Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But yes, should work. I dig up all tiles plus an extra tile around my garden to avoid weeds. I also pre-dig any floor foundations, otherwise you get weeds through the floor.
Potentially old info again, I've been run&gunning rather than doing heavy construction since shortly after b41 released, but was true then iirc.
Overgrowth does not grow through wood floors.
You can keep overgrowth from growing through your dirt tiles by placing a wood floor down, then dirt on top of it.
Max erosion rate got me saplings on both dug and dumped dirt within three days. So yeah, dirt road is useless. Also tested plank floors and sure enough, no growth over nine days, which was enough for vines on walls. They even destroyed what was there when I dropped them, which was a new one on me. I guess I've just been running on autopilot on this for so long I never checked again. Sorry for the bad info.
Can anyone confirm or deny the plank road thing? Has it been developed any further?
e: like say gravel? /e
If by "plank road thing" you mean wooden flooring, then yes based on my own experience they do stop erosion saplings from growing. I have read that gravel does not (do not personally know), plus even if it did it would still be easier to just build a wooden road as you need sacks to move gravel and it is a limited resource (as in when you pick it up that gravel tile it is now gone and in your inventory which unlike dirt, both dug and dumped, provides unlimited dirt from one tile).
All this being said, I do not know anymore. Some forums say yes, some say no... for gravels and dirt roads.
Link to forums: https://www.reddit.com/r/projectzomboid/comments/dqhn2j/how_do_you_prevent_saplings_growing/
https://www.reddit.com/r/projectzomboid/comments/ag790p/can_you_make_your_own_roads/
https://www.reddit.com/r/projectzomboid/comments/b1px96/making_your_own_roads/
The last debate that had my interest was on allowing more tile types to count as 'roads' for aesthetic purposes. I suppose I should test gravel on planks to see if I can notice anything.
As for the dirt/gravel growing trees, it's an easy test. It only took a few hours and that long mainly because I had a bear of a time finding a digging implement. Set erosion to max, zombies to nil (If you want it quiet), set up your test and see what happens. I got some extreme results upon leaving the cell and re-entering, that may have been a factor, or it may have just been timing. All told it took until a day or two after the chopper. A perfect chance to fiddle with any other features you may have been wanting to explore in the meantime.