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That makes sense. But you may use the same approach as fire arms and invent other names. Still I don't think using drug classes (like I did in my post) could be problematic.
"What's this? I think that's a kind of painkiller"
Turns out to be a tranquilizer...
Because everyone that can read, can read on the box/pack what's what...
Aaaaand at least since 80's everything is described what it is and what it is used for just fine and dandy.
But adding a Pharmacist that could actually DO pills combined with herbalist and some lab equipment would be alright.
This. OP has a very weird ask. Pharmacists are good in real life, but in a zombie apocalypse? Oh no, I can't understand the side effects...
That makes sense since the game takes place in USA and legislation there is different from rest of the world.
Regarding herlabist, again it all depends on the country. At least in mine a pharmacist has a good knowledge of it mainly because our pharmacopeia supports it. Just out of curiosity, the discipline is named pharmacognosy.
And maybe the process of making pills is something will not aggregate to the game since it requires a little more complex process. BUT we could make packs like the good old days, an artesanal process that technology made obsolete.
Lol, Jk, I agree If there is a nutritionist, there has to be a pharmacist trait. Especially for the already existing occupations. Btw, devs, please add more occupations. You're missing a gold opportunity there, especially with age, there's no age gauge for the game, everybody is 27, and that, that was previous builds.