Project Zomboid

Project Zomboid

Amroth Aug 9, 2021 @ 9:48am
Is there a way to pick up ceiling lights/wall switches?
I'm trying everything and it's only giving me the option to destroy it with a sledge, no other options. Can I move these lights?
Originally posted by thedarklordkitten:
Also note that, for performance reasons, the interior ambient occlusion lighting is baked into the original floor plan. If you move walls you will experience weird lighting and shadows in the rooms. I suggest keeping the place as is...
< >
Showing 1-7 of 7 comments
Kaldrak Aug 9, 2021 @ 10:44am 
Pretty sure you can't, but why would you want to?
Amroth Aug 9, 2021 @ 12:27pm 
Originally posted by Kaldrak:
Pretty sure you can't, but why would you want to?
To rearrange rooms inside an existing house/structure. (and I'm not a fan of makeshift lamps. I really enjoy the roleplay aspect of switching lights on and off with a switch)
Kaldrak Aug 9, 2021 @ 12:32pm 
Originally posted by Adanedhel:
Originally posted by Kaldrak:
Pretty sure you can't, but why would you want to?
To rearrange rooms inside an existing house/structure. (and I'm not a fan of makeshift lamps. I really enjoy the roleplay aspect of switching lights on and off with a switch)

You can pick up the smaller table lamps and turn them on and off with a click once you've supplied the place with power.
llldiver Aug 9, 2021 @ 1:15pm 
you can pick up wall lights ie outside of houses , with electric skill im sure , never tryed wall switches tho
The author of this thread has indicated that this post answers the original topic.
Also note that, for performance reasons, the interior ambient occlusion lighting is baked into the original floor plan. If you move walls you will experience weird lighting and shadows in the rooms. I suggest keeping the place as is...
bikinihorst Aug 10, 2021 @ 1:34am 
This is a thing that has always bugged me, too. When I build a hallway or larger room I would like to be able to turn on/off all lamps within that room at the same time, not just every single lamp on their own.

Fiddling around in the dark until you reach the next lamp to turn on is not how a carpenter / electrician who built his own building with generator, installed lights and fixtures would do this.

I get the performance thing for prefab houses but the switches should be moveables and a switch should, when installed, target either the premade lighting of this lighting area or, if installed in a player built room, create a new zone corresponding to the already detected room, and turn on/off every (wall) light there.
Amroth Aug 10, 2021 @ 2:07am 
Originally posted by thedarklordkitten:
Also note that, for performance reasons, the interior ambient occlusion lighting is baked into the original floor plan. If you move walls you will experience weird lighting and shadows in the rooms. I suggest keeping the place as is...
This was the answer I was looking for. Sad that it's made this way, I hope in the future they're made movable. I'd love to be able to build a house exactly like pre-existing houses from scratch in this game. (even if it is extremely resource-heavy)
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 9, 2021 @ 9:48am
Posts: 7