Project Zomboid

Project Zomboid

BeatlJoe Oct 26, 2021 @ 1:15am
Preppers
I deal with the idea of preppers. What knowledge and experience should the "right" prepper have?
In my opinion, he should have knowledge of first aid, farming, fishing, foraging, trapping, carpentry and cooking.
Should he control one type of weapon, an ax or a knife?
What is your idea of a "right" prepper?
Last edited by BeatlJoe; Oct 26, 2021 @ 1:19am
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Showing 1-5 of 5 comments
Brother Frederick Oct 26, 2021 @ 5:15am 
From game's perspective a prepper or survivalist is a God walking among mere mortals. Basically lvl 2 in every skill maybe except electronics, welding and mechanics. Guns are a bit wonky here but most prepers have some basic gun training or at least a firing range experience while only some survivalists have hunting experience.

In reality, both should have very wide knowledge about stuff needed when the sh*t will hit the fan. It's not rocket science but if sh*t needs to be done be it medicine, herbs, fishing, trapping or building stuff equipment maintenance, navigation etc. those guys will surely know what's what.
Animalman Oct 26, 2021 @ 7:01am 
Prepper should start with skill boosts for beginner level books, and all beginner books completed. But would be an expensive trait. Like it should be the entire of unemployeds free points. A prepper may know partial or full volumes of -
How to use generators
Pirate Radio magazine
How to make bread magazine
Hunting magazines
Farming magazine

A prepper is not always say skill based. He could just have a backpack prepacked with some survival mmr, a flint fire starter, a small first aid kit, a random magazine, a short blade and water purification tablets.

A true prepper would have an entire house and shed or bunker filled with stuff. But if it’s like an add on trait - somebody is a prepper the advantage shouldn’t be too mega.

Depends on the desired cost.

I would give him a flint fire starter that goes on his keyring, a free magazine(a rare one) and a short blade to strike it + water purification tablets.
Last edited by Animalman; Oct 26, 2021 @ 7:04am
BeatlJoe Oct 26, 2021 @ 7:32am 
I tried to create a "miniPrepper" as a profession and it really is too OP. The point is too positive.
Brother Frederick Oct 26, 2021 @ 8:06am 
Take no traits/occupation and set in sandbox experience multiplayer 4.0 - it's like lvl 1 in each skill, since lvl 0 is only 25%
Animalman Oct 26, 2021 @ 12:39pm 
So what’s the downside of prepping?
You want prepper to be hard, with a good payoff.

Prepper as a Profession —-
- Starts with a Box of MRE(6 meals inside)
- And a flint keyring. for campfires bbq and fireplaces only.
0 starting points.

Here, Is like a park ranger, with more immediate benefit. Though park ranger would be better in the long run. Here is kinda geared out here to counter obesity which suits a bunker down play style. These 6 meals will get the player through tv without need to leave spawn. Where he can learn carpentry etc. So is quite powerful really. This means a looting trip returning food is just supply ontop of his MRE week 1 supply. In theory he doesn’t even need to hit the neighbours until week 2. The MRE would also be good for excersize strength fatigue and weight maintenance or gain.

A prepper should have the best chance to survive week 1 without needing to go out.


Here maybe he could save his MRE indefinitely if he wanted, and his long term benefits would be infinite fire, and a non perishable until opened no need to cook MRE. Or he could eat it all learning skills during week 1 and then be left with only his fire strike. So he’s weaker than park ranger if the park ranger doesn’t smoke. But has a smarter more dependable early game at peak. Though the park ranger would find it harder to survive week 1 while catching all the skills.

I think as all characters wind up preppers eventually the prepper is anti climactic, he is no better or worse at prepping because that’s down to player skill, he was just better prepped at the beginning. So whereas at face value it seem like prepper should be a long term benefit as what the +1 skills would imply, it’s actually better suited considering as an early game advantage given through unique items.

Prepper as a Profession —-
- Starts with a Box of MRE(6 meals inside)
- a flint keyring. for campfires bbq and fireplaces only.
- and a Gas Mask, for face protection
- Organized Perk
-2 starting points.

You may also throw in there a discount on the organised park. And cost him -2 to play. You may also throw in a gas mask as an additional starting item. As he didn’t really know what he was prepping for.

I mean he is no better than a vet at prepping, but the vet has an empty freezer in his starter home, and that’s why he missed the carpentry show, and that’s why he got bit looting his neighbours house, and that’s why the prepper has his MRE.

So you’d be closing the curtains, turning the tv off, opening the box of MRE containing 6 days, eating it for breakfast lunch and dinner for 6 days, while watching every tv show, and only killing the zom who come into your house. Never going out to drag them back or draw attention. When the tv is over so is the food, and bang the prepper is on his own. He know he can survive without electricity and he is educated in the ways of the tv, and now he must go and survive. End game. Except 6 months later he is still using his flint to light a campfire and smoking cigarettes with matches. So. It’s not like it’s end game it’s just he breaks down to a very, didn’t need it, type of benefit. You could have just screwed the tv and went out and learned the hard way. But that’s not what a prepper is all about.
Last edited by Animalman; Oct 26, 2021 @ 3:03pm
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Date Posted: Oct 26, 2021 @ 1:15am
Posts: 5