Project Zomboid

Project Zomboid

AllayTheWolf Aug 30, 2021 @ 3:19am
Is it theoretically possible to exterminate all the Z's?
Was just pondering this question.

In sandbox you can turn respawning off, and I was wondering, given enough time could it be possible to exterminate all zombies on the map? Or at least 99% of them given that some may migrate right to the edges of the map. (Also can use the minimap mod on the workshop which displays zombie locations to assist this)
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Showing 1-15 of 22 comments
Cute Fanat (Banned) Aug 30, 2021 @ 3:24am 
Never tried cuz if you kill all zombies it will become boring? like DayZ when there was no zombies or even they have it they are useless.
WiseCog Aug 30, 2021 @ 3:26am 
Yes you can exterminate all zombies with this option turned off.
Last edited by WiseCog; Aug 30, 2021 @ 3:27am
AllayTheWolf Aug 30, 2021 @ 3:27am 
Originally posted by Cute Fanat:
Never tried cuz if you kill all zombies it will become boring? like DayZ when there was no zombies or even they have it they are useless.
For me honestly it gives me a goal, plus I like to do some RP in my head about my character and the world while I play. This was more of a question I was tossing around though since I find it hard to image this being achievable.
Trindalas Aug 30, 2021 @ 4:25am 
I consider it my win condition. I have been making pretty good progress. The prison and mall are a bit… concerning though.
WiseCog Aug 30, 2021 @ 4:35am 
Originally posted by Trindalas:
I consider it my win condition. I have been making pretty good progress. The prison and mall are a bit… concerning though.

This is a good win condition as it will make sure you play for years to come. My conditions is leveling up ALL skills, with both experience negative traits and staring with 0 fitness and strength.
Last edited by WiseCog; Aug 30, 2021 @ 4:35am
Trindalas Aug 30, 2021 @ 5:00am 
Originally posted by WiseIncognito:
Originally posted by Trindalas:
I consider it my win condition. I have been making pretty good progress. The prison and mall are a bit… concerning though.

This is a good win condition as it will make sure you play for years to come. My conditions is leveling up ALL skills, with both experience negative traits and staring with 0 fitness and strength.
Yea leveling the skills is something I will work on too. Aiming is the main one I’m having an issue with, lol. I don’t want to draw the crowds but shotgun is really the only reliable gun at 0 aiming.
Greb Aug 30, 2021 @ 5:31am 
It'd be more impressive if you cut down every tree on the map, lol. Zombies at least can be wiped out enmasse with a slow moving ambulance with its sirens on and a camp fire to catch the first few on fire.

Wiping out all the zombies would be a pain in the ass for sure though because I recall when I was using -debug to test some mod items once I teleported myself into the top left corner of the map, way behind a huge thick forest, where it was just flat land with no trees, and there was a procedurally generated corpse there with two zombies nearby. So basically good luck killing every single one, there's bound to be a few that evade your sweeps in forests and such.

Is there a way to count every zombie left alive in the world, actually? I know in debug mode you can open a zombie population map which shows them all as pips around you, but I don't know if there's any way to count the exact amount of them in the entire map. It'd be interesting to know the exact counts, from 0.5 to 4 population size.

Kentucky has like a 5m population but also the game is a very much scaled down version of that, so maybe 500,000 zombies? Maybe not? How about 53,594? :steammocking:
Grishnerf Aug 30, 2021 @ 5:41am 
theoretically yes, practically no.
Nordil(Hun) Aug 30, 2021 @ 6:17am 
Originally posted by Greb:
It'd be more impressive if you cut down every tree on the map, lol. Zombies at least can be wiped out enmasse with a slow moving ambulance with its sirens on and a camp fire to catch the first few on fire.

Wiping out all the zombies would be a pain in the ass for sure though because I recall when I was using -debug to test some mod items once I teleported myself into the top left corner of the map, way behind a huge thick forest, where it was just flat land with no trees, and there was a procedurally generated corpse there with two zombies nearby. So basically good luck killing every single one, there's bound to be a few that evade your sweeps in forests and such.

Is there a way to count every zombie left alive in the world, actually? I know in debug mode you can open a zombie population map which shows them all as pips around you, but I don't know if there's any way to count the exact amount of them in the entire map. It'd be interesting to know the exact counts, from 0.5 to 4 population size.

Kentucky has like a 5m population but also the game is a very much scaled down version of that, so maybe 500,000 zombies? Maybe not? How about 53,594? :steammocking:

Funny that you mention the trees...since you would need to cut them down, in order to build enough things to have no RESPAWN places left for the zeds on the WHOLE MAP!
Last edited by Nordil(Hun); Aug 30, 2021 @ 6:17am
Eekhoorn Aug 30, 2021 @ 6:36am 
I have estimated there are about 589200 Zs on the map with the default survivor settings. This is a very rough estimation based on the map size and debug mode.

The map is 982 cells (1 cell = 300x300 tiles.
When I look at the desired cell population at the peak, it varies between 900 and 300. Gives us an average of 600 x 982 = 589200... I know this is probably wrong. That's why it's a rough estimation :)

That's a lot of Zs, even if half true :)
Last edited by Eekhoorn; Aug 30, 2021 @ 6:39am
AllayTheWolf Aug 30, 2021 @ 6:40am 
Originally posted by Eekhoorn:
I have estimated there are about 589200 Zs on the map with the default survivor settings. This is a very rough estimation based on the map size and debug mode.

The map is 982 cells (1 cell = 300x300 tiles.
When I look at the desired cell population at the peak, it varies between 900 and 300. Gives us an average of 600 x 982 = 589200... I know this is probably wrong. That's why it's a rough estimation :)

That's a lot of Zs, even if half true :)
More fuel for the slaughter! I shall purge all remnants of the undead out of knox country!
Eekhoorn Aug 30, 2021 @ 6:41am 
Originally posted by spartanwolf223:
Originally posted by Eekhoorn:
I have estimated there are about 589200 Zs on the map with the default survivor settings. This is a very rough estimation based on the map size and debug mode.

The map is 982 cells (1 cell = 300x300 tiles.
When I look at the desired cell population at the peak, it varies between 900 and 300. Gives us an average of 600 x 982 = 589200... I know this is probably wrong. That's why it's a rough estimation :)

That's a lot of Zs, even if half true :)
More fuel for the slaughter! I shall purge all remnants of the undead out of knox country!

If you ever do or think you have come close, it would be nice if you'd post the results. But I'm afraid this may take a while.

Good luck! And don't forget to turn the respawn off :P
Last edited by Eekhoorn; Aug 30, 2021 @ 6:46am
AllayTheWolf Aug 30, 2021 @ 7:02am 
Originally posted by Eekhoorn:
Originally posted by spartanwolf223:
More fuel for the slaughter! I shall purge all remnants of the undead out of knox country!

If you ever do or think you have come close, it would be nice if you'd post the results. But I'm afraid this may take a while.

Good luck! And don't forget to turn the respawn off :P
Yep, respawn is turned off and I hope it remains that way.
derp12332112 Aug 30, 2021 @ 11:18am 
Heh.

Yeah, with the right options on/off, you can totally disable zombie spawns and make the place pretty zombie free. Reminds me of the final issue of The Walking Dead (The Comics, the good stuff), where a grown up Carl is hanging out on his porch when he's genuinely surprised to see a single, lone walker wait out in the field. He of course then proceeds to go and kill it and tries to figure out where it came from/if there are more somewhere.

You know you've come far when you'd be surprised to see even a single zombie lol
Ruuk Aug 30, 2021 @ 11:34am 
It's definitely possible, but for context on how long it can take: This is generally my goal on every playthrough I do, and I play in Sandbox mode with 1.0 initial population and a peak of either 2.0 or 1.5. Usually by the end of the first 3-5 months I'll have Muldraugh largely cleared out enough to only see the occasional zombie if I wander into the deeper parts of the town off to the East, since I don't spend much time out in the woods.

By month 4-5 I'll usually have enough ammo and firebombs to start working my way into the Southern Muldraugh map mod, but by then the population's already hit its cap, so to even clear out a block or two of the town might take hundreds of rounds of ammo for guns that are effectively one shot per kill, or a few Molotovs if I want to risk the weird throwing arc.

By the end of months 7-8, Southern Muldraugh won't be cleared entirely, but it should be safe enough to walk around without expecting to be jumped by 10 zombies around every single corner. The several gun and ammo depots in that town also help significantly in not completely running out of ammunition.

By months 8-10 I'm generally ready to either push my way down into March Ridge or Rosewood, or head north and start to work on the Mega Mall. To date I've never managed to clear the Mega Mall without getting myself killed, but once you're this deep into a playthrough, boredom and complacency is usually what kills you anyways, especially once you've already gotten thousands of zombie kills under your belt, so you get much less concerned by any group of zombies that isn't measured in shadow puppets.

It's theoretically possible, yes, but without significantly boosted gun and ammo drops or other tweaks and mods, I'd say that clearing every single possible zombie on the map--even if you knew exactly where to find them all-- would take you well into the in-game 2000s.

Raven Creek alone would probably take you the better part of a year.
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Date Posted: Aug 30, 2021 @ 3:19am
Posts: 22