Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My first play though of 41.50 where I made it longer than a month I found 8 sledgehammers in a single warehouses.
Clearly something is changed and I frankly am not a fan of spending 2 months searching for a damn sledgehammer... they're pretty common IRL AFAIK
It's unrelated to the topic but can anybody tell me what is going on with the fire? I've used molotov once and zombies that were offscreen were burning alive more than 2 days and probably would burn more. It looks like fire doesn't stop when it's offscreen, right? Is it a bug?
I didn't get it) Zombie can burn from like 10 minutes(1 minute irl i guess it's apx 10 min in game ) up to 4 days. So it's a bug, it's utterly unrealistic, how can someone burn few days irl?) And what defines "how effective the fire was"? I thought there is only one setting for demage per minute for the fire. Now it looks like if I set on fire 100 zombies they and others will burn forever at least until it's raining. Therefore molotov is useless unless you want to burn a town.
The fire can stick around for days and in hot and dry weather
I guess explosion applies a damage to the zombie and then the flame makes it so they only survive about 1 min.
But a normal Molotov they will burn for an hour or two in game or so and die.
I imagine engineer flame bomb applies similar damage and shortens burn time compared to Molotov