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I am only playing with 0 str and 0 endurance guys.
Takes without excercise about 2,5-3 days to get to level 1 str. About a week to hit level 2.
Than usually within the month I am on level 3. And that with just pure fighting. Usually in month 1 i am already on endurance 2 or quite near it.
Pushing/shovin a zombie nets you 3 points for str if you have fast learner, while hitting it with a lead pipe will get you 1 point. Excercising is i thin 2 points, but might be 3 with fast learner, i figured i'll go no excercise:)
I think it was about 4-5 months to get to level 5 str though.
It didn't take very long for me. Even though i had smoked a decade, cravings were gone after 2-3 days.
I'd guess that the XP-multiplier in the settings also affects this. Also he may be thinking of another.. "metric".
I've got a mod that displays XP gains whenever i recieve them. I tried some exercising earlier. I have no idea what i gained as total. I exercised for ten minutes and had several popups somewhere between 2 and 5 if i recall correctly. Can't say if it's per minute or maybe per 2 minutes. (ingame time). If it's per minute/bi-minute, it'd be somewhere between 60-150 or 120-300, which seems to be close to your numbers
However even there it differs.. While 1 hour days are standard, not everyone plays 1 hour days. I'd guess that you don't get the same xp/hour if your zomboid days are 30 minutes rather than 60.
Didn't know that the daytime changes XP gain though. So just to make sure.. Going from 60 minute days to 30 minute days are the same as setting XP-mult from 1.0 to 2.0?
Feel like that's something that should be in the tooltip for the day setting.. But maybe there are and i'm blind..
If you stock up on food and spend a whole week straight (or more) you can get the levels up pretty fast up until about level five strength/fitness.
Once you hit that the xp required to lvl up is just so high that you need to spend a lot of time on it to level it up. The highest I have gotten is 7 strength and 5 fitness starting from nothing.
So what negative traits is worth taking in the beginning, that can actually be worked off? I want to pick traits that only disable me from the start, but can be "removed" with time. I don't like the idea of permanent negative traits (such as if smoker if permanent). Can slow reader be removed over time?
Also it seems underweight and overweight both can be worked off? Does that mean that the traits actually completely disappear from the character eventually? Or are they stuck as icons but simply does not work give you negatives anymore.
Underweight/Overweight can be removed in time, choose one depending how much food your game mode has. You can remove the trait easily by eating more or less. Base weight is 75/85. When you hit 80. Just do daily feast to raise weight then diet for few days to go down.
Pacifist makes you smack more zombie heads to get the XP so if you got time to hunt small packs of zeds then it's OK pick.
Sunday driver isn't problem. You just have to sleep in safe houses lot when travelling long distances.
Ok thanks.
I understand, but does the Underweight/Overweight go away permanently after a while or do you just simply counter it for the moment?
It goes away at 75/85 weight limit. Anything above or below that put it back. You can get those traits even if you didn't have it at start. Obese for example if you just keep eating steaks with cream potatoes every time you get peckish.
Ahaaa. I think I get it. So these traits will eventually happen anyway unless I had an extremely good start and ate perfect meals? Thanks for that info Sylvire.
Would you say obese or very underweight is the best to pick at start then? Which is the easiest to maintain late game?
Thanks for all the help. Underweight it is then.
I've been using them but haven't really tested at all.
Sunday Driver/Speed Demon have a slight fuel usage nerf atm, hopefully to be remedied by the time b41 is stable.
There's not a removal path for smoker at the moment once you get it, but massive depression doesn't affect you as much as it could yet in PZ. If you want to get a removal path, use the 'quit smoking' mod and note the installation hazards.
There's an exercise mechanic in PZ b41 now. Varied exercises, both with a dumbell/barbell requirement and not, that improve either fitness, strength or both over time. Twelve in-game hours after exercise the character will experience 'Exercise Fatigue' as an injury, influenced by a separate 'Regularity' score (influenced by how often you do the exercise). Giving your survivor a regular program will greatly assist the huge grind of making all those xp up. There are some (mostly OP) mods that provide multipliers to fitness xp available on the Workshop though.