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However I agree this does seem to occur too often.
And if you have electronic skills :P A power regulator is endless simpel to make. or simply gettinglower watt bulbs and you would rarely burn them out .
a low hour count is considered 2000-3000 hours thats 3-4 months :P not 3-4 days as it is currently
In PZ, the assumption is that electricity plants are no longer being maintained, and equipment is steadily deteriorating, such that complete failure occurs in the months following zombie outbreak.
As the electricity system deteriorates, the quality of delivered electricity would decline, subjecting household equipment to uneven voltage levels (putting a strain on that equipment), and even voltage spikes (likely responsible for burnout of light bulbs).
The situation in PZ is akin to that of third-world power generation, where the variable quality of electricity generation places a notable strain on household equipment, leading to early, predictable failure of that equipment.
Doing a quick search, I found a reasonably easy-to-digest study of the Effects of Bad Electricity Supply[pdfs.semanticscholar.org], based upon statistics collected in Nigeria.
Its US some point in the early 80s or late 70s tho....i mean the house i live in is about 90 years old and has same wireing it was buildt with......and that does not cause problems and in a world without Centralized power supply i would wire my generator to same system. we are talking about my generator then and sure over time that might provide less power.
But it has nothing to do with dying infrastructure in Africa. and even with that in mind thats still 2000-3000 hours since thats basically worst case senario.
But lets half that then to make it even worse thats still 41 days.
But 1993 is even worse since production of lightbulbs has improved a lot by then....same for generators....also fuel generators cant really run 24/7 :P
Yep, Kentucky, USA, in the early 1990s.
Pretty sure you just described yourself as an outlier (i.e., not typical). You also seem to be ignoring the fact that, in PZ, the electric grid is in freefall[worldbuilding.stackexchange.com].
And it still does not make much sense then since house lighting never burns out. Regardless of public net or generator grid.
So you guys are talking about a rather overpowered generator and im talking about underpowered lightbulbs.
All the above would make sense if there was an actual electricty stats but there arent :P
i can put 200 fridges on one generator and it would not care :P So seems to me the power is very stable everywhere else.
A game is supposed to last a few monthes at best
You have won if you survived that long
Lightbulbs are perhaps too short lived
On the other side, a saw or wrench lasts forever, a square of cabbage / potatoes /... produces way too much and way too fast, the same spot can be foraged each and everyday...etc...etc
It somewhat works for weeks long games, not so much when you enter monthes / years long games
Then, it just becomes ridiculous if you think about it
And i guess to me anyways you need to live tru a winter since its the hard part :P
And thats the error of saws, must admidt a wrench is hard to break! rest you can adjust in in game serttings like farming returns, same for forageing, tho i agree that same spot usage is a bit broken :P
I could be wrong of course.
House lights that use a switch, you cannot see and do not burn out. But you cannot put these lights in a house you build yourself.