Project Zomboid

Project Zomboid

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The Male/Man Nov 12, 2018 @ 6:53pm
First Person Mode is possible!
A modder did it for Don't Starve, stop crying bois.

https://www.youtube.com/watch?v=o1x0qcwD0zM
And if the devs succeed, thazza lotta money.
Last edited by The Male/Man; Nov 12, 2018 @ 7:01pm
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Showing 16-30 of 32 comments
The Male/Man Nov 14, 2018 @ 6:02pm 
Originally posted by Calvin:
Why the sudden interest in this topic is my only question. PZ was marketed from the start as an isometric game.

You know how all those zombies zerg you if you're making noise inside a house?

Imagine that in first person.
njs Nov 14, 2018 @ 6:26pm 
Originally posted by Inuma (November's Proctologist):
Originally posted by Calvin:
Why the sudden interest in this topic is my only question. PZ was marketed from the start as an isometric game.

You know how all those zombies zerg you if you're making noise inside a house?

Imagine that in first person.
I imagine that'll be a lotta lag.

Assuming it's possible though, and as someone who would greatly appreciate such a game, I have to refer back to my previous point: that PZ's charm comes in part from the fact that it is isometric. It simply plays differently than 1st person games due to its perspective. The skill is not in how one aims like in an FPS, but rather in how one manages the isometric controls. The game takes some control from players mechanically so as to turn them into RPG and strategy elements (i.e. aiming firearms).
The Male/Man Nov 14, 2018 @ 7:11pm 
Originally posted by Calvin:
Originally posted by Inuma (November's Proctologist):

You know how all those zombies zerg you if you're making noise inside a house?

Imagine that in first person.
I imagine that'll be a lotta lag.

Assuming it's possible though, and as someone who would greatly appreciate such a game, I have to refer back to my previous point: that PZ's charm comes in part from the fact that it is isometric. It simply plays differently than 1st person games due to its perspective. The skill is not in how one aims like in an FPS, but rather in how one manages the isometric controls. The game takes some control from players mechanically so as to turn them into RPG and strategy elements (i.e. aiming firearms).

It just strikes me how compatible the gameplay would be with a FPS perspective.
Pherdnut Nov 14, 2018 @ 7:44pm 
Originally posted by Inuma (November's Proctologist):
Originally posted by Calvin:
I imagine that'll be a lotta lag.

Assuming it's possible though, and as someone who would greatly appreciate such a game, I have to refer back to my previous point: that PZ's charm comes in part from the fact that it is isometric. It simply plays differently than 1st person games due to its perspective. The skill is not in how one aims like in an FPS, but rather in how one manages the isometric controls. The game takes some control from players mechanically so as to turn them into RPG and strategy elements (i.e. aiming firearms).

It just strikes me how compatible the gameplay would be with a FPS perspective.

I suspect we'd disagree on Bethesda's RPGs.

And all somebody has to do is:

* Find a way to performantly have the same number of zombies in 3D

* Remodel everything in true 3D

* Get new art for all of the stuff that can't be seen in isometric and model on that too

* Redo all of the stuff that's weird in 3D like all the brick houses that actually have no windows or doors on one side

* Write/adopt a new engine

* Write a program that converts old tile data/contents to the new engine

* Model full 3D transformations for everything for stuff like snow on the ground/trees/rooftops.

* Do all the weather effects in full 3D.

* Keep the fans of the current game happy while they drop everything to move to full 3D for like at least 3 years

Totally feasible.
Last edited by Pherdnut; Nov 14, 2018 @ 7:47pm
Chad1776 Nov 14, 2018 @ 8:41pm 
Gotta say im a fan of the isometric view seems to fit the game well. Being set in the 90s and all, I think it gives it a vintage feel.
The Male/Man Nov 14, 2018 @ 10:03pm 
Originally posted by Johndoe1111:
Gotta say im a fan of the isometric view seems to fit the game well. Being set in the 90s and all, I think it gives it a vintage feel.
Exanima might do you good. x)

Originally posted by Pherdnut:
Originally posted by Inuma (November's Proctologist):

It just strikes me how compatible the gameplay would be with a FPS perspective.

I suspect we'd disagree on Bethesda's RPGs.

And all somebody has to do is:

* Find a way to performantly have the same number of zombies in 3D

* Remodel everything in true 3D

* Get new art for all of the stuff that can't be seen in isometric and model on that too

* Redo all of the stuff that's weird in 3D like all the brick houses that actually have no windows or doors on one side

* Write/adopt a new engine

* Write a program that converts old tile data/contents to the new engine

* Model full 3D transformations for everything for stuff like snow on the ground/trees/rooftops.

* Do all the weather effects in full 3D.

* Keep the fans of the current game happy while they drop everything to move to full 3D for like at least 3 years

Totally feasible.

1. Nobody's an expert on optimization these days.

2. I imagined it'd be easier to translate the objects/buildings into a 3D format. Just cutting up the textures and laying them in 3D like bricks.

3. We talking behind the houses? Same texture as the fronts.

4. Maybe.

5. Right.

6. Are the plants really not 3D?

7. Also don't got an answer.

8. Like the fans are happy now?

You do appear as one to presume disagreement by your profile.
Last edited by The Male/Man; Nov 14, 2018 @ 10:04pm
Chuc Nov 15, 2018 @ 12:28am 
Dying light?
Kurogo Nov 15, 2018 @ 5:34am 
I don't think making the game 1st person will make the fans any happier. The very few that ask for it don't even understand how it's not even feasible.
Originally posted by Kurogo:
I don't think making the game 1st person will make the fans any happier. The very few that ask for it don't even understand how it's not even feasible.

Indeed, its just nonsense.
Death Nov 15, 2018 @ 7:23am 
Originally posted by Inuma (November's Proctologist):
Originally posted by Johndoe1111:
Gotta say im a fan of the isometric view seems to fit the game well. Being set in the 90s and all, I think it gives it a vintage feel.
Exanima might do you good. x)

Originally posted by Pherdnut:

I suspect we'd disagree on Bethesda's RPGs.

And all somebody has to do is:

* Find a way to performantly have the same number of zombies in 3D

* Remodel everything in true 3D

* Get new art for all of the stuff that can't be seen in isometric and model on that too

* Redo all of the stuff that's weird in 3D like all the brick houses that actually have no windows or doors on one side

* Write/adopt a new engine

* Write a program that converts old tile data/contents to the new engine

* Model full 3D transformations for everything for stuff like snow on the ground/trees/rooftops.

* Do all the weather effects in full 3D.

* Keep the fans of the current game happy while they drop everything to move to full 3D for like at least 3 years

Totally feasible.

1. Nobody's an expert on optimization these days.

2. I imagined it'd be easier to translate the objects/buildings into a 3D format. Just cutting up the textures and laying them in 3D like bricks.

3. We talking behind the houses? Same texture as the fronts.

4. Maybe.

5. Right.

6. Are the plants really not 3D?

7. Also don't got an answer.

8. Like the fans are happy now?

You do appear as one to presume disagreement by your profile.
It just simply isn't possible here and even if it were it would take a ton of work that just isn't worth the time.

I will only comment further on a couple of things on your list.

6. No plants aren't 3D. As someone else stated only the player, zombies and vehicles are actually 3D.

8. I would say most of the fans are happy with the game, yes. Just take a look at the reviews on the store page. Of nearly 19,000 reviews only about 2.5k are in the negative. Sometimes it may seem like more people are unhappy, but I'm thinking those are simply the vocal minority.
Rivery Jerald Nov 15, 2018 @ 7:45am 
Originally posted by Inuma (November's Proctologist):
Originally posted by Rivery Jerald:
Don't mean its going to be same with a game that's sole viewing perspective is top down. Don't forget that you can't just add a first person mode out of the bloom

Don't starve is also solely top down, right?
In dont starve you can turn the tileset around, in zomboid its a fixed camera position. Changing that would require an engine overhaul ffs.


The reason i brought up camere position is that wen you turn the tileset around the models are mirrored in which zomboid is not.
The Male/Man Nov 15, 2018 @ 1:50pm 
Originally posted by EnigmaGrey:
As to 2, no. Lol

They're 2D images with depth drawn into them, to fake 3D. You'd have to make all your models and textures from scratch for everything in the game, aside from character models and cars.

Then you're still stuck with implementing FPS engine in LWJGL or moving to a different game engine to display it.

It's not impossible, but it's very unlikely anyone's going to waste a couple years of their life on it. If you want to experience a FPS zombie game, there's plenty as is -- L4D being one of the bigger names.

PZ doesn't need it; the devs aren't interested in it; any fans that are interested can check out the plethora of FPS zombie games without modders or developers committing several years of their lives to what amounts to either a novelty or a cash-grab.

Originally posted by Inuma (November's Proctologist):
8. Like the fans are happy now?

The truth is we really don't know. We only hear from maybe a 10th of those that buy the game -- most of which seem rather happy with it, or happy enough to sink 20+ hours into the game. The review score itself is 86%.

Originally posted by Inuma (November's Proctologist):
You do appear as one to presume disagreement by your profile.

Yeah . . . if you're going to treat this as a debate, then I'm going to remind you that personal attacks don't fly on the forum. Do it again and you'll get a timeout.

Sorry. It's just so common to find negative commenters that post some nonsense and never back it up.

It's not really a personal attack since I know they probably don't care enough to check back.

Can't even tell if they've played the game.
Last edited by The Male/Man; Nov 15, 2018 @ 2:12pm
Pherdnut Nov 17, 2018 @ 11:16pm 
Originally posted by Inuma (November's Proctologist):

Can't even tell if they've played the game.

Okay, but it's becoming pretty obvious you don't even know what you're looking at. With the exception of cars, zombies and player avatars, it's 100% 2D. There's no "textures" for anything beyond those exceptions. Just a bunch of 2D stuff drawn in an isometric style to make it appear 3D. There's no 45 degree angle on a refrigerator, Just 2D art of what it would look like at 90, 180, 270, 360. A lot of art only has one facing. Trees for instance. Converting this game to 100% 3D would be an enormous, completely useless, task.
The Male/Man Nov 17, 2018 @ 11:34pm 
Originally posted by Pherdnut:
Originally posted by Inuma (November's Proctologist):

Can't even tell if they've played the game.

Okay, but it's becoming pretty obvious you don't even know what you're looking at. With the exception of cars, zombies and player avatars, it's 100% 2D. There's no "textures" for anything beyond those exceptions. Just a bunch of 2D stuff drawn in an isometric style to make it appear 3D. There's no 45 degree angle on a refrigerator, Just 2D art of what it would look like at 90, 180, 270, 360. A lot of art only has one facing. Trees for instance. Converting this game to 100% 3D would be an enormous, completely useless, task.
I have to admit, I didn't know that until the people here explained it to me.

And that you proved me wrong about my guess about your character. You did come back to talk. I wonder what that says about me.
Last edited by The Male/Man; Nov 17, 2018 @ 11:35pm
Meat Man (Alfons) Nov 18, 2018 @ 10:16am 
I think it is obvious, in PZ, the world really is flat, composed entirely out of sprites and a few 3d models. You can see how some objects appear behind the player, as if they're standing on it.

In Dont Starve, it is 3d but also 2d, every sprite faces the camera when you turn, its like a popup book. Plus, that game has no Z-levels, it is on the same height through the entire game.

Now, it has been done for Dwarf Fortress, but thats because the graphics are easier to translate. That, is not the case for PZ.
Last edited by Meat Man (Alfons); Nov 18, 2018 @ 10:16am
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Date Posted: Nov 12, 2018 @ 6:53pm
Posts: 32