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It should be that you've found a rare item, and that item brings a risk factor (in bringing zombies to said location) at the reward of being able to dispatch them from a distance and put a dent in the Zed population. That being said I do like the realism in that anyone who picks up a gun isn't going to be an ace marksmen in real life, but aiming down a barrel will get you somewhere on a target.
I made a suggestion (in suggestions) on an idea to add a new mechanic around aiming that takes away the RNG of aiming and replaces it with a sway option that's more in tune with breathing and natural body movements that could be improved as a skill and relies more on player skill to learn the mechanic to be successful with firearms.
That's really cool. Yeah I totally agree on being torn between established game design standards and a commitment to realism. A local small town fry-cook or nurse probably wouldn't be ready to go John Wick on day zero of the munchies apocalypse and everyone understands that, non-the-less it would be fun to have it be a more viable option. I've never really found a reason to use the firearms much in the game but it could be a fun character to play, if a little messy ;)
I just lured everything trom lower Riverside(the warehouses and car shop) to my base with a single rifle shot, to the wreckers!
I think i killed about 300 zombies or so, eventually i just stopped wasting bullets and just used spears, still took over 3 days to kill all of them. Got to level 3 with shooting (made a sawed off and used 48 bullets) and got to 1.5 in spears:)