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You know how all those zombies zerg you if you're making noise inside a house?
Imagine that in first person.
Assuming it's possible though, and as someone who would greatly appreciate such a game, I have to refer back to my previous point: that PZ's charm comes in part from the fact that it is isometric. It simply plays differently than 1st person games due to its perspective. The skill is not in how one aims like in an FPS, but rather in how one manages the isometric controls. The game takes some control from players mechanically so as to turn them into RPG and strategy elements (i.e. aiming firearms).
It just strikes me how compatible the gameplay would be with a FPS perspective.
I suspect we'd disagree on Bethesda's RPGs.
And all somebody has to do is:
* Find a way to performantly have the same number of zombies in 3D
* Remodel everything in true 3D
* Get new art for all of the stuff that can't be seen in isometric and model on that too
* Redo all of the stuff that's weird in 3D like all the brick houses that actually have no windows or doors on one side
* Write/adopt a new engine
* Write a program that converts old tile data/contents to the new engine
* Model full 3D transformations for everything for stuff like snow on the ground/trees/rooftops.
* Do all the weather effects in full 3D.
* Keep the fans of the current game happy while they drop everything to move to full 3D for like at least 3 years
Totally feasible.
1. Nobody's an expert on optimization these days.
2. I imagined it'd be easier to translate the objects/buildings into a 3D format. Just cutting up the textures and laying them in 3D like bricks.
3. We talking behind the houses? Same texture as the fronts.
4. Maybe.
5. Right.
6. Are the plants really not 3D?
7. Also don't got an answer.
8. Like the fans are happy now?
You do appear as one to presume disagreement by your profile.
Indeed, its just nonsense.
I will only comment further on a couple of things on your list.
6. No plants aren't 3D. As someone else stated only the player, zombies and vehicles are actually 3D.
8. I would say most of the fans are happy with the game, yes. Just take a look at the reviews on the store page. Of nearly 19,000 reviews only about 2.5k are in the negative. Sometimes it may seem like more people are unhappy, but I'm thinking those are simply the vocal minority.
The reason i brought up camere position is that wen you turn the tileset around the models are mirrored in which zomboid is not.
Sorry. It's just so common to find negative commenters that post some nonsense and never back it up.
It's not really a personal attack since I know they probably don't care enough to check back.
Can't even tell if they've played the game.
Okay, but it's becoming pretty obvious you don't even know what you're looking at. With the exception of cars, zombies and player avatars, it's 100% 2D. There's no "textures" for anything beyond those exceptions. Just a bunch of 2D stuff drawn in an isometric style to make it appear 3D. There's no 45 degree angle on a refrigerator, Just 2D art of what it would look like at 90, 180, 270, 360. A lot of art only has one facing. Trees for instance. Converting this game to 100% 3D would be an enormous, completely useless, task.
And that you proved me wrong about my guess about your character. You did come back to talk. I wonder what that says about me.
In Dont Starve, it is 3d but also 2d, every sprite faces the camera when you turn, its like a popup book. Plus, that game has no Z-levels, it is on the same height through the entire game.
Now, it has been done for Dwarf Fortress, but thats because the graphics are easier to translate. That, is not the case for PZ.