Project Zomboid

Project Zomboid

Game crashes right when the map has loaded
I have been having an issue recently where I am able to boot up PZ, click join a server, and everything seems to work smoothly until I finally spawn and then the screen goes black and the game reloads. pulled up the box of code and found that when I click join a server these commands:

MOD: Looking for 2x texture packs
MOD: 2x version of Farmoid not found. Loading default.
MOD: Looking for 2x texture packs
MOD: 2x version of test not found. Loading default.
MOD: Looking for 2x texture packs
MOD: 2x version of woldren not found. Loading default.
MOD: tiledef= file number must be from 100 to 1000
MOD: Looking for 2x texture packs
MOD: 2x version of Farmoid not found. Loading default.
MOD: Looking for 2x texture packs
MOD: 2x version of Farmoid not found. Loading default.
MOD: Looking for 2x texture packs
MOD: 2x version of test not found. Loading default.

Are repeated over and over again for a few minutes. Followed by these commands each time:

java.io.IOException: unsupported interlace method
at zombie.core.textures.PNGDecoder.readIHDR(PNGDecoder.java:717)
at zombie.core.textures.PNGDecoder.<init>(PNGDecoder.java:119)
at zombie.core.textures.ImageData.<init>(ImageData.java:238)
at zombie.core.textures.TextureID.<init>(TextureID.java:149)
at zombie.core.textures.Texture.<init>(Texture.java:180)
at zombie.core.textures.Texture.getSharedTextureInternal(Texture.java:421)
at zombie.core.textures.Texture.getSharedTexture(Texture.java:307)
at zombie.gameStates.ChooseGameInfo.readModInfo(ChooseGameInfo.java:95)
at zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:246)
at zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:235)
at zombie.gameStates.ChooseGameInfo.getModDetails(ChooseGameInfo.java:60)
at zombie.ZomboidFileSystem.loadModAndRequired(ZomboidFileSystem.java:396)
at zombie.ZomboidFileSystem.loadModsAux(ZomboidFileSystem.java:415)
at zombie.ZomboidFileSystem.loadTranslationMods(ZomboidFileSystem.java:375)
at zombie.ZomboidFileSystem.loadMods(ZomboidFileSystem.java:321)
at zombie.core.Core.ResetLua(Core.java:3551)
at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:579)
at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:94)
at zombie.gameStates.MainScreenState.update(MainScreenState.java:818)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:675)
at zombie.GameWindow.run(GameWindow.java:1301)
at zombie.GameWindow.maina(GameWindow.java:1077)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)

And, sometimes it gets stuck in a cycle where the MOD: lines are written and then suddenly erased. Then they are written, and suddenly erased again. This repeats many times. Basically, I have many mods, and the code is slightly altered each time for each one. But, it also repeats "Farmoid" everytime.

The one time it did load out of all my attempts, 2 minutes in, crash. I have no idea what any of this means. Please help.
< >
Visualizzazione di 1-11 commenti su 11
Is it a public server where players can connect just fine?
It seems like a mod problem.
I would try going to C:\Users\YourUserName\Zomboid
Delete the "mods" folder there.
Yes it is in fact a public server. Redboid to be exact.
If it is the only way possible I suppose I could delete my mods and redone load those needed. I will try that.
Redownload*
You could unsubscribe from all of your mods, which will delete them. Then when connecting to the server it will prompt you to subscribe to the mods you need to play there.
Yes. That is what I meant. Doing it now.
Booted up, good so far.
I will have to wait a bit for everything to download
Never mind. Literally took less than 30 seconds.
And... I think it worked.
It resolved my issue. Thanks!
< >
Visualizzazione di 1-11 commenti su 11
Per pagina: 1530 50

Data di pubblicazione: 25 giu 2018, ore 23:36
Messaggi: 11