Project Zomboid

Project Zomboid

Jinkeloid Nov 18, 2019 @ 2:16am
[Build 41] What exactly are the differences between apocalypse and survival mode?
While I enjoyed the experience from playing new apocalypse mode, I die way too often (2-6 days) and want to try the survival mode which claim to be similar to the previous build.

After 2 tries I didn't find survival mode have anything different than apocalypse, the animation drawback are still completely present and dealing zeds are as difficult as apocalypse.

What are the differences? Please let me know, thanks.
Originally posted by Lemonhead:
The big one I recall is multi-hit was enabled in survivor. It looks like rear vulnerability is set to low and zombie strength is set to weak also.

You should be able to check the exact settings differences by going into sandbox and selecting your saved sandbox presets dropdown at the bottom. The core playmode baselines are there also.
< >
Showing 1-4 of 4 comments
The author of this thread has indicated that this post answers the original topic.
Lemonhead Nov 18, 2019 @ 3:49am 
The big one I recall is multi-hit was enabled in survivor. It looks like rear vulnerability is set to low and zombie strength is set to weak also.

You should be able to check the exact settings differences by going into sandbox and selecting your saved sandbox presets dropdown at the bottom. The core playmode baselines are there also.
Last edited by Lemonhead; Nov 18, 2019 @ 3:50am
BlitzBob NoPants Nov 18, 2019 @ 5:21am 
Think Lemon pretty much nailed it.

Three biggest differences are:

- You can hit more then 1 zombie in a single swing of your weapon.
- Back vulnerability on survival is a bit lower, so a zombie coming up from behind doesn't guarantee a bite.
- It takes more then 3 zombies to overpower you and push you to the ground. (I think 5 or 6?)

EDIT: Just checked and these are pretty much the only changes. Except that survivor for some reason starts in September, where apocalypse starts in July.
Last edited by BlitzBob NoPants; Nov 18, 2019 @ 5:25am
Jinkeloid Nov 18, 2019 @ 7:57am 
Originally posted by BlitzKrieg-Kjeld:
Think Lemon pretty much nailed it.

Three biggest differences are:

- You can hit more then 1 zombie in a single swing of your weapon.
- Back vulnerability on survival is a bit lower, so a zombie coming up from behind doesn't guarantee a bite.
- It takes more then 3 zombies to overpower you and push you to the ground. (I think 5 or 6?)

EDIT: Just checked and these are pretty much the only changes. Except that survivor for some reason starts in September, where apocalypse starts in July.

Thanks! I kinda felt the "Swing more than 1 zombie" thing but that's way less obvious comparing to build 40.

So the back vulnerability can bypass the protection? That's a bit harsh.

Being surrounded by more than 3 zombies is certain bite anyway and I don't really see that as a difficulty nerf.

Guess I will stay with apocalypse, since survivor really didn't seems to be a solution for people familiar with old builds and want an easier gameplay.
BlitzBob NoPants Nov 18, 2019 @ 8:35am 
Originally posted by Jinkeloid:
Being surrounded by more than 3 zombies is certain bite anyway and I don't really see that as a difficulty nerf.

It is when you run around the corner of a building, right into the eager arms of a small group of zombies. Or when you open that door prepared to end the zombie that was bashing on it and you are greeted by a few more then you bargained for.

Then again these things only surprise you once, maybe twice. After that you'll be more cautious.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Nov 18, 2019 @ 2:16am
Posts: 4