Project Zomboid

Project Zomboid

Luna Jul 3, 2021 @ 6:23am
6 Months Later
Basically title. I can handle the game for the most part, and have the basic skills down, but i cant even begin to get into the world when its overrun and with virtually zero loot. Any advice on how to get a strong start would be super appreciated, because ive nailed just about everything else the games thrown at me :deadrat:
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Showing 1-4 of 4 comments
Nordil(Hun) Jul 3, 2021 @ 8:43am 
Well need to loo for food. Basicly that is the most important thing. In most towns you will NOT be able to build yourself a base, simply because there are too many zombies there, and you cannot kill them all. On occasions once or twice you may have the chance to clear out a part of town and get a base running, but even so the zeds will fill it up eventually. Best idea is to find a remote place 2-3 hours walk away from the town and then go inside and raid for food, the most important thing is though, that you go out in the morning you return before nightfall. Another thing is should you find seeds, take them, once you get a sack and a shovel, you should be able to build a campfire or two, keep it running and plant near to the fire. This way you may be able to get some winter warming.(Or do this indoors if you have a hearth)

Oh one very important thing when you are looting for food, remember you need to allways think twice whether it is worth to fight the zombie, or to avoid it. Because both can consume your limited time you have for looting.
Last edited by Nordil(Hun); Jul 3, 2021 @ 8:44am
Nihilius48 Jul 3, 2021 @ 9:45am 
This is just my personal Experience, but longterm survival sorta changes based on wether or not you run things like Hydrocraft, or use things like the Trailers or Tanker Trucks.

If you run it plain vanilla you have a lot less options, but also a lot less busy work that might get you done in, like looking everywhere for solar panels and the like.

For a simple Quick start in good locations that are longterm viable i'd say best is probably "Cabin by the Lake" or the 3 houses above it, followed by the "North Farm" or "Isolated House" in Muldraugh. North Farm very little happens in terms of visitors, Isolated House is a bit more active, and House by the Lake is essentially Z free, might have to put down previous Tennants, but thats mostly it.

There are 3 essential things you run out of pretty quick, Water, Gas, Electricity. Water can be fixed with enough Rain Collectors, or moving near the Ohio/a Lake/Well.

Gas is second on the "i am not starving within the next 10 Days, let's get sh*t done" list, you grab every Can, empty Can or whatever and make a run to the nearest Station and fill those Suckers up - your Main Vehicle too.

Now Electricity, thats either complicated or simple, in Vanilla you need one or two Generators (i keep one at a Gas Station so i can use the Pump whenever i want), but those make a) noise, and b) eat up quite a bit of gas.

After those are tackled you can pretty much stick to farming, trapping, fishing to keep living on as best you can. One additional thing to mention is if you live with few or no electricity you need a Stove or a BBQ Grill to cook food/sanitize your water.

Also always prepare for winter or really crappy Weather, looking for some Winter Gear or Rain Gear isn't a top priority, but you kinda don't wanna go start looking for it the last few days of Autumn.
Nordil(Hun) Jul 3, 2021 @ 12:28pm 
Originally posted by Nihilius48:
This is just my personal Experience, but longterm survival sorta changes based on wether or not you run things like Hydrocraft, or use things like the Trailers or Tanker Trucks.

If you run it plain vanilla you have a lot less options, but also a lot less busy work that might get you done in, like looking everywhere for solar panels and the like.

For a simple Quick start in good locations that are longterm viable i'd say best is probably "Cabin by the Lake" or the 3 houses above it, followed by the "North Farm" or "Isolated House" in Muldraugh. North Farm very little happens in terms of visitors, Isolated House is a bit more active, and House by the Lake is essentially Z free, might have to put down previous Tennants, but thats mostly it.

There are 3 essential things you run out of pretty quick, Water, Gas, Electricity. Water can be fixed with enough Rain Collectors, or moving near the Ohio/a Lake/Well.

Gas is second on the "i am not starving within the next 10 Days, let's get sh*t done" list, you grab every Can, empty Can or whatever and make a run to the nearest Station and fill those Suckers up - your Main Vehicle too.

Now Electricity, thats either complicated or simple, in Vanilla you need one or two Generators (i keep one at a Gas Station so i can use the Pump whenever i want), but those make a) noise, and b) eat up quite a bit of gas.

After those are tackled you can pretty much stick to farming, trapping, fishing to keep living on as best you can. One additional thing to mention is if you live with few or no electricity you need a Stove or a BBQ Grill to cook food/sanitize your water.

Also always prepare for winter or really crappy Weather, looking for some Winter Gear or Rain Gear isn't a top priority, but you kinda don't wanna go start looking for it the last few days of Autumn.

He is using the 6 months later setting. There is no water, gas or electricity available. Zombies are in very very huge numbers, and all the places you mention, they tend to get more visitors than in normal apocalypse. Basicly living on the first floor of any kind of building is essential. Also getting a decent large enough food supply, trying to get a farm up and runnin as fast as possible and vehicles are the most important things. Allthough vehicle is mostly used to transport, and even then they are in very bad condition so most of the time you need to repair them, recharge their accumulators and so on.

What most guys do is get a sirened car, turn on the siren while making a few campfires to burn down most of the zombies. (I dont do that though:P)
_TheBunnymaster_ Jul 3, 2021 @ 12:52pm 
Where I do sandbox runs at 'time of outbreak' with skilled adult characters, I like to really punish myself with a sandbox run at six months, but with a near-zero-zero 'kid' (there are no children in this game, so a young adult) that has little abilities but can learn quickly. Obviously nomadic, it's much more of an 'evolve over time and survive' run instead of 'I have set benchmarks to meet every couple of days or I won't be ahead of development before x happens.' In a way, it's less stressful and very much its own TWD spinoff.
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Date Posted: Jul 3, 2021 @ 6:23am
Posts: 4