Project Zomboid

Project Zomboid

AinzOoalGown Nov 26, 2019 @ 9:19pm
Confused with loot respawn settings
Whats the difference between Loot respawn setting and loot seen prevent hours?

If i have loot respawn set to every week and loot seen prevent hours to 0 will it respawn every week or is it just turned off.
< >
Showing 1-11 of 11 comments
Sir Thanks'a'lot Nov 27, 2019 @ 2:05am 
its turned on, but if you for example live in a pregen house there will not spawn any loot
Lemonhead Nov 27, 2019 @ 2:31am 
Loot respawn is how frequently the game will try to refill map-preset containers that are empty.

Loot unseen hours is a check that prevents loot respawn until it is met. (To prevent containers from refilling while you're standing there and shattering immersion that much more. Also when set higher, to encourage you to travel beyond your normal haunts for new loot.)
I believe it is cell wide. So, if you visit (e: and leave /e) a cell set at sixteen loot unseen hours, four hours before it is scheduled to respawn, it won't respawn until you've been out of the cell for another twelve hours, or a total of sixteen.
Last edited by Lemonhead; Nov 27, 2019 @ 8:03am
Zaidah Nov 27, 2019 @ 3:09am 
Originally posted by Lemonhead:
So, if you visit a cell set at sixteen loot unseen hours four hours before it is scheduled to respawn, it won't respawn until you've been out of the cell for another twelve hours, or a total of sixteen.
I guess you mean you'll have to wait 4 hours before it spawns, if you go into the cell 4 hours before it's supposed to spawn (meaning 12 hours have already past).
Lemonhead Nov 27, 2019 @ 3:22am 
No, the cell (loot) has to remain unseen for 16 hours before the loot respawn will trigger.

e: For instance if 'loot respawn' is set to 30 days and 'loot unseen hours' is set to 16 hours for the above example.

And I'm not actually certain about this point. It may actually reset loot respawn hours entirely. /e
Last edited by Lemonhead; Nov 27, 2019 @ 3:49am
Zaidah Nov 27, 2019 @ 3:26am 
But then, if you enter the cell, it means the timer will reset to 16 hours, not 12 ?
Lemonhead Nov 27, 2019 @ 3:28am 
I'm postulating that it only belays the respawn, does not reset it.
Last edited by Lemonhead; Nov 27, 2019 @ 3:35am
Zaidah Nov 27, 2019 @ 3:35am 
Oh ok, I understand now what you meant before, sorry.
Lemonhead Nov 27, 2019 @ 3:44am 
To answer the zero question, the tooltip implies that setting unseen hours to zero disables the 'loot unseen hours' effect entirely.

So if you are standing next to a container 7 days after you emptied it, I would imagine it would respawn the moment 7 days counted off, likely down to the hour.
Death Nov 27, 2019 @ 7:14am 
Originally posted by Lemonhead:
I'm postulating that it only belays the respawn, does not reset it.
No, the timer does completely resets if you enter the cell. So if unseen is 16 hours and you leave the area and come back after 4 hours, it will reset to the 16 hours.
Lemonhead Nov 27, 2019 @ 8:21am 
Thx Enigma. 10x10? Granular as heck, PZ never ceases to amaze. Do you know off the top of your head if the 'loot unseen hours' completely resets the 'loot respawn' timer if it is triggered or does it simply delay respawn until loot unseen hours counts back down?

So, in the above example, would I have to wait a full month for loot respawn again if I went to a chunk yesterday, even if it was previously scheduled (per 'loot respawn hours') to respawn today?

e:
Originally posted by EnigmaGrey:
...So basically any visible area around you will have its timer reset, as you walk through.

Got it. /e
Last edited by Lemonhead; Nov 28, 2019 @ 8:31pm
Death Nov 27, 2019 @ 10:49am 
Originally posted by EnigmaGrey:
Originally posted by Death:
No, the timer does completely resets if you enter the cell. So if unseen is 16 hours and you leave the area and come back after 4 hours, it will reset to the 16 hours.

Should be chunk-based (10x10 tiles), not cell-based (300 x 300 tiles). So basically any visible area around you will have its timer reset, as you walk through.

Do it once a day and the only zombies you should find are those that walk in from the edge of unseen areas.


We'll probably increase unseen hours a bit at a later date since 16 hours seems too short for many people to catch on to this while playing.
Right. That's what I meant. Thanks for the clarification though.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Nov 26, 2019 @ 9:19pm
Posts: 11