-> put bloody clothes in your bag-> run away from the group-> sit on ground and a chair to rest-> put clothes on-> repeat
And before you got to bed just wash the clothes.
If there is only single zombies to kill then you shouldn't even get bloody enough to trigger any stress gains. But if stress starts to get close to 50% then either wash clothes or better go find some bigger group to lower the stress.
Generally in the early game it is probably better than cowardly.
Anything below rare loot settings i would never go for smoker, while hemophobic is okay. It is worse than smoker if you find many cigarettes though. If you have rare loot settings or even more aboundant then it is probably best choice to take both smoke and hemophobic because they combo well.
For a long playthrough this trait can get annoying with the cloth washing every time you kill 100 zombies with melee weapons, but guns and soap help with it. Also helps to either go all in slaughtering hordes of hundreds of zombies in a day or fight only single zombies.