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C:\Users\[yourname]\Zomboid\Saves
You can copy the subfolder corresponding to your game and there you go ; "savegame". Doing this takes away a lot of the pressure this game is based upon, so is not available with a simple click.
If you disagree with the devs artistic choices, backup your save. Maybe rant about how tedious it is to do so.
If you don't...well stop complaining.
You can mitigate it. The above post explains how to manually save your game. In sandbox settings you can make zombie infection nonlethal, which makes the game a lot more forgiving. You could also turn loot settings up, or enable the starter kit backpack. You can start a new character in the same world should you die, reclaiming your lost base, finding and murdering your old self to get your stuff back.
There are also a few mods in the workshop which enable you to save manually, so you could just download one of those if you really want that functionality.
Nonetheless, the game is a survival game where you aren't meant to live forever. The iron man mode is a core element of the design in that fashion. It's not a flaw, it's a feature which is quite critical -- a lynchpin for the building tension which is a key part of the zomboid experience.
personally if i die, i would delete the map and start from 0 because thats how i feel it should be played.
the game already gives a fair middleground by allowing you to play on the same map again and retrieve your old body and base.
this game has no end and the fun and challenge is to survive a bit longer in every run, theres really no point in savescumming your way to infinity since there is no end or victory condition
Not This is how you save scummed to survive.
Each to their own i guess.
If you use saves to ensure that you never die, the game'll give you one playthrough and that's it. You'll start to think you've seen everything. On the contrary, most of the "meat on the bones" is in the earlygame, in the hard decisions and in getting better at surviving with very limited resources.
The early parts of the game isn't a "grind". It is the core of what the game is about. Zomboid is a game about survival, about trying over and over, getting better and making it just that much further each time. It is about risk management, of weighing the value of a place's potential loot against the risk of losing it all. About actually losing it all, and about learning from that mistake to do better in your next playthrough.
If that's all this game was, Id play with my friends for a couple of hours a year maybe. Luckily, there are means and ways to craft the sandbox to your liking and I DO IT TOO!!!! mwahahahahahaha - suckit purists!!!! /s
I do it because this game isn't just hard, its impossible, they program ♥♥♥♥ on purpose so you will fail. period. You spend 3 hours grinding your skills up only to get auto fecked in some obscenely obvious way and your supposed to feel good about it, because, well, that's reality!! Well, no actually, this is a game, I'm playing to have fun, and I don't like the irritating waste of progression I'm wasting my real life on playing. Some of us play for progression. This is our fun. I get that some of you hate existence and need pain for pleasure, its OK, this game is for you too!
Want to keep me playing? Give me more ways to modify my sandbox - not less. Don't try to sell me YOUR experience, let me have MINE.
Actually since this option was readily available, i mean to back up your saves, also is encounraged by the developers (you know IWBUMS?), and it takes less than like 3 minutes to look up, i think this is more of a vent, then a rant, or possibly a trolling attempt.
Also there are reasons why folks look around first, open the door not standing in front of it, and all these minor tricks that can save you from such unhappy events.
Mind you, interesting games are interesting because they dont catter to casuals
A 'game over 'condition is needed to make 'victory' worth something
For casuals, there are 1 million 'autowin from the start' games
You know, all these games without a 'game over' where you can only win or win
Why not playing one of these games instead of trying to ruin this one ????
You will be able to enjoy your 'victory'...a succession of all stars align all the times...and when they dont, no problem, reload, they will align
You open a door not ready for combat ?...and you complain ?
100% your fault...
To open an unknown door in this game...stand as far as possible from the door, in combat stance, facing the door, press E, ready to attack...if there is a zombie, attack...simple as that
You can backup saves anyway...and reload at will to enjoy your...'all stars align all the times victory'
There is Sandbox mode...you can make this game so easy it is impossible to not suceed
You can even remoce zombies...
There are probably some save mods to make your casual experience great
Long story short: Ironman mode is truly sucks.
as to why.
My sentiments exactly!
Again this is why this game is pretty great so far. You can cater to your own learning experience. Personally, I feel like early on its more important to stress repetition balanced against progression. Fundamentally, to me, this is what the base game settings lack, but its really awesome that I can customize against what I know to be unreasonably punishing about the game, so that, if I do play really really smart, I can flourish and build a cool place to retire in apocalypse, which is NOT AT ALL in line with what the game premise seems to be sold as.
I don't understand why anyone needs to play a particular way or be judged. Truly the greatest thing to take from the developers direction in this game is the ease with which I, as a lifetime GAMER ( of many titles - insert snide causal remark here), can manipulate the rules of the sandbox to fit my ideal apocolypse scenario after I get familiar with the base game.
To me: with regard to the part of the game you are talking about: I absolutely recognize that as a part of my decision making. Its part of what we, as all humans do(risk management), some better than others. I tend to focus on other aspects of this particular game at this particular time, since I derive my pleasure from those kinds of choices(risk management) from other gaming titles. The choices in looting in this game are trivial and easy to make, but the interface is clunky, cumbersome, and punishing. Those things detract from my experience, not because they might be inherent limits in the design of the game, but because they tend to exacerbate exceedingly tediously programmed trip-ups. Again, might be minor, but for right now, I'm focused on a different part of the game. Maybe later I'll evolve to play a different style, or else, ill put it down and come back later.
Assuming we all play games the same way is a limited way to look at it. I'm glad you have fun playing 'your way' dude!
Turn off drag down, turn off infection transmission and mortality. Enjoy yourself.
True iron man mode would be no saving at all. Anyone else play Roguelikes? XD
My point has nothing to do with how I believe games "should" be played, to be clear: only with the artistic vision of PZ and the ideas/messages/themes it explores.
Useful info, thanx! Okay, so once I find the subfolder under C:\Users\[yourname]\Zomboid\Saves, then what do I do? I didn't understand your reference "savegame"? HOW? Please forgive my computer ignorance. I'm a grouchy old man, I don't know these things!