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Definitely something we're going to address. The animation overhaul will come with a rebalance of the weapons.
Once properly skilled/leveled you certainly will be able to one hit them. I don't think penetrating the skull with a proper knife is that far fetched. Certainly not with a butter knife, but even there it wouldn't be impossible.
2 Shotguns
Pretty sure the spread will also be addressed. I've seen this discussed in internal talks.
They definitely don't spread like in the game though. And killing multiple targets would mean you finely spread headshots into all of them.
3 Floating bases
Will certainly be addressed, but in terms of Multiplayer, I could see admins still being given the option for it.
4 Running
Not sure I follow on this. You mean you can run infinitely?
Would also be addressed with the animations update, I imagine, because there will be running and sprinting as two separate speeds that will require balancing.
5 Swimming
While it would be interesting for shorter distances, it falls into the same category as boats. People who are at max levels would expect to swim for long periods of time but we'd have to find another way to border the world. I feel an invisible wall feels worse than a character not being able to swim in deep waters.
Both are gamey limitations, but I could live with one a lot better than the other.
We'll see.
It's a game. Realism is not intended.
If you want more realistic experiences, I suggest playing high end simulator titles.
The point is to have somewhat realistic survival aspects and game mechanics, even though the scenario of a zombie apocalypse isn't realistic itself.
Just because the scenario isn't realistic, doesn't mean that the game mechanics don't have to be either. That would shut down any sort of conversation about game mechanics.
While absolute and utter realism might not be possible in every area in order to keep things fun, "Play another game" isn't exactly material for a constructive discussion. ;)
No need to fix, it's hilarious.
Maybe not. But if making things "Realistic" is more important than a gameplay loop which is "fun", then it misses the point on being a game.
Project Zomboid is already a lot more realism focused than most survival games, but it still works because the mechanics complement the playstyle. Artistic license is necessary in games like these.
My point is when people rock up with "This is unrealistic" posts in forums, it's almost always down to them either not having experienced enough of the game to understand the necessity of certain features, or them wanting the game to be more like another game entirely.
So yes, my response might seem "closed minded" initially, it's more down to the fact that the game is still in early access, and I don't want it to end up being "This is Arma DayZ but it's Isometric".
Your post alone would shut off any conversation about balances or changes to make things more "realistic" even if they're valid, is what I'm saying.
You're right, with the quoted text, but it is misplaced in this instance. The context is important.
disagree. shove/stab mechanic is really fun, but way too OP. You can knock out a whole hoard if you are smart with your timing
I know what he means by this as I abuse this a bit myself. What he means is that after sprinting for a bit you slow down. After slowing down a bit you can release the shift key and depress it again to fully regain your speed with no penalty to the character.
Also, knifes are most certainly overpowered considering I've wiped Muldraugh out with butter knives alone. It's hilarious, but certainly not intended.
1. all melee weapons look like generic weapons instead of what they are. Example: a crowbar looks like a bat or screwdriver looks like a knife.
2. no power plant or water purification buildings located on the map.
3. coughing/sneezing is louder than shouting.
4. how easily vehicle lights and front windshields break.
(I turn on vehicle god mode to just not deal with it)
5. It takes "skill" to move furniture.
**additionally**
6. vehicles hit a tiny sapling tree like a brick wall.
7. wooden spears do not jab like a spear. instead they swing like a bat.
Nope. Its possible.
I hate it but always use it. ))) Second strange "feature" of this game
In many good games, swimming is not available.
My addition
6 KENTUCKY IN CANADA
There is Canadian Gun Laws but not US Gun Laws In PZs Kentucky .
7 OVERPOWERED MELEE "WEAPONS"
The power of a firearm is too reduced, and the power of a melee "weapon" is too high. Melee weapons are not only quiet, but also too deadly. I would agree if the firearm was noisy but deadly, but it is not. We have quiet and deadly melee crap. 0/2 is not great balance.
PZ in this thing is even worse than Rimworld that hate firearm so much too. Anyway in real live melee is crap and in zombie apocalypse it ll not change.
8 FIREARMS HAS UNREALISTIC DURABILITY
The gun may become dirty or a bullet may jam in it, but it cannot fall apart after the hundredth shot.
In my mind I imagine the one hit kill in slow motion popping a zombies eyeball out, while the butter knife slides into the eye socket playing hand blender to mush the zombie brain. I also imagine the breakage of the butter knife is because it becomes slippery with all the blood forcing you to loose a proper grip as it snaps against the zombies eye socket fracturing the skull and breaking the butter knife. Kinda makes me feel good hearing that snapping sound when it breaks, reminds me of busting the handle off a prison shank.
Getting into the eye socket is very difficult. Any slip and hit in the skull = death. Knives do not break through the skull, and if they do, they are not deep enough to cause fatal damage. So you must be a ninja and have a lot of time to aim, and the zombies should not move.
As for the toughness of the skull, a lot of strength and large swing are needed to penetrate it.
It’s possible to believe if this is a fallout, and your character is a bloated peasant with perks and skills specially designed for such tricks ... and of course, if your enemy is weak and his skull made with cardboard.
Even at home with already dead Zombies it is hard.
https://www.youtube.com/watch?v=w_ksvDLb9fI
And if you miss eye socket and knife stuck a bone you can lose the knife as well as you always lose knife if you break the skull. The knife will remain in the skull and you cannot pull it out quickly.