Project Zomboid

Project Zomboid

Nordil(Hun) Jan 25, 2020 @ 1:56pm
The weight of cigarettes and "dropping" them along with nails
So I finally had some time to try out the new update.

And I noticed a few things, but what i found the most annoying is regarding these two.
Nails and Cigarettes.

If you try to drop them it will drop them by single numbers. Like to drop one cigarette or nail takes as much time as to drop say a book. Since my guy carries for convenient purposes all his ciggies, and for emergency purposes 60-70 nails. I was surprised to notice that now, it took him at least over 5(!) hours to drop all his cigarettes and nails. Maybe even more. What is interesting though that picking them takes like it used to, so is a group pick up. I would say this is probably not intentional.

Secondly cigarettes do have weight. Each cigarette has a weight of 0.01 pounds. Whereas the game shows they have 0 weight. My guy was carrying five hundred cigarettes, so beside him dropping them for hours, he also was carrying a hidden(aka not shown) extra 5.23 pounds of which i could have gotten rid if i would have known. Even 523 cigarettes are shown to have 0.00 pounds as weight. Probably a bug, or an oversight.

Regarding the dropping of cigarettes and nails, since my char has been doing it for hours, it also has a good chance to trigger about 1-3 bugs.

I smoke IRL, 500 smokes taking to unpack for....5+ hours? Is a bit too much. Especially since you rarely find them as pieces of ones or twos, but usually as 20-s, so likely in a pack. And packs are WAY easier to unpack.
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Showing 1-15 of 29 comments
Radiosity Jan 25, 2020 @ 2:27pm 
Pack them up again before dropping. Then it's just a single pack instead of 100 nails or whatever.
Nordil(Hun) Jan 25, 2020 @ 3:06pm 
Originally posted by Radiosity:
Pack them up again before dropping. Then it's just a single pack instead of 100 nails or whatever.

So it seems this only happens when you directly use the backpack to drop them. This still seems strange.
(And also still does not resolve the cigarettes hidden weight.)
yeah you need to unpack them from your backpack to your main inventory before dropping them, it takes forever otherwise, before was better, dropping directly from the backpack directly to the floor now everything goes to general inventory before going to the ground its annoying, also noticed that when you try to do an action that requires an item in your backpack you either need to unpack it or repeat the command because the first time only takes the needed item from your backpack and stops there, not doing the command....
Last edited by [AE0C00]Lady [0F0F0F]Destructo; Jan 25, 2020 @ 4:25pm
Radiosity Jan 26, 2020 @ 9:42am 
Backpacks are slow, sure. I don't have a problem with this, considering you'd have to unbuckle the flap, unzip, root around in your neatly packed stuff until you find what you want, take it out... THEN you can use and/or drop it.

Whole point of this game is realism, after all. Though it's also true I only got the game recently and didn't know what it was like before changes like this happened, so *shrug*
Last edited by Radiosity; Jan 26, 2020 @ 9:43am
noctoskanan Jan 26, 2020 @ 10:59am 
i like to point out i smoke in real life as well so all my players do as well. a pound of smokes is roughly 530 cigarettes so there is that knowledge. basically a carton which is 200 cigarettes doesn't even weight .5 pounds so that should be fixed.
noctoskanan Jan 26, 2020 @ 11:10am 
Originally posted by Radiosity:
Whole point of this game is realism, after all. Though it's also true I only got the game recently and didn't know what it was like before changes like this happened, so *shrug*


yeah and smokes are in packs or cartons and easy to drop 20 or hundreds in moments

oh ever i would like the issue of breaking smoke to be added depending on what you are doing

like with you 40 smokes or two packs and then exceed your weight by more than 20% you smash 10% of your smokes making them trash
go vegan Jan 26, 2020 @ 11:41am 
Originally posted by noctoskanan:
i like to point out i smoke in real life as well so all my players do as well. a pound of smokes is roughly 530 cigarettes so there is that knowledge. basically a carton which is 200 cigarettes doesn't even weight .5 pounds so that should be fixed.
the "weight" value in game isn't weight. it's a combination of weight, size and annoyance, and cigarettes without package are pretty annoying to haul around
Nordil(Hun) Jan 27, 2020 @ 9:36am 
Originally posted by Jlec_4ygec:
Originally posted by noctoskanan:
i like to point out i smoke in real life as well so all my players do as well. a pound of smokes is roughly 530 cigarettes so there is that knowledge. basically a carton which is 200 cigarettes doesn't even weight .5 pounds so that should be fixed.
the "weight" value in game isn't weight. it's a combination of weight, size and annoyance, and cigarettes without package are pretty annoying to haul around

Actually no. The issue here is the weight for ciggies is hidden. Scroll over your cigarettes it will show 0.0 pounds. Whereas 500 cigarettes actually if you start to remove them will reduce your bags/persons carry capacity by 500. Aka 1 ciggie has an actualy weight of 0.01. Which is fine. BUT IT DOES NOT SHOW ON THE UI!

I also smoke IRL, it does not make sense that it takes 5(!) hours to get out the ciggies. Even 500+.
A true smoker either carries them in a box, or in cartons, or he has a separate usually metal ciragette box(usually for hand rolled cigarettes). These metal ones can hold from 38-60 cigarettes. Depending on the box. Also if you make rolled cigarettes, or you know cigarettes may be hard to come by as a smoker, you will make sure you do put them all together. For easier access, and to not lose them.
And yes as noctoskanan has mentioned even a carton(aka 10 boxes) does not weigh a kilogram.
Death Jan 27, 2020 @ 9:55am 
Just for the record item weights are not necessarily in kilograms. It's based more around awkwardness of carrying said items. Which is why there are items that in real life aren't that heavy, but are kind of awkward, so in game they have a kind of high weight value. For instance propane tanks don't weigh 20 kg or about 45 lbs. They only weigh about 35 or so lbs or about 16 kg when completely full, but in game they have a weight of 20, because it's more about the awkwardness of packing something like that around.
Last edited by Death; Jan 27, 2020 @ 9:56am
saurce Jan 27, 2020 @ 12:32pm 
I played for a couple hours last night, and sometime within the past week or so, it seems there was an update that changed the flow of inventory management.

I have the Dexterity trait, no injuries or negative moodles (other than occasional stress/sadness due to Hemophobic) and things require a LOT of time to pick up/place.

- snip due to self-idiocy -

I love how realistic this game is, and it's the main reason I play it. But with all the chores that exist in this game, I'm not trying to have it turn into a "Bring the groceries in and put them away' simulator on top of all the other stuff we have to manage now (laundry, cooking, personal hygiene, lawn care, weather-appropriate attire, etc). I would much rather have a streamlined inventory system than a "delicately pick and place one item at a time" system. I mean come on, why on Earth is my bloke taking nails and smokes out of his backpack one at a time? Can you imagine how silly someone would look if they did that in real life?

"Alright! One... Two... Three... Four... Five... Six... Seven... Eight... Nine... Ten...! Okay. Eleven... Twelve... Thirteen... Fourteen... Fifteen... Sixteeeeeen..."

You get my point. Someone who handles smokes/nails like that deserves to be slapped. :^)
Last edited by saurce; Jan 28, 2020 @ 1:59pm
go vegan Jan 27, 2020 @ 1:22pm 
Originally posted by Nordil(Hun):
Originally posted by Jlec_4ygec:
the "weight" value in game isn't weight. it's a combination of weight, size and annoyance, and cigarettes without package are pretty annoying to haul around

Actually no. The issue here is the weight for ciggies is hidden. Scroll over your cigarettes it will show 0.0 pounds. Whereas 500 cigarettes actually if you start to remove them will reduce your bags/persons carry capacity by 500. Aka 1 ciggie has an actualy weight of 0.01. Which is fine. BUT IT DOES NOT SHOW ON THE UI!

I also smoke IRL, it does not make sense that it takes 5(!) hours to get out the ciggies. Even 500+.
A true smoker either carries them in a box, or in cartons, or he has a separate usually metal ciragette box(usually for hand rolled cigarettes). These metal ones can hold from 38-60 cigarettes. Depending on the box. Also if you make rolled cigarettes, or you know cigarettes may be hard to come by as a smoker, you will make sure you do put them all together. For easier access, and to not lose them.
And yes as noctoskanan has mentioned even a carton(aka 10 boxes) does not weigh a kilogram.
I was replying to that poster, dude. Your criticism of weight being rounded awkwardly still stands
Nordil(Hun) Jan 27, 2020 @ 9:44pm 
Originally posted by Jlec_4ygec:
Originally posted by Nordil(Hun):

Actually no. The issue here is the weight for ciggies is hidden. Scroll over your cigarettes it will show 0.0 pounds. Whereas 500 cigarettes actually if you start to remove them will reduce your bags/persons carry capacity by 500. Aka 1 ciggie has an actualy weight of 0.01. Which is fine. BUT IT DOES NOT SHOW ON THE UI!

I also smoke IRL, it does not make sense that it takes 5(!) hours to get out the ciggies. Even 500+.
A true smoker either carries them in a box, or in cartons, or he has a separate usually metal ciragette box(usually for hand rolled cigarettes). These metal ones can hold from 38-60 cigarettes. Depending on the box. Also if you make rolled cigarettes, or you know cigarettes may be hard to come by as a smoker, you will make sure you do put them all together. For easier access, and to not lose them.
And yes as noctoskanan has mentioned even a carton(aka 10 boxes) does not weigh a kilogram.
I was replying to that poster, dude. Your criticism of weight being rounded awkwardly still stands

I understood what you meant. But i think you misunderstand what i mean. I know the weight system and how it works. However it is only with cigarettes where the UI does not show the actual weight value of the item. Compare cigarettes and nails. They have the same 0.01 weight. (unless you pack it it in a box) But for nails it shows. For ciggies it does not. That is my main issue.
Mikhail Reign Jan 27, 2020 @ 10:46pm 
Originally posted by fading saucє:
I used to slowly accumulate and place my planks in positions where I knew I'd need them later so that I could save time hauling them into position, but now this seems like a waste of time because if I drop them on the ground, I have to pick them up again. Which takes longer than it used to. I dread to consider what inventory management is like now for someone who takes All Thumbs.

Wait - this isn't how it works anymore? ♥♥♥♥♥♥ uninstalled. The inventory system was always kinda a mess, but I use to get around that by doing exactly this. If I was building a wall I would cut and carry all the wood so that it was roughly where it needed to be and then build it using the materials on the ground, with just the hammer and nails in my actual inventory. Same thing for a lot of the created stuff, for example: medical supplies. I would put all my medical stuff in once cabinet and then stand in front of it and do the creating there, pulling what was needed from the cabinet automatically. Same for food - stand next to both a fridge and cabinet with food and cooking equipment and then using the right click menu to see what was avaiable for certain creations.

If I have to actually pick up everything and hold it in my pockets to be able to use it, I think thats me basically done with this game. It was already fiddly as hell - a lot of my deaths had nothing to do with combat, but simply being buggered over by the inventory system in one way or another - eg: bleeding to death from a bad, but not fatal wound because I couldn't START the process fast enough ( so not dying WHILE bandaging, but dying while clicking thought menus to get to the point where I could start bandaging), or dying because I had to loop back over the same bit of ground 5-10 times in a risky situation to pick up something (again not dying WHILE picking it up, but dying while trying to get the menu option to pick it up to appear). If they have gone and made this worse, thats finally a step to far in the fiddly direction for me.
Last edited by Mikhail Reign; Jan 27, 2020 @ 10:46pm
go vegan Jan 27, 2020 @ 11:19pm 
Originally posted by Mikhail Reign:
Originally posted by fading saucє:
I used to slowly accumulate and place my planks in positions where I knew I'd need them later so that I could save time hauling them into position, but now this seems like a waste of time because if I drop them on the ground, I have to pick them up again. Which takes longer than it used to. I dread to consider what inventory management is like now for someone who takes All Thumbs.

Wait - this isn't how it works anymore? ♥♥♥♥♥♥ uninstalled. The inventory system was always kinda a mess, but I use to get around that by doing exactly this. If I was building a wall I would cut and carry all the wood so that it was roughly where it needed to be and then build it using the materials on the ground, with just the hammer and nails in my actual inventory. Same thing for a lot of the created stuff, for example: medical supplies. I would put all my medical stuff in once cabinet and then stand in front of it and do the creating there, pulling what was needed from the cabinet automatically. Same for food - stand next to both a fridge and cabinet with food and cooking equipment and then using the right click menu to see what was avaiable for certain creations.

If I have to actually pick up everything and hold it in my pockets to be able to use it, I think thats me basically done with this game. It was already fiddly as hell - a lot of my deaths had nothing to do with combat, but simply being buggered over by the inventory system in one way or another - eg: bleeding to death from a bad, but not fatal wound because I couldn't START the process fast enough ( so not dying WHILE bandaging, but dying while clicking thought menus to get to the point where I could start bandaging), or dying because I had to loop back over the same bit of ground 5-10 times in a risky situation to pick up something (again not dying WHILE picking it up, but dying while trying to get the menu option to pick it up to appear). If they have gone and made this worse, thats finally a step to far in the fiddly direction for me.
It works the same way it used to, don't worry. OP is missing something, it seems
go vegan Jan 27, 2020 @ 11:20pm 
Originally posted by Nordil(Hun):
Originally posted by Jlec_4ygec:
I was replying to that poster, dude. Your criticism of weight being rounded awkwardly still stands

I understood what you meant. But i think you misunderstand what i mean. I know the weight system and how it works. However it is only with cigarettes where the UI does not show the actual weight value of the item. Compare cigarettes and nails. They have the same 0.01 weight. (unless you pack it it in a box) But for nails it shows. For ciggies it does not. That is my main issue.
Well, you're just plain wrong, my man. One nail weighs 0.003 and one cig weighs 0.005. Indeed, cig's weight should be shown as 0.01 with such a rounding, but they don't weigh the same.
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Date Posted: Jan 25, 2020 @ 1:56pm
Posts: 29