Project Zomboid

Project Zomboid

Nexus Sep 2, 2021 @ 6:19pm
what kinda of barriers/furniture can zombies /not/ break?
i remember hearing theres some they cant break but i cant for the life of me remember what those are... any help is greatly appreciated
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Showing 1-11 of 11 comments
Eekhoorn Sep 2, 2021 @ 6:35pm 
I think I read somewhere bookcases are indestructible. But I haven't been able to place these in front of windows, so It might be already patched out?

I know they can break fridges for sure :) so those aren't it.
Kaldrak Sep 2, 2021 @ 6:48pm 
You want to find stuff that they typically ignore that you can't walk through, then make a little furniture barricade around entry points. It's less about them not being able to break them, and more about them not wanting to break them in the first place unless they hear or spot you inside.

You can't just put furniture in the space right in front of the door or window as they'll just walk through them like you do. I've been playing around with furniture placement in my last couple runs.
Greb Sep 2, 2021 @ 7:02pm 
Feels like as soon as a player places something, it becomes a potential target for zombies if it's in the way (sometimes even if it isn't, I've had them trash a bin I placed outside my house for seemingly no reason) but if you haven't touched it, they'll leave it alone. Don't know if that's true, but it feels like that's how they work, lol.

I've heard those big crates with 50 / 65 capacity on them are indestructable if you stack them and put items inside them, but don't quote me on that because I've not got around to testing it yet.

I've been using cars. Cars parked in front of windows seem very good at blocking zombies, although I think crawlers can crawl under the car and beat doors and things down that they reach, which then lets them just flood through the blockade depending on your settings about crawlers, etc.

Curious if zombies will beat their way through the walls of a player made maze or whatever or if they'll actually take the long route if you leave a method open to them, though. Like you made your classic IIIIIIIIIIIIII kind of hallway where instead of walking across a room zombies have to walk left and right and left and right to get to the end, if you know what I mean. Will the zombies just smash through, or will they painstakingly spend 100+ seconds walking through to the other side instead?

I was planning on testing the above along that long path leading around to the back of the secret military shelter place, if you know the one I'm talking about. I assumed it would make the zombies constantly get lost and forget they were ever looking for me in the first place.
Last edited by Greb; Sep 2, 2021 @ 7:02pm
thezombiespro115 Sep 2, 2021 @ 7:57pm 
It's all been patched out. The last holdout was tents, but that got patched out a couple IWBUMS branches ago. If you're still playing on stable like some kind of a peppega then tents should still be indestructible. Although, you could just turn construction damage off in the sandbox, it's kinda silly how player built walls will be broken down but anything that was up before the player assumes control is just indestructible.
Kaldrak Sep 2, 2021 @ 8:48pm 
Originally posted by Greb:
Feels like as soon as a player places something, it becomes a potential target for zombies if it's in the way (sometimes even if it isn't, I've had them trash a bin I placed outside my house for seemingly no reason) but if you haven't touched it, they'll leave it alone. Don't know if that's true, but it feels like that's how they work, lol.

I've heard those big crates with 50 / 65 capacity on them are indestructable if you stack them and put items inside them, but don't quote me on that because I've not got around to testing it yet.

I've been using cars. Cars parked in front of windows seem very good at blocking zombies, although I think crawlers can crawl under the car and beat doors and things down that they reach, which then lets them just flood through the blockade depending on your settings about crawlers, etc.

Curious if zombies will beat their way through the walls of a player made maze or whatever or if they'll actually take the long route if you leave a method open to them, though. Like you made your classic IIIIIIIIIIIIII kind of hallway where instead of walking across a room zombies have to walk left and right and left and right to get to the end, if you know what I mean. Will the zombies just smash through, or will they painstakingly spend 100+ seconds walking through to the other side instead?

I was planning on testing the above along that long path leading around to the back of the secret military shelter place, if you know the one I'm talking about. I assumed it would make the zombies constantly get lost and forget they were ever looking for me in the first place.

They definitely destroy the big crates, with or without items, and they'll just randomly attach to whatever player made walls happen to get in their way, so your maze idea wouldn't really work, though maybe a certain number would stop and destroy them and the others would shamble through. I'm interested to hear your results.

What I've noticed is that furniture tends to confuse zombies. If they encounter it in their way, they might destroy it, or might not, but much higher odds of them not destroying it if they don't know you're there.
Nordil(Hun) Sep 3, 2021 @ 12:51am 
As Kaldrak mentions, they can now destroy anything that is placed or constructed by player. So this means as long as you do not move for instance fridges or those 2 tile long iron trash containers they do not break them. But the moment you displace them they are free for destruction.

So this is why it is a complete waste to try to barricade anything, or to build things anything on the ground floor, unless you are going for aesthetics, or respawn prohibition. Because with about 6 or 8 zombies ( cant recall the treshold) they basicly are able to destroy everything within seconds.
Last edited by Nordil(Hun); Sep 3, 2021 @ 12:51am
Animalman Sep 3, 2021 @ 1:59am 
You can have furniture barricades you just can’t let zombies build up on them. You’re suppose be killing the zom that are attacking your barricades. Hell IMO you should only sleep in a fragile furniture dependant base if a/ no zom are around or b/ the zom are visible but at farthest point of vision.
Nordil(Hun) Sep 3, 2021 @ 4:29am 
Originally posted by Animalman:
You can have furniture barricades you just can’t let zombies build up on them. You’re suppose be killing the zom that are attacking your barricades. Hell IMO you should only sleep in a fragile furniture dependant base if a/ no zom are around or b/ the zom are visible but at farthest point of vision.

I know all this, but the only reliable solution to destroy barricade tearing mobs and hordes is to burn them. However i am playing not using the burn option as i find that a bit cheesy. (IS just my two cents and thought about burn.)
And in one painful year challenge even in remote areas if a chopper comes it can bring at least 100-200 strong hordes.
Greb Sep 3, 2021 @ 7:32am 
Originally posted by Kaldrak:
They definitely destroy the big crates, with or without items, and they'll just randomly attach to whatever player made walls happen to get in their way, so your maze idea wouldn't really work, though maybe a certain number would stop and destroy them and the others would shamble through. I'm interested to hear your results.
Thanks for letting me know about the crates before I made some crate fortress only to watch it get torn down around me, lol.

I thought about that maze-path design up at the military shelter place and decided it's too remote to really properly function, but I do know there's a little alley in Riverside right in the middle of the town so I might go and test it there on default settings. See if the zombies shamble from one side to the other slowly or if they just bash their way through it. Will probably give it a test soon.
Animalman Sep 3, 2021 @ 9:25am 
There are few instances where furniture barricade comes in useful like when you are amassing a large horde of zom in the downstairs of a building and you want a few seconds of defense and noise alert when zom begin filling the upstairs. You might be for example shooting them off the top of a roof. And those who are too close to shoot at climbing in will eventually fill up. Having that furniture at the bottom and top of staircase barricaded now is pretty useful because not all of zom automatically go to the staircase to come and get you and instead towards your noise and underneath you
Last edited by Animalman; Sep 3, 2021 @ 9:28am
Lefurtif126 Mar 22, 2022 @ 7:33pm 
Originally posted by thezombiespro115:
Although, you could just turn construction damage off in the sandbox, it's kinda silly how player built walls will be broken down but anything that was up before the player assumes control is just indestructible.
This :asword:
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Date Posted: Sep 2, 2021 @ 6:19pm
Posts: 11