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But also you can let them just desiccate and decompose. They will turn to skeletons and eventually disappear.
Not sure what you mean by "make sense" unless you mean scents, like do they smell? Not really. Not in any kind of game play function... Like, they don't attract more zombies or anything. I guess you could say the smell is what starts to make you sick initially. It goes in stages. You start off as "queasy" and get progressively sicker if you spend a lot of time around them.
If you meant "do they make sense" then, yeah sure... You terminated the (un)life-functions of the body. All it can do now is lie there and rot.
Then you can drive them away some where, to safely burn or to just pile up some where, and to unload them all, you just drag them out of the trunk and they neatly pile up on the ground, right at your feet.
I'm not exactly sure how long it takes to get sick. The only times I've gotten sick is when I was barricading myself in and using a gun to lure and blast zombies and had probably 80-100 corpses surrounding my car-cage. Took a couple of hours(like 12+) for me to get queasy.
I haven't done any solid testing. I've just noticed spending too much time around an abundance of corpses will make you queasy(and progressively more sick).
Use the yell command, or run past them to get them following you. I then lead them to the kill pile, so they die already on the pile.
they dont seem to do anything to me?
You might want to find a location where zombies do not respawn so much. I always build my own base in an area with low zombie density, and low respawn rates. I see a couple zombies every 3-4 days.
If you hear the flies sound effect, you can start getting sick if you stay near them. Sleeping next to them will certainly get you sick.
I'm currently crash testing a sandbox game since I haven't played in at least 5 years. I have an idea of what I'm doing, but even still, I didn't know hardly anything into the specifics of the game. My only real experience then with becoming sick involved a near death experience with an alcoholic beverage. Probably best I don't get into that.
Story here goes like this: I'm planning out my to do list on the latter end of my first week. At some point, (my impression tells me that) I got metagamed by a chopper flying in my area. No big deal, except that shortly thereafter, a few small hordes gathered around my house, right? Take care of them, but now there's a mass of corpses littered around my house. I knew I'd have to take care of it, but I sorta spurned the priority for a time, so yeah, I can understand being sick from that.
Now for the real questions.
Other than burying them, which isn't exactly ideal without a shovel, my options involve burning them or moving them. Burning them seems redundant in this situation, seeing how I'll have to move them anyway, and on top of that I have to concern my own safety, both from the fire and the attention it draws. Moving them is obvious, but how far? I want to keep them away, but I'd like to have them be somewhere near enough for me to bury them when I can, because I can't remember how long the decay is (if I set it at all). I'm not fully aware of this sound effect with flies, so it's difficult for me to tell what the range is to where I'm getting sick.
My other question is a bit more obscure, but it would help me learn if you might be able to provide enough information. Exposure to the dead is clear to be causing my sickness, but I'm running a few possibilities based on what information I've found. It may be possible that I'm dealing with something else in addition to that, but so I can be sure, can you tell me if there's any other reasons I could be sick? I'm looking for broad answers, too, so I know what other situations to avoid. If sickness is a tell, it's worth mentioning.
Corpses rot away in 2 weeks with default settings, from what I can tell. Maybe less time. If you hear flies, then you're near too many corpses and will eventually get sick.
My earliest suspect on sickness was actually food. It wasn't rotten, but it wasn't fresh either. I can't rule it out. I have been wounded by zombies in seperate events, but no more than scratches, and I'm not sure how that sets in either. Could just be bad luck in that case, and if I understand that correctly, it is terminal. Out of curiosity, is it possible to survive that?
As far as corpses go, I've personally never had issues with corpse management. I keep the immediate area around my base clear of corpses. I prefer to burn them if I have to get rid of them. Moving them and burying them takes up space/time. You can pile corpses on a single tile with a campfire there, and light the campfire to quickly burn the pile. Some clothes can even be used as fuel, such as jeans, long socks and t-shirts. Easily to replenish fuel source. Campfire kits can be crafted with 3 planks and some ripped sheets. You then right-click on the ground with the kit in your inventory to place it.
If you're in a residential zone, I'd say a 2-3 house radius with next to no corpses will keep you perfectly safe, depending on the size of yards.