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Or just use a custom sandbox that makes things easier for you.
In a way you kind of have to relearn the basics. I'd recommend going to sandbox and setting things up a bit easier than survivor or apocalypse difficulty. And maybe looking around the workshop for mods that you think might help you.
Good luck! I can give further advice if you need it.
I prefer metal pipes, crowbars, they last a long time. Baseball bats with nails are good to but I never find that many baseball bats.
Use houses to lose zombies or spread them out they will get stuck on doors, windows etc, give you char a chance to have a quick breath if he needs one.
They are good to last a long time if you get one in perfect condition.
Got decent impact too. Much better than a rolling pin.
Zombies recover faster after a hit or push. Or you get a glancing blow because of the geometry.
And the "green border" targeting effect can "lie" when using melee weapons. You will get the green and then... swing and miss.
Also, sometimes the game will do the "wrong" melee attack as well: an attack for a standing target when the zombie is prone, or vice versa.
The combat system needs some work to "not suck", when the penalty for not working is bite/infection/death for the player. And the waste of all the time spent on that run.
Getting timing, range, vector, precision, and attack speed right requires you to really pay attention when you're fighting for your life.
Only time I've ever seen it do the 'wrong' melee attack as you describe is if one zombie is on the ground and another approaches and the game isn't sure which one I'm attacking.
None of this makes the combat 'suck' though. I think it makes it a lot more difficult sure, but I don't think that's necessarily a bad thing.
I've killed thousands and thousands of zeds in melee in build 41. It's quite possible.
If you want to manually aim at prone zombies check the key bindings and uncheck the auto detect prone or standing attacks