Project Zomboid

Project Zomboid

WiseCog Apr 3, 2021 @ 4:53pm
Question about negative traits?
Does picking a negative trait that lowers your skills make it so that they are forever limited by that amount? For example, lets say i pick a lumberjack with weak trait. Will my minus 5 strength be temporary? Or will it actually limit my MAX strength by 5, basically forever forcing me to be stuck with a cap pf level 5?
OR can I eventually get to level 10 anyway by leveling up?
Last edited by WiseCog; Apr 3, 2021 @ 4:54pm
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Showing 1-15 of 25 comments
WiseCog Apr 3, 2021 @ 5:27pm 
Interesting. So removing 5 strength is basically a temporary setback (maybe for a long time however)? Eventually I can get to strength 10 even with weak trait picked?
Nordil(Hun) Apr 3, 2021 @ 8:02pm 
Originally posted by Greenpakto:
Interesting. So removing 5 strength is basically a temporary setback (maybe for a long time however)? Eventually I can get to strength 10 even with weak trait picked?

I am only playing with 0 str and 0 endurance guys.
Takes without excercise about 2,5-3 days to get to level 1 str. About a week to hit level 2.
Than usually within the month I am on level 3. And that with just pure fighting. Usually in month 1 i am already on endurance 2 or quite near it.
Pushing/shovin a zombie nets you 3 points for str if you have fast learner, while hitting it with a lead pipe will get you 1 point. Excercising is i thin 2 points, but might be 3 with fast learner, i figured i'll go no excercise:)
I think it was about 4-5 months to get to level 5 str though.
CptVodka Apr 3, 2021 @ 8:35pm 
Originally posted by Dargsy:
smoker can be removed by not smoking, etc, etc.
I actually just came on here to ask about this :D Any idea how many ingame days it takes?
It didn't take very long for me. Even though i had smoked a decade, cravings were gone after 2-3 days.
CptVodka Apr 3, 2021 @ 9:33pm 
Originally posted by Dargsy:
Originally posted by Nordil(Hun):
Excercising is i thin 2 points, but might be 3 with fast learner, i figured i'll go no excercise:)
I think it was about 4-5 months to get to level 5 str though.

That does not sound right to me at all. I just went and checked on a new character. Unemployed, no traits what so ever on apocalypse. One hour session of burpees just gave 125 fitness XP and 187 strength XP.

I'd guess that the XP-multiplier in the settings also affects this. Also he may be thinking of another.. "metric".
I've got a mod that displays XP gains whenever i recieve them. I tried some exercising earlier. I have no idea what i gained as total. I exercised for ten minutes and had several popups somewhere between 2 and 5 if i recall correctly. Can't say if it's per minute or maybe per 2 minutes. (ingame time). If it's per minute/bi-minute, it'd be somewhere between 60-150 or 120-300, which seems to be close to your numbers

However even there it differs.. While 1 hour days are standard, not everyone plays 1 hour days. I'd guess that you don't get the same xp/hour if your zomboid days are 30 minutes rather than 60.



CptVodka Apr 3, 2021 @ 9:42pm 
Haha yeah i figured.
Didn't know that the daytime changes XP gain though. So just to make sure.. Going from 60 minute days to 30 minute days are the same as setting XP-mult from 1.0 to 2.0?
Feel like that's something that should be in the tooltip for the day setting.. But maybe there are and i'm blind..
Sanctus Apr 3, 2021 @ 10:05pm 
Smoking trait is permanent and can't be removed by quitting.
If you stock up on food and spend a whole week straight (or more) you can get the levels up pretty fast up until about level five strength/fitness.
Once you hit that the xp required to lvl up is just so high that you need to spend a lot of time on it to level it up. The highest I have gotten is 7 strength and 5 fitness starting from nothing.
WiseCog Apr 4, 2021 @ 3:29am 
Originally posted by Sanctus:
Smoking trait is permanent and can't be removed by quitting.
If you stock up on food and spend a whole week straight (or more) you can get the levels up pretty fast up until about level five strength/fitness.
Once you hit that the xp required to lvl up is just so high that you need to spend a lot of time on it to level it up. The highest I have gotten is 7 strength and 5 fitness starting from nothing.

So what negative traits is worth taking in the beginning, that can actually be worked off? I want to pick traits that only disable me from the start, but can be "removed" with time. I don't like the idea of permanent negative traits (such as if smoker if permanent). Can slow reader be removed over time?

Also it seems underweight and overweight both can be worked off? Does that mean that the traits actually completely disappear from the character eventually? Or are they stuck as icons but simply does not work give you negatives anymore.
Last edited by WiseCog; Apr 4, 2021 @ 3:46am
Sylvire Apr 4, 2021 @ 6:05am 
Weak stomach is free points, you can't eat rotten food at all but who wants to.

Underweight/Overweight can be removed in time, choose one depending how much food your game mode has. You can remove the trait easily by eating more or less. Base weight is 75/85. When you hit 80. Just do daily feast to raise weight then diet for few days to go down.

Pacifist makes you smack more zombie heads to get the XP so if you got time to hunt small packs of zeds then it's OK pick.

Sunday driver isn't problem. You just have to sleep in safe houses lot when travelling long distances.

Last edited by Sylvire; Apr 4, 2021 @ 6:07am
WiseCog Apr 4, 2021 @ 6:13am 
Originally posted by Sylvire:
Weak stomach is free points, you can't eat rotten food at all but who wants to.

Underweight/Overweight can be removed in time, choose one depending how much food your game mode has. You can remove the trait easily by eating more or less. Base weight is 75/85. When you hit 80. Just do daily feast to raise weight then diet for few days to go down.

Pacifist makes you smack more zombie heads to get the XP so if you got time to hunt small packs of zeds then it's OK pick.

Sunday driver isn't problem. You just have to sleep in safe houses lot when travelling long distances.

Ok thanks.
I understand, but does the Underweight/Overweight go away permanently after a while or do you just simply counter it for the moment?
Last edited by WiseCog; Apr 4, 2021 @ 6:13am
Sylvire Apr 4, 2021 @ 6:19am 
Originally posted by Greenpakto:
Ok thanks.
I understand, but does the Underweight/Overweight go away permanently after a while or do you just simply counter it for the moment?

It goes away at 75/85 weight limit. Anything above or below that put it back. You can get those traits even if you didn't have it at start. Obese for example if you just keep eating steaks with cream potatoes every time you get peckish.
WiseCog Apr 4, 2021 @ 6:23am 
Originally posted by Sylvire:
Originally posted by Greenpakto:
Ok thanks.
I understand, but does the Underweight/Overweight go away permanently after a while or do you just simply counter it for the moment?

It goes away at 75/85 weight limit. Anything above or below that put it back. You can get those traits even if you didn't have it at start. Obese for example if you just keep eating steaks with cream potatoes every time you get peckish.

Ahaaa. I think I get it. So these traits will eventually happen anyway unless I had an extremely good start and ate perfect meals? Thanks for that info Sylvire.
Would you say obese or very underweight is the best to pick at start then? Which is the easiest to maintain late game?
Sylvire Apr 4, 2021 @ 6:30am 
You actually can get weight up faster than down. You just have to stuff you daily with junk food. Chocolate, chips, pizza, candy package. Eat enough that info tab shows three up arrows next to weight and it should shot up in no time.
WiseCog Apr 4, 2021 @ 6:31am 
Originally posted by Sylvire:
You actually can get weight up faster than down. You just have to stuff you daily with junk food. Chocolate, chips, pizza, candy package. Eat enough that info tab shows three up arrows next to weight and it should shot up in no time.

Thanks for all the help. Underweight it is then.
Mobscene Apr 4, 2021 @ 10:42am 
Pacifist is offset by Fast Learner is it not? Essentially costing two points for an increase in all skills, plus 5% gains in Combat Skills. Unless Fast Learner doesn't affect Combat Skills.

I've been using them but haven't really tested at all.
_TheBunnymaster_ Apr 4, 2021 @ 1:30pm 
UW/OW is very much where your weight is at the moment, and you can have these tags multiple times in one playthrough, based on current weight.
Sunday Driver/Speed Demon have a slight fuel usage nerf atm, hopefully to be remedied by the time b41 is stable.
There's not a removal path for smoker at the moment once you get it, but massive depression doesn't affect you as much as it could yet in PZ. If you want to get a removal path, use the 'quit smoking' mod and note the installation hazards.
There's an exercise mechanic in PZ b41 now. Varied exercises, both with a dumbell/barbell requirement and not, that improve either fitness, strength or both over time. Twelve in-game hours after exercise the character will experience 'Exercise Fatigue' as an injury, influenced by a separate 'Regularity' score (influenced by how often you do the exercise). Giving your survivor a regular program will greatly assist the huge grind of making all those xp up. There are some (mostly OP) mods that provide multipliers to fitness xp available on the Workshop though.
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Date Posted: Apr 3, 2021 @ 4:53pm
Posts: 25