Project Zomboid

Project Zomboid

Animalman Oct 9, 2021 @ 3:21am
The Cure
——-
Weapons ; Syringe (short blade)
Actions — Empty Syringe
States ; Syringe with Blood (infected)

The Syringe is a short blade that collects blood samples from zombies. The syringe can be used under a microscope to manufacture a vaccine where it is cooked or frozen to cause physical damage to the virus cells. If the sample is properly damaged a skilled First Aider can administer the vaccine. The vaccine will not cure the character or make them immune to zombification but may reduce risk of transmission by scratch, bite or laceration. Making them more resilient to contracting infection. At highest skill there is a small chance that a bite will heal and won’t infect 20%. It’s basically —- armour. But not a cure.

This is what should happen with first aid stat. You should play as a nurse running around jabbing zombies with your syringe to collect and attempt to make a vaccine for yourself. The vaccine only ever provide max 20% chance that a bite will heal. And make you 50-75% resistant to zombie transmission by scratch or laceration.
Last edited by Animalman; Oct 9, 2021 @ 3:22am
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Showing 1-15 of 32 comments
Burger time Oct 9, 2021 @ 3:27am 
2
I agree, the Cure is a nice band, but I think the royalties would be too expensive for their music to be added to the game, so I don't think it's gonna be added.
Animalman Oct 9, 2021 @ 3:30am 
Ah oh HOOH hoh

Be a nice way to build first aid skill. Get some Petri dishes possible to zombify yourself. Gain xp for grabbing sample, extracting virus from blood sample, making vaccine out of pure virus sample, and administering it —- on yourself or on a zom :D

It will never cure, but can provide the nurse and doctors limited but uncertain resilience over time.

Basically player has a hidden Antibodies stat. And the presence of a well made vaccine will max these antibodies. At max antibody you will be 20% resistant to bites. Aka 1 in 5 chance your bite she heals. :O
Last edited by Animalman; Oct 9, 2021 @ 3:33am
bulbatrs Oct 9, 2021 @ 3:56am 
I think it should be different. what vaccine do is slow down the virus and with enough dose per day stops it, but the need to get more blood samples grows every day and is also determined by first aid skill, so let's say at max level first aid it can grow to up 100 blood samples per day to sustain and you can get only 1 blood sample per zombie. could create an interesting game play where you have to mass murder zombies just to keep going and still think about food, water etc. Also they could make a start where you are already infected for extra challenge.
Animalman Oct 9, 2021 @ 3:59am 
You’d also need to regularly take sample of your own blood with a clean uninfected syringe^^ I consider what you just suggested but settled on a no cure scenario. As it risk making the first aid build the most powerful build when really it should just make first aid on par with tayloring defences

But is possible the vaccine the character creates slows down or inhibits zombification itself but never truly cures it
Last edited by Animalman; Oct 9, 2021 @ 4:00am
Mitzuriki Oct 9, 2021 @ 4:26am 
Since you can stand on zombies, its possibly to capture it. We have ropes in game too.
Animalman Oct 9, 2021 @ 5:24am 
I think it give a different perspective on zombies. Some character thinks it’s possible to cure them ^_^

Plus the first without starting out with first aid skill the stat is virtually impossible to climb. So ability to do something unique with it will be focused around specialising in that area from build.

Like doctor or nurse should be close to achieving this. Doctor is closer and has the short blade experience, but a scientist could have +4 first aid without the short blade experience. While nurse has the light footed which would also be required for the goal.
Kaldrak Oct 9, 2021 @ 10:21am 
There are a couple of mods which have blood collection for a cure as part of them.

Like this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=2127326898&searchtext=cure

As far as the devs go, I believe they've stated that there will never be an official cure for zombification in game. Turning off transmission and lethality in the sandbox is as far as you can go in the normal game without mods.
Brother Frederick Oct 9, 2021 @ 11:39am 
Originally posted by Kaldrak:
As far as the devs go, I believe they've stated that there will never be an official cure for zombification in game. Turning off transmission and lethality in the sandbox is as far as you can go in the normal game without mods.

Yup.
Manu Oct 9, 2021 @ 1:23pm 
What makes you think a sole nurce would achieve a vaccine for a virus that teams of virologist in labs with a lot of resources and tools woulnd't? you are assuming nobody is looking for a cure, that those who are more trained and have more knowledge, experience, equipment and resources as well as a lot of people working for them wouldn't have even live zombies to test with.
I see no actual sense in adding that unless you find or are inmune to zombification, meaning you actually found something they didn't because you happened to stumble across it by chance. Just then it would make sense to have a sample or the actual dude to be taken to a lab for those who know how things are done to analyze the cure
Chilli Dog Dave Oct 9, 2021 @ 3:24pm 
there is a cure button in game didnt you do the tutorial? :)
I think this sounds like a terrible idea. I know that zombies make literally zero sense and all but come on, a rural nurse, on their own discovering a vaccine for a zombie disease that has basically destroyed a lot of the world in less than 2 weeks? This sounds like an idea that belongs in a mod, not the vanilla game.
Animalman Oct 9, 2021 @ 6:10pm 
Because it’s first aid skill

What else would you do with first aid skill?

Except try to cure yourself?



Balance with Tayloring. Tayloring provide scratch and laceration resistance.
Antibodies provide resilience so that it is less likely that scratch or bite is infected with zombification. And so that there is a reason to take first aid.

Current first aid strategy of gaining exp is self harming.
Last edited by Animalman; Oct 9, 2021 @ 6:11pm
Animalman Oct 9, 2021 @ 6:19pm 
The method of making a vaccine is very simple. All doctor scientist or nurse need is infected body fluid of a zom. This can be extracted by syringe using short blade and performing a stealth kill. But the syringe does not kill.
The syringe is filled with blood and then frozen for some length of time. The result is a vaccine. The player can’t administer vaccines on themselves until level 7 first aid. But they can collect samples and attempt make them, the higher the first aid stat the more depth of analysis they have. The player they has a blood type and the zombie they have a blood type. The player can make them self resistant to attacks from zombies whose blood type they have a vaccine for.

The antibodies also wear off over time

If the blood type of the zom match the players blood type. And the player tests on a sample of their own blood. Then the vaccine may be safe to administer, 1/4, 1/2, Full.

This will add or negate their antibodies depending how well the vax was made. But may cause zombification if made poorly.

Vaccines made badly may have permanent side effects. Such as bored ness, drunkenness, tiredness, vision loss, hearing loss, insomnia, sweating, nausea, dehydration or insatiable hunger.

Benefits may include — immunity to bites from your own blood type, resistance to bites from other blood types. Less likely to zombify.
Last edited by Animalman; Oct 9, 2021 @ 6:35pm
Animalman Oct 9, 2021 @ 6:39pm 
I can’t am making a space game right now that does not feature zombie and making money more important I just taking a break ocd on some zom for a while.
Originally posted by Animalman:
Because it’s first aid skill

What else would you do with first aid skill?

Except try to cure yourself?



Balance with Tayloring. Tayloring provide scratch and laceration resistance.
Antibodies provide resilience so that it is less likely that scratch or bite is infected with zombification. And so that there is a reason to take first aid.

Current first aid strategy of gaining exp is self harming.
I won't deny the first aid system does need a bit of an overhaul/rework, but this seems like something that belongs in a mod rather than the vanilla game. This vaccine system just sounds too wacky for vanilla and the devs said no to stuff like immunity/cures.
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Date Posted: Oct 9, 2021 @ 3:21am
Posts: 32