Project Zomboid

Project Zomboid

Sir Ramza Jan 31, 2021 @ 11:29am
The Walking Dead it is possible?
So, what i like most of TWD is the diferent factions at war or cooperating and the zombies at the middle, allways look for games like that but there is almost none, can you do that with the NPCs mod in PZ?

I know there is NPC that you can recruit, but do they work in your "base"? and can you fight or ally other factions/bases?
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Showing 1-15 of 23 comments
Radiosity Jan 31, 2021 @ 1:36pm 
Superb Survivors essentially allows this. You can recruit people to your side, set areas for them to work, give jobs for them to do in those areas (chop wood, defend, etc). And you can have the mod spawn hostile NPCs as well, who'll fight you if you get too close.

Not much in the way of factions or anything, but this is probably as close as you'll ever get, at least until NPCs officially arrive in the vanilla game.
Shet Jan 31, 2021 @ 1:36pm 
No, the Superb Survivors npcs aren't quite at that level they can barely survive on their own as it is so you won't have any epic faction vs faction shootouts but you can have the NPCs do stuff around your base in a limited capacity. Superb Survivors while neat made me realize I can wait a while for NPCs to be done right. Though if you have corpse disposal turned off they make piling of bodies a lot easier and when they're not pushing you into the horde they make clearing areas easier aswell.
Lucifer Jan 31, 2021 @ 3:08pm 
This is in the roadmap for PZ. The next build mentions factions towards the end.
Brother Frederick Jan 31, 2021 @ 4:48pm 
To achieve this you'll need to go to multiplayer. Never, ever AI will be capable to do that, PZ environment is increasingly and very hostile to let AI survive and thrive.



Originally posted by Lucifer:
This is in the roadmap for PZ. The next build mentions factions towards the end.
Hunting, next build will be about hunting + animals + basic AI.
Sir Ramza Jan 31, 2021 @ 5:00pm 
Originally posted by Commissar Frederick:
To achieve this you'll need to go to multiplayer. Never, ever AI will be capable to do that, PZ environment is increasingly and very hostile to let AI survive and thrive.



Originally posted by Lucifer:
This is in the roadmap for PZ. The next build mentions factions towards the end.
Hunting, next build will be about hunting + animals + basic AI.

there is a few games that do it, so is not a "never thing"

but if you say never in PZ this is what devs promised a few years ago, im waiting for this or some kind of this to get back to the game
Brother Frederick Jan 31, 2021 @ 5:39pm 
Originally posted by Sir Ramza:
there is a few games that do it, so is not a "never thing"

Games like?
Death Jan 31, 2021 @ 7:02pm 
Originally posted by Commissar Frederick:
To achieve this you'll need to go to multiplayer. Never, ever AI will be capable to do that, PZ environment is increasingly and very hostile to let AI survive and thrive.



Originally posted by Lucifer:
This is in the roadmap for PZ. The next build mentions factions towards the end.
Hunting, next build will be about hunting + animals + basic AI.
You are wrong. It will be basically exactly that when the official NPCs are added. Once finished you will be able to join factions and complete quests for them or turn on them or whatever you want to do. So yeah not a "never going to happen" kind of thing.

Edit: You are right about the next build being hunting and animals though, but that is basically the core of the NPC system and every build after that will flesh out human NPCs until we get the fully functional ones mentioned above.
Last edited by Death; Jan 31, 2021 @ 7:04pm
Higgs Feb 1, 2021 @ 1:58am 
Yes what Death said. Super Survivors won't give you this experience, it might give you a shallow version of it but the vanilla system when added will be similar to this.

A mix of Crusader Kings and TWD.

As an example of some games with somewhat unique AI:
Running With Rifles uses behaviour trees to make AI determine what they should do, some of it makes hilarious moments, some dumb, some very impressive. It's much simpler for that game than behaviour trees for PZ need to be tough, but that's an example.

Also Rimworld's storyteller is kind of an AI? That allows for some great moments combined with how people interact due to their trait differences. It's pretty smart.

You also have the old old videos showing the basic AI PZ had, that they showed off far too early, which already had them surviving and playing the game quite well on their own.

Finally, the roadmap in question:
https://cdn.discordapp.com/attachments/136501320340209664/668141446628376585/Capture3.PNG
Aledas Feb 1, 2021 @ 2:09am 
Originally posted by Pet:
No, the Superb Survivors npcs aren't quite at that level they can barely survive on their own as it is so you won't have any epic faction vs faction shootouts but you can have the NPCs do stuff around your base in a limited capacity. Superb Survivors while neat made me realize I can wait a while for NPCs to be done right. Though if you have corpse disposal turned off they make piling of bodies a lot easier and when they're not pushing you into the horde they make clearing areas easier aswell.


I tried the superb survivors mod , and it was pretty cool until my new "companion" decided to push me into a group of zombies , i was salty as hell since i got bit , and was thinking ..."did she just pushed me into them" ? , now you have confirm my suspicions , guess my only consolation its that my zombie corpse munched on her afterwards :steamsalty:
Originally posted by Death:
You are wrong. It will be basically exactly that when the official NPCs are added. Once finished you will be able to join factions and complete quests for them or turn on them or whatever you want to do. So yeah not a "never going to happen" kind of thing.

You misunderstood me :)

I was talking not about joining factions and what not but rather about the expectations when it comes to them and their behaviour on real player level which comes down to organising, making expeditions, create a trading routes, organising raids and so on and so on.

They will be there but people think they will be a substitute for real human which they won't.
Death Feb 1, 2021 @ 8:22am 
Originally posted by Commissar Frederick:
Originally posted by Death:
You are wrong. It will be basically exactly that when the official NPCs are added. Once finished you will be able to join factions and complete quests for them or turn on them or whatever you want to do. So yeah not a "never going to happen" kind of thing.

You misunderstood me :)

I was talking not about joining factions and what not but rather about the expectations when it comes to them and their behaviour on real player level which comes down to organising, making expeditions, create a trading routes, organising raids and so on and so on.

They will be there but people think they will be a substitute for real human which they won't.
I know what you were saying and you're still wrong. They will do exactly that. The devs have already mentioned that NPCs will be able to survive the game in the same fashion as players do. They will join factions, start factions and will be doing everything you just mentioned. Of course this is all based solely on what TIS has said over the years and maybe they won't pan out that way, but it's still too early to say that they won't.
Last edited by Death; Feb 1, 2021 @ 8:22am
Originally posted by Death:
I know what you were saying and you're still wrong. They will do exactly that. The devs have already mentioned that NPCs will be able to survive the game in the same fashion as players do. They will join factions, start factions and will be doing everything you just mentioned. Of course this is all based solely on what TIS has said over the years and maybe they won't pan out that way, but it's still too early to say that they won't.

Seeing is believing.
When I'll witness all of that I'll believe, as for now I'll stand by what I say.
This approach is healthier than the hype and possible disappointment, so far I haven't been disappointed by TIS but hype is always bad.
Death Feb 1, 2021 @ 4:23pm 
Originally posted by Commissar Frederick:
Originally posted by Death:
I know what you were saying and you're still wrong. They will do exactly that. The devs have already mentioned that NPCs will be able to survive the game in the same fashion as players do. They will join factions, start factions and will be doing everything you just mentioned. Of course this is all based solely on what TIS has said over the years and maybe they won't pan out that way, but it's still too early to say that they won't.

Seeing is believing.
When I'll witness all of that I'll believe, as for now I'll stand by what I say.
This approach is healthier than the hype and possible disappointment, so far I haven't been disappointed by TIS but hype is always bad.
Well I don't agree with that. Standing by a likely poor and wrong statement isn't better. You're just being negative about it. The better option is to hope for the best and plan for the worst. That doesn't mean go around saying "Oh they won't ever even be able to survive against the game." when the devs have not only discussed exactly that but have, in the past, shown video of it in progress. You are free to believe what you want, but that doesn't make your statement any less false or realistic. I will admit that it could go either way in the long run, I'm just saying you shouldn't just outright dismiss the possibility.
Last edited by Death; Feb 1, 2021 @ 4:24pm
Brother Frederick Feb 2, 2021 @ 5:31am 
Originally posted by Death:
Well I don't agree with that. Standing by a likely poor and wrong statement isn't better. You're just being negative about it. The better option is to hope for the best and plan for the worst. That doesn't mean go around saying "Oh they won't ever even be able to survive against the game." when the devs have not only discussed exactly that but have, in the past, shown video of it in progress. You are free to believe what you want, but that doesn't make your statement any less false or realistic. I will admit that it could go either way in the long run, I'm just saying you shouldn't just outright dismiss the possibility.



I wouldn't call this a poor nor wrong statement just because I haven't seen a single game where AI is capable of surviving on their own in the enviroment which with every second is more and more dangerous where one single mistake kills you, while they act on their own autonomous decisions and actions. And that is of course without them being OP AF.

Hope for the best and plan for the worst you say, that's what I'm doing all the time. I do hope that NPCs will be amazing but at the same time I'd rather keep my expectations low to not get disappointed, I prefer to be pleasantly surprised.

Sir Ramza Feb 2, 2021 @ 7:05am 
7 Days 2 Die have some version of this, Kenshi, Rimworld, The Guild 2, Mist, Mount and Blade, STALKER, Starmade, Subsistence, UnReal World, too

Heavenworld, Survivalist 1 and 2 and Kingdoms have exactly this

If you havent seen a single game, is because you dont know a lot of games i guess
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Date Posted: Jan 31, 2021 @ 11:29am
Posts: 23