Project Zomboid

Project Zomboid

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SruMsk Dec 29, 2019 @ 3:34am
is it possible to keep all level and exp after dying?
I host the game , is there any setting can change it?
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Showing 1-13 of 13 comments
noctoskanan Dec 29, 2019 @ 3:45am 
with a mod
but i advise against it i used it once took most the fun out of game
Zaidah Dec 29, 2019 @ 4:43am 
If you're hosting (multiplayer), you have admin power and can give yourself skill point. You can also avoid dying (if you're infected) by making yourself invicible, then switching back to normal (it'll heal all your wound and also reset your nutrition).

In solo player, no way as far as I know, expect by copying from time to time your world (C:/ > user > "username" > Zomboid > Saves > "gamemode of your save" > "your save's name"), and load it back when you die.

I agree with noctoskanan, though sometimes it can be justified... I did it once after I died because of 2 bugs (in the IWBUMS build) that were resolved the next patch (that were about zombies tracking you after loosing line of sight, and not having footstep).
SruMsk Dec 29, 2019 @ 5:35am 
thanks
I ask this because my friends keep dying
and we just start yesterday

because exp is hard to earn (and I don't want to change the multiplier)
they don't like lost everything when dying (but lost about 50% is okay)

BTW , I set
"safe house allow respawn" = true
"player respawn with self" = true
but my friends say they still spawn at random spot after dying
is there any problem? like I have to change other setting , so they can spawn at a point they choose
Snork Dec 29, 2019 @ 11:07am 
haha i like this "I like this game, except the its very heart and defining mechanic"
Deacon Hubert Jan 16, 2023 @ 4:29am 
Originally posted by noctoskanan:
with a mod
but i advise against it i used it once took most the fun out of game
what mod did you use
LPMalakye Jan 16, 2023 @ 4:34am 
I used this when I needed it first starting out https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437
TigerRose28 Aug 1, 2023 @ 9:04am 
Originally posted by LPMalakye86:
I used this when I needed it first starting out https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437
You can adjust the settings so it only gives you a certain amount of XP and some other things like keeping your reading history. I use it so I don't have to re-read books and relearn skills like metalworking & mechanics.
It can be useful if you're mostly interested in zombie hunting rather than the skill building parts of the game. Though I have found that this particular mod only works on solo; too many problems in multiplayer, like not being able to craft the skill recovery journal even with the correct materials.
Good luck ♥
San Aug 1, 2023 @ 9:18am 
I haven't tried it myself, but that Recovery Journal mod is probably awesome for some types of players.

On a side note, 2019 was a remarkable year in Japan, as it became the year of the 125th Emperor Akihito abdication.
Rafael de Valentín Aug 1, 2023 @ 10:26am 
2
1
Originally posted by Snork:
haha i like this "I like this game, except the its very heart and defining mechanic"

First, being derisive of people for the way they enjoy playing a game shows a complete lack of understanding of what a game is, by definition: something to be enjoyed. Second, permadeath doesn't change the nature of any game. I am a chess player. If I was to lose all my ELO points on every defeat, that wouldn't make chess a different game. It would be the same game, just more stressful.

Moreover, If you are not a child, locked endless hours in his room, things happen around you. LIFE. Loosing a two months character for being interrupted by life is everything but enjoyable,
Last edited by Rafael de Valentín; Aug 1, 2023 @ 10:27am
FEZ Aug 5, 2023 @ 6:24am 
Just make a copy of your saved game single player un win users them zomboid folder. You will only have the latest save up to when your last playing but better to not lose all your work and only the last hour of playing. Or each mile Stone go back to main menu copy saves then load back in
Beltneck Jan 26, 2024 @ 3:28pm 
Zomboid is a horror game, so what makes it fun is risk and fear.

When you invest a lot of time into levelling a character, you get a real sense of loss when they die. So you can experience some fear when you find them in a risky situation.

Without a potential for real loss, you don't really feel anything more than an inconvenience when you lose a character. Push a couple buttons, reset the kill-odometer, all the heavy lifting is already done and you're good as new.

I'll bet plenty of people who find the game "boring" probably uses mods or cheat mode to get out of trouble, a lot.

"skills take a long time to learn"
If something takes too long, just get better at doing it. Maybe doing 1xp tasks when you could be doing 7xp tasks is why it takes so long.

"Games are meant to be enjoyed"
That true, and joy comes from making yourself better.
Last edited by Beltneck; Jan 26, 2024 @ 3:42pm
saurce Jan 26, 2024 @ 5:31pm 
Originally posted by Rafael de Valentín:
Originally posted by Snork:
haha i like this "I like this game, except the its very heart and defining mechanic"

First, being derisive of people for the way they enjoy playing a game shows a complete lack of understanding of what a game is, by definition: something to be enjoyed. Second, permadeath doesn't change the nature of any game. I am a chess player. If I was to lose all my ELO points on every defeat, that wouldn't make chess a different game. It would be the same game, just more stressful.

Moreover, If you are not a child, locked endless hours in his room, things happen around you. LIFE. Loosing a two months character for being interrupted by life is everything but enjoyable,
You sound soft. Some people have fun playing games BECAUSE it's hard. You think people work out because it's easy? You think olympians practice because it's easy? You think Ronaldo plays football because it's easy? You think Faker plays League because it's easy? You think Jordan and Pippen played basketball because it was easy?

Fun, sure. But not easy. Blocked.
Last edited by saurce; Jan 26, 2024 @ 5:38pm
Steven Jan 26, 2024 @ 6:10pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Dec 29, 2019 @ 3:34am
Posts: 13