Project Zomboid

Project Zomboid

Wisakedjak Nov 29, 2019 @ 12:47pm
Zombies Don't Attack: Bug or Feature?
I noticed that enabling Day only/Night only active zombies in custom settings prevents them from attacking during day/night. They won't attack at all and just awkwardly body block... Is this intended?
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Showing 1-5 of 5 comments
VelxraTV (Banned) Nov 29, 2019 @ 12:54pm 
they still attack but their memory is insanely low so they nearly instantly forget you and almost cannot even hear you. it needs adjusted by the devs.
Lemonhead Nov 29, 2019 @ 2:48pm 
Shhh. They're sleeping.
Ficelle Nov 29, 2019 @ 4:26pm 
When inactive, zombies are really inactive and totally passive

You can still attract them, but they will not attack you, no matter how close you are
They wont even defend if you attack them

I think it is bugged...or the passivity is way overdone
It makes the option quite pointless in the current stage
VonPumpkinson Nov 29, 2019 @ 4:26pm 
It's a feature. They don't actively search or move from their positions per se. However they'll attack whoever is too close to them.
ocelot629 Nov 30, 2019 @ 12:21pm 
To be honest, the setting is almost completely broken anyway...


Inactive zombies seem to have a "delay" between actions, e.g they see you move, but only react after a few seconds. They literally cannot attack you, and still give chase like normal (following you even when they lose sight of you and cannot hear you), just with delay between actions (try circling and shouting at a horde of inactive zombies and you will see what i mean or drive around a horde, they react in a way that is just weird to see)

Also sometimes with sprinters active, zombies still sprint (despite being "slowed down") yet are affected by this detection delay, which makes it very obvious that something is wrong when you gain a huge mob of followers who annoyingly stalk you everywhere, with little you can do to escape.

As soon as they become active, zombies will function properly again, attacking and actively following like they should without a few seconds delay between checking positions to move to (which makes them actively follow a moving stimulus like a player or car instead of towards a position behind it).

Night/day is not really defined in terms of starting/ending for active/inactive times (but that is an entirely different discussion anyway)


The setting for "active/inactive" was broken pre-build 41 anyway, (set up a sandbox with inactive zeds at night and the speed to sprinters, and you will instantly see what i mean) but now its more broken than it was, even to the point of zeds completely becoming "passive".
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Date Posted: Nov 29, 2019 @ 12:47pm
Posts: 5