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You can still attract them, but they will not attack you, no matter how close you are
They wont even defend if you attack them
I think it is bugged...or the passivity is way overdone
It makes the option quite pointless in the current stage
Inactive zombies seem to have a "delay" between actions, e.g they see you move, but only react after a few seconds. They literally cannot attack you, and still give chase like normal (following you even when they lose sight of you and cannot hear you), just with delay between actions (try circling and shouting at a horde of inactive zombies and you will see what i mean or drive around a horde, they react in a way that is just weird to see)
Also sometimes with sprinters active, zombies still sprint (despite being "slowed down") yet are affected by this detection delay, which makes it very obvious that something is wrong when you gain a huge mob of followers who annoyingly stalk you everywhere, with little you can do to escape.
As soon as they become active, zombies will function properly again, attacking and actively following like they should without a few seconds delay between checking positions to move to (which makes them actively follow a moving stimulus like a player or car instead of towards a position behind it).
Night/day is not really defined in terms of starting/ending for active/inactive times (but that is an entirely different discussion anyway)
The setting for "active/inactive" was broken pre-build 41 anyway, (set up a sandbox with inactive zeds at night and the speed to sprinters, and you will instantly see what i mean) but now its more broken than it was, even to the point of zeds completely becoming "passive".