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Not much in the way of factions or anything, but this is probably as close as you'll ever get, at least until NPCs officially arrive in the vanilla game.
Hunting, next build will be about hunting + animals + basic AI.
there is a few games that do it, so is not a "never thing"
but if you say never in PZ this is what devs promised a few years ago, im waiting for this or some kind of this to get back to the game
Games like?
Edit: You are right about the next build being hunting and animals though, but that is basically the core of the NPC system and every build after that will flesh out human NPCs until we get the fully functional ones mentioned above.
A mix of Crusader Kings and TWD.
As an example of some games with somewhat unique AI:
Running With Rifles uses behaviour trees to make AI determine what they should do, some of it makes hilarious moments, some dumb, some very impressive. It's much simpler for that game than behaviour trees for PZ need to be tough, but that's an example.
Also Rimworld's storyteller is kind of an AI? That allows for some great moments combined with how people interact due to their trait differences. It's pretty smart.
You also have the old old videos showing the basic AI PZ had, that they showed off far too early, which already had them surviving and playing the game quite well on their own.
Finally, the roadmap in question:
https://cdn.discordapp.com/attachments/136501320340209664/668141446628376585/Capture3.PNG
I tried the superb survivors mod , and it was pretty cool until my new "companion" decided to push me into a group of zombies , i was salty as hell since i got bit , and was thinking ..."did she just pushed me into them" ? , now you have confirm my suspicions , guess my only consolation its that my zombie corpse munched on her afterwards
You misunderstood me :)
I was talking not about joining factions and what not but rather about the expectations when it comes to them and their behaviour on real player level which comes down to organising, making expeditions, create a trading routes, organising raids and so on and so on.
They will be there but people think they will be a substitute for real human which they won't.
Seeing is believing.
When I'll witness all of that I'll believe, as for now I'll stand by what I say.
This approach is healthier than the hype and possible disappointment, so far I haven't been disappointed by TIS but hype is always bad.
I wouldn't call this a poor nor wrong statement just because I haven't seen a single game where AI is capable of surviving on their own in the enviroment which with every second is more and more dangerous where one single mistake kills you, while they act on their own autonomous decisions and actions. And that is of course without them being OP AF.
Hope for the best and plan for the worst you say, that's what I'm doing all the time. I do hope that NPCs will be amazing but at the same time I'd rather keep my expectations low to not get disappointed, I prefer to be pleasantly surprised.
Heavenworld, Survivalist 1 and 2 and Kingdoms have exactly this
If you havent seen a single game, is because you dont know a lot of games i guess