Project Zomboid

Project Zomboid

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holdem Aug 31, 2020 @ 8:00am
mod for saving game?
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Showing 1-15 of 65 comments
WillieSea Aug 31, 2020 @ 9:22am 
Why do you need a mod?

You press ESCape, and select to exit the game. Your world is updated on the fly, and your player record when you exit the game normally.
holdem Aug 31, 2020 @ 10:48am 
i want to save the game whenever i want and reload the saved game whenever i want.
DarkFaceGlow Sep 1, 2020 @ 8:54pm 
It defeats the purpose of the devs. If you die, you die. No saving and reloading 10 times to accomplish a difficult task.
Kyuki Sep 14, 2020 @ 3:57pm 
Only way to really save and reload is to manually go into your Project Zomboid files (usually located under the user, not steam/common) and copy and paste it somewhere for safe keeping. Usually done for the IWBUMS, but to answer your question - is there a save manager mod for PZ, the answer is no.
Last edited by Kyuki; Sep 14, 2020 @ 3:59pm
Shenji Sep 14, 2020 @ 7:13pm 
I recommended changing the whole cache location(save files included) to the same disk/directory of Zomboid. Makes things easier and faster, especially when you installed game in no-system disk.
https://steamcommunity.com/app/108600/discussions/0/1630789172630807911/#c1630789172630918437
planetalgol Sep 15, 2020 @ 1:39am 
1) Modding may not have access to the files, or functions, necessary to implement something like this.

2) PZ Savegames Files get FREAKING GIGANTIC, and, as such, I don't think a multiple save system is at all practical for PZ, as it would cause slowdowns, super long pauses, and probably crashes.

Honestly #2 is the deal breaker; I dunno if this mod is impossible, but, on account of the FREAKING GIGANTIC FILE SIZES, I think it's absolutely unfeasible.

I would compare it to having a quicksave buttton that saves an additional copy of a Minecraft World when playing. The files/directories are just too dang big for something like that to work in any practical sense.
Last edited by planetalgol; Sep 15, 2020 @ 2:31am
WillieSea Sep 15, 2020 @ 5:08am 
There is very little reason to save the map files. Most people are only concerned about the player character files.

That is the only file that would need to be backed up. And that file can be placed in 'any' save game and still work.
noctoskanan Sep 15, 2020 @ 9:59am 
Originally posted by WillieSea:
There is very little reason to save the map files. Most people are only concerned about the player character files.

That is the only file that would need to be backed up. And that file can be placed in 'any' save game and still work.


Are you saying i can remove my person's file from the game and drop it in any world?
WillieSea Sep 15, 2020 @ 2:45pm 
Originally posted by noctoskanan:
Originally posted by WillieSea:
There is very little reason to save the map files. Most people are only concerned about the player character files.

That is the only file that would need to be backed up. And that file can be placed in 'any' save game and still work.


Are you saying i can remove my person's file from the game and drop it in any world?
yes.

Unless you back it up, you will loose the old character that was in that world.
Last edited by WillieSea; Sep 15, 2020 @ 2:46pm
Sodobean Nov 10, 2021 @ 8:41am 
Originally posted by DarkFaceGlow:
It defeats the purpose of the devs. If you die, you die. No saving and reloading 10 times to accomplish a difficult task.
So, I am constraint to play the game I purchased with my money the way you or the developers intended?
Hairy.Mario Nov 10, 2021 @ 8:51am 
Originally posted by Sodobean:
Originally posted by DarkFaceGlow:
It defeats the purpose of the devs. If you die, you die. No saving and reloading 10 times to accomplish a difficult task.
So, I am constraint to play the game I purchased with my money the way you or the developers intended?

Oh my god... not every game is the same, not every game is going to have the same functionalities, hell if you are going to argue then the whole roguelike genre would have to stop existing.
blackvoid Nov 10, 2021 @ 1:35pm 
map_p.bin. The only file you need to back up before leaving your safehouse.
Nwah Nov 11, 2021 @ 10:17am 
Originally posted by Sodobean:
Originally posted by DarkFaceGlow:
It defeats the purpose of the devs. If you die, you die. No saving and reloading 10 times to accomplish a difficult task.
So, I am constraint to play the game I purchased with my money the way you or the developers intended?

Wew lad, I lost brain cells reading that. Jesus Christ lmfao
intorpere Nov 11, 2021 @ 11:47am 
Originally posted by planetalgol:
2) PZ Savegames Files get FREAKING GIGANTIC, and, as such, I don't think a multiple save system is at all practical for PZ, as it would cause slowdowns, super long pauses, and probably crashes.

The folder gets gigantic. The thousands of individual files are tiny. The game currently loads and saves surprisingly fast, considering. The vast majority of those files are map files, and the game doesn't need them until you go to that part of the map. They don't change if you're not there, so it could be that most of the save file isn't saved or loaded at all. Maybe map files load as you go to them, and save only if they've been visited/changed.
alden.monzon Nov 11, 2021 @ 12:25pm 
This made me curious, is there a way to bring a new character to an existing map besides dying?
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Date Posted: Aug 31, 2020 @ 8:00am
Posts: 65