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You press ESCape, and select to exit the game. Your world is updated on the fly, and your player record when you exit the game normally.
https://steamcommunity.com/app/108600/discussions/0/1630789172630807911/#c1630789172630918437
2) PZ Savegames Files get FREAKING GIGANTIC, and, as such, I don't think a multiple save system is at all practical for PZ, as it would cause slowdowns, super long pauses, and probably crashes.
Honestly #2 is the deal breaker; I dunno if this mod is impossible, but, on account of the FREAKING GIGANTIC FILE SIZES, I think it's absolutely unfeasible.
I would compare it to having a quicksave buttton that saves an additional copy of a Minecraft World when playing. The files/directories are just too dang big for something like that to work in any practical sense.
That is the only file that would need to be backed up. And that file can be placed in 'any' save game and still work.
Are you saying i can remove my person's file from the game and drop it in any world?
Unless you back it up, you will loose the old character that was in that world.
Oh my god... not every game is the same, not every game is going to have the same functionalities, hell if you are going to argue then the whole roguelike genre would have to stop existing.
Wew lad, I lost brain cells reading that. Jesus Christ lmfao
The folder gets gigantic. The thousands of individual files are tiny. The game currently loads and saves surprisingly fast, considering. The vast majority of those files are map files, and the game doesn't need them until you go to that part of the map. They don't change if you're not there, so it could be that most of the save file isn't saved or loaded at all. Maybe map files load as you go to them, and save only if they've been visited/changed.