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The trapping skill is primarily handy for creating higher tier traps. If Hunter starts with Trapping 2, then right off the bat you don't need to worry about trapping animals to level it and you can craft awesome Trap Boxes right off the bat once you find the magazine with the recipe for them. If it doesn't and starts with T1 that's still easier to get to the Trap Box than nothing.
Repeat dig with trowel and you get worms to use as bait, load 6-9 stick traps up and you can have enough food to feed yourself from anywhere.
Cat's Eyes
(makes nights much easier, especially since both darkness and light sources are much more influential for both Survivor and Zombie vision in the newest patch)
Dextrous
(allows you to make dangerous smash-n-grab looting runs, and minimizes downtime organizing inventory)
Lucky
(trash candy, cupcakes, cigarettes, not breaking locks and repairs - it is always, always paying off in small ways)
Organized
(BEST hidden value - it ALSO increases the capacity of all equipable bags and backpacks by 30%. Sometimes as good as an extra 2-4 points in Strength for overall carrying capacity)
Wakeful
(helpful for sustaining you on long field trips, or for the man who forages constantly)
Favorite negative traits:
Hard of Hearing
(if you play carefully and never let your guard down, you won't get snuck up on)
High Thirst
(with doubled water consumption, you still only need to fill your water bottle once a day)
Pacifist
(misleading description - it reduces weapon XP gain by 25%. Doesn't directly nerf your fighting ability. Essentially, it is Slow Learner, but only for weapons. Easily compensated for with professions, other traits, or higher strength and fitness)
Slow Healer + Prone To Illness
(don't get injured, especially by zombies, and they never affect you)
Slow Reader
(minor time-sink inconvenience to pay for a much better positive 2-point trait)
Weak Stomach
(don't eat rotten, raw, burnt, poisonous, or unidentified food, and its never a problem)
Smoker
(pays for Lucky, which in turn makes finding cigarettes, matches, and lighters a breeze; only a problem at the very start of the game, when you have no inventory and no safehouse to fall back on between scavanges and skirmishes)
The blacklist:
All Thumbs
(can't manage inventory at all unless it is completely safe, still takes forever, trash value)
Asthmatic
(can't run, and can't fight - both of which are of paramount importance)
Disorganized
(your backpack is a purse now)
Illiterate
(gates off all learnable recipes, skills, and XP-boosting books. Good for characters that I don't intend to last longer than 3 days)
Obese
(must nearly starve for weeks to shed the pounds)
Very Underweight
(boosts to strength and fitness are useful buffs, but nerfs to them are absolutely deadly and almost never recoverable)
Unlucky
(reducing the chances of pleasant surprises is just no fun at all)
Some negative traits are essentially freebies on easier difficulties, but can be nightmarishly punishing in harder difficulties. Anything affecting endurance, healing, or food and water consumption rates are far, far worse the harder the world settings are.
Hm... I never take this trait in SP. The game is much more interesting without Outdoorsman trait. But Outdoorsman is good for MP... very useful if you want to take revenge on the offenders and forced to start a bastards 'hunt'.
In reality, fishing is something that you can pay attention to. Hunting is trash. The farming skill is not needed at all. But fishing is useful and interesting. (At least it is not so bad and boring as is others of food sources).
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No. No needed at all. You may not even read books of farming.
The same as for metalworking - cost of this traits is too high. Useless skills = low price.
Gymnast is great. hm... What for the Sneak skill? I try to play with this but for now I think it is a useless trash...
Only trait in the game that gives you Short Blade skill boost.
Waste of points for not beginners.
Not bad in MP if there are no cars in the world.
Agree 100%. It must be +4 points.
Free point. In MP or hard SP games the volume of bags, crates etc is the last thing to worry about.
Free points.
At a high level of difficulty, stealth is impossible.
Really bad trait if you play MP or hard SP. No food no healing. I always take this trait, but I hate it so much.
Not so much, really. And skills boosts can compensate for the lack of skill multiplication from the books. And yes, it’s very difficult and dangerous to find books in a the game with hard settings.
Free points if you can play. (I hope there are no people who play with no infection here.)
Negatives - thirst, underweight, unfit, slow healer.
High thirst is fairly minor in the long term if you set up near the river.
Slow healer - You get bit/scratched you may as well camp to see if you turn or not so not a big cost.
Underweight - just eat all the fresh crap at the start.
out of shape/Unift - probably the biggest but you can improve over time especially with fast learner.
Positives - cat eyes, fast learner, dexterous, fast reader (not always) graceful, inconspicuous and lucky.
All are pretty much skills you can't learn/improve. Everything else you can improve over time.
My current playthrough I'm 4+ months on Apoc and almost to lvl 4 fitness.