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higher resolution gaming uses the gpu and it's memory more. hardware is designed to be run at full usage. don't worry about it
Did you read the following from my OP?
"Instantly 97-100% GPU and ~45% cpu and some lag and stutter ingame.". This is not a good thing.
Did you read the following from my OP?
"constant 60fps with very low gpu and cpu usage (like 11% gpu and 14% cpu) as long as the resolution stays below 1680x1050. As soon as I use that resolution or higher, the GPU and CPU usage spike like crazy. Instantly 97-100% GPU and ~45% cpu and some lag and stutter ingame."
This is neither normal nor optimal. Dont worry about it? I should just accept lag and stutter like it's normal..?
What about this, also from my OP, did you read it?:
"I dont see this behaviour in other games, including games that are much more demanding from the gpu (3D games like Rust, GTA V etc)."
This definitely has to do with game itself, as I've seen posts with exactly the same problem. Back in the day I've had a similar problem with TW3 when running in DSR mode. It had something to do with physics iirc, it maxed out GPU and then game was forced to run physics on CPU, increasing its load as well. I'd recommend trying to play around with physics settings (if there are any in the game), try Max Pre-Rendered Frames 1 in NVidia CP. Removing the graphics drivers via DDU and installing the latest version might help as well.
\unsubscribed before this turns into an argument
So you actually don't know what frametime is, else you'd say "I've got very stable frametimes". But then again - you don't, because you max out your GPU for no reason.
Oh, look, a PC close to yours got frametime all over the place with GPU maxed out. I clearly see 110 FPS with 6.9ms, and the next second 112 FPS with 15.3ms. This doesn't make you a bad PC builder, or your PC bad, it just proves any PC has frametime problems leading to microstutters and input delay with GPU maxed out. It's ok if you didn't notice any of that as everyone's got different level of perception, but it is a fact that maxing out either CPU or GPU is bad for anything but benchmarks.
Player doesn't care about performance, he needs smooth and responsive experience. Try modern gaming consoles, those are capable of delivering that with 30 fps exactly because of even frametimes that can't be achieved with GPU running close to 100%.
We can't help you until you post your system specs. Use this in steam, it's easy.
However: Also do make sure you have vsync enabled in the game. That will usually prevent the card from maxing out it's self like that.
Thank you for the suggestions, very helpful I'll try it out. I love fried eggs by the way! I Like to use my stove instead though.
As I mentioned in the OP: "This happens no matter what graphics settings I use, 1680x1050 resolution or higher will make it go bananas.". I really mean that, I have tried all kinds of combinations of the settings, including vsync on and off. it makes no difference. I managed to narrow almost the exact resolution it happens with, seems it wasn't 1680x1050 but rather above 1638x1050. 1638x1050 yields smooth 60 fps with low gpu usage of ~11-16%, cpu ~10-20% or so. 1639x1050 on the other hand: 97-100% gpu usage, ~45% cpu, and microstuttering, sort oof "hitching" frames. Though fps measuring still reports 60fps, but it doesnt look or feel that way. Fullscreen, windowed, windowed bordeless, vsync or not doesn't matter here.
Posting the system specs in a bit. My pc should be far far more powerful than required to run this game smoothly. And it is as long as that resolution does not surpass that weird treshhold.
Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: To be filled by O.E.M.
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3503 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 690
DirectX Driver Name: nvldumd.dll
Driver Version: 25.21.14.1917
DirectX Driver Version: 25.21.14.1917
Driver Date: 2 20 2019
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 690
VendorID: 0x10de
DeviceID: 0x1188
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
SLI Detected (2 GPUs)
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.51" x 11.54" (23.50" diag)
52.1cm x 29.3cm (59.7cm diag)
Primary Bus: PCI Express 8x
Primary VRAM: 2047 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Hovedtelefoner (Enheden High De
Memory:
RAM: 16337 Mb
Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 2688903 Mb
Largest Free Hard Disk Block: 252061 Mb
OS Install Date: jan 01 1970
Game Controller: None detected
VR Headset: None detected