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Edit: Didn't actually read your last paragraph's at first. But yeah, you came to the same conclusion as me:)
Second edit: And yeah, I dropped Thick Skinned after I learned it actually INCREASED infection chances. I took Thin Skinned instead because, yeah you have a higher chance of being scratched, but it REDUCES your chance of infection (not zombie infection, just normal infection). I think it's a viable trade off since like I said, my guys are usually glass cannons anyway. And scratches don't generally lead to zombification for me anyway for some reason. It rarely happened. Plus, the whole point of my build is to NEVER get hit. And unless I'm seriously not paying attention, I never do.
Traits I recommend:
OK First of all, INCONSPICIOUS and CLUMSY should pretty much always be taken. If playing singleplayer survival the zombies will already see you if you run or don't sneak. Plus they have nobody else to notice. I also like to run around to attract as many as possible and then kill them all with an axe.
HIGH THIRST and HEARTHY APETITE are the same deal. Truly free points. This only matters if you get beyond your first winter and start running out of canned foods. But honestly this never happens with the amount of lootable places in the game.
LUCKY is extremely strong. I always end up with an infinite supply of axes and non-perishables just from zombie kills.
I would also take the 6 point STOUT over the 10 point strong. The difference is really negligible. But always take the 10 point ATHLETIC. That one is probably the best trait in the game.
RESTLESS SLEEPER, more free points. Just use your infinite supply of vitamins you'll get from zombies using lucky. Or make some coffee.
For stuff I don't recommend:
Slow learner AND pacifist? That's insane, maybe if you enjoy staying at 1 blade accuracy and having just a few zombies be a danger. I would never recommend any of these.
Hard of hearing is another dangerous one. For a lousy 2 points you get about half the hearing range. I've had zombies destroying windows/doors in the same building I was in and never heard them. Don't use this one.
Anyway I would recommend something like my build up there for advanced players. This is from several hundreds hours of gameplay in both survival and online modes.
Taking slow healer and prone to illness is what I used to do but it's a really bad move IMO. Just getting a broken shin can take up to double the time to heal. If you get a horde/need supplies during that time you're screwed. I hate things that can end your game like that.
Prone to illness increases your chance of getting the zombie infection (according to several sources) so I just don't take that one anymore.
In my experience, not getting hit is something that doesn't happen. And I do 360's after each swing/zombie kill. You might be fine for a few months but that one day will come where you get slightly lousy/complacent and one will scratch you.
This is where thick skinned comes in, theres already enough free points lying around in clumsy/conspicious and hearthy apetite/high thirst anyway.
TLDR: I used to play like you guys but experience of losing 6month+ characters to ♥♥♥♥♥♥♥♥ has thought me to think long term safety. (says the guy that takes hearthy apetite and high thirst, lol, but honestly those are just totally free points.)
Well spoken, the current system is more or less broken, thats why i have my own traits in a mod, that adds a lot of negative features to the game...
That's kinda the point of the game. If I make it a few months, I am already going to have everything I need anyway and be cruising on easy street. I never expect any of my characters to actually live forever. Even though I couldn't honestly tell you the last time I got bitten or scratched by a zed. Combat really isn't difficult at all. I can take down a 20-30 size horde of zeds with a stack of butter knives, no sweat.