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This is a good win condition as it will make sure you play for years to come. My conditions is leveling up ALL skills, with both experience negative traits and staring with 0 fitness and strength.
Wiping out all the zombies would be a pain in the ass for sure though because I recall when I was using -debug to test some mod items once I teleported myself into the top left corner of the map, way behind a huge thick forest, where it was just flat land with no trees, and there was a procedurally generated corpse there with two zombies nearby. So basically good luck killing every single one, there's bound to be a few that evade your sweeps in forests and such.
Is there a way to count every zombie left alive in the world, actually? I know in debug mode you can open a zombie population map which shows them all as pips around you, but I don't know if there's any way to count the exact amount of them in the entire map. It'd be interesting to know the exact counts, from 0.5 to 4 population size.
Kentucky has like a 5m population but also the game is a very much scaled down version of that, so maybe 500,000 zombies? Maybe not? How about 53,594?
Funny that you mention the trees...since you would need to cut them down, in order to build enough things to have no RESPAWN places left for the zeds on the WHOLE MAP!
The map is 982 cells (1 cell = 300x300 tiles.
When I look at the desired cell population at the peak, it varies between 900 and 300. Gives us an average of 600 x 982 = 589200... I know this is probably wrong. That's why it's a rough estimation :)
That's a lot of Zs, even if half true :)
If you ever do or think you have come close, it would be nice if you'd post the results. But I'm afraid this may take a while.
Good luck! And don't forget to turn the respawn off :P
Yeah, with the right options on/off, you can totally disable zombie spawns and make the place pretty zombie free. Reminds me of the final issue of The Walking Dead (The Comics, the good stuff), where a grown up Carl is hanging out on his porch when he's genuinely surprised to see a single, lone walker wait out in the field. He of course then proceeds to go and kill it and tries to figure out where it came from/if there are more somewhere.
You know you've come far when you'd be surprised to see even a single zombie lol
By month 4-5 I'll usually have enough ammo and firebombs to start working my way into the Southern Muldraugh map mod, but by then the population's already hit its cap, so to even clear out a block or two of the town might take hundreds of rounds of ammo for guns that are effectively one shot per kill, or a few Molotovs if I want to risk the weird throwing arc.
By the end of months 7-8, Southern Muldraugh won't be cleared entirely, but it should be safe enough to walk around without expecting to be jumped by 10 zombies around every single corner. The several gun and ammo depots in that town also help significantly in not completely running out of ammunition.
By months 8-10 I'm generally ready to either push my way down into March Ridge or Rosewood, or head north and start to work on the Mega Mall. To date I've never managed to clear the Mega Mall without getting myself killed, but once you're this deep into a playthrough, boredom and complacency is usually what kills you anyways, especially once you've already gotten thousands of zombie kills under your belt, so you get much less concerned by any group of zombies that isn't measured in shadow puppets.
It's theoretically possible, yes, but without significantly boosted gun and ammo drops or other tweaks and mods, I'd say that clearing every single possible zombie on the map--even if you knew exactly where to find them all-- would take you well into the in-game 2000s.
Raven Creek alone would probably take you the better part of a year.