Project Zomboid

Project Zomboid

jerryfanfan Jun 25, 2018 @ 2:58pm
There are way too many zombies to be realistic under default settings
If zombies were humans, and not all humans turned into zombies, then the zombie population density should be less to the human population density before the apocalypse right? But even under Zombie Population=Normal, there seems to be 10 zombies for every house that was meant for 4 people. Muldraugh looks like it has about 400 beds? but it's got something like at 1000 zombies?

Tools and knives are unrealistically rare as well. In my real life apartment, which is meant to house 2 people, we got 3 kitchen knives, 6 butter knives, a hammer, a saw, and at least 4 screw drivers. I mean sure, if an apocalypse comes I would have taken some of those with me. But in those cases I would have taken all the food as well. Which bring me to the next point, which is that

Food is unrealistically rare on zombies and in cars. If somebody dies while trying to escape an apocalypse, they would keep supplies on their persons or in their cars, unless they are trying to hold out in some sort of safe house, which is already modeled in game.

So, I think a realistic scenario should have more food items on zombies, less food in houses, more tools and makeshift weapons in houses, and a number of zombies that corresponds to the number of houses in the area.

Finally though, since this is 1993, wouldn't everyone have tons of maps?
Last edited by jerryfanfan; Jun 25, 2018 @ 4:52pm
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Showing 1-9 of 9 comments
Dwight Jun 25, 2018 @ 3:47pm 
This is more a question about balancing gameplay and realism than just realism, otherwise an axe would nearly never break and you wouldn't be able to cultivate seeds so quickly.

If there was so little zombies and you had so many weapons, the game would not be hard at all concerning zombie management. It would be realistic, but we wouldn't feel any pride in getting a good weapon or clearing a street.
jerryfanfan Jun 25, 2018 @ 4:57pm 
Zombies could be faster or stronger instead of being so numerous. Too many zombies breaks immersion, which takes away the pride of cleaning a street as well, when you see a few makeshift houses meant for 10 people and there's like 200 zombies.
Last edited by jerryfanfan; Jun 25, 2018 @ 4:57pm
print (Banned) Jun 25, 2018 @ 5:45pm 
So the towns are not accurate portrayals, rather cartoon 90's versions. Sandbox settings are avaialable to control the population as you see fit. Just consider that the value of population=1 is about 4000-7000 zombies per town depending on the town. If you want one ot two zombies per bed you are going to be in the hundreds per town.

this could still be challengingtough if you set zombies to tough and superhuman and either make them sprinters or set speed to random. Then play vanilla make everything extremely rare and maybe start in the winter.

Of course the lore is not quite right, from the broadcasts, to the lack of other survivors, to the fact that most buildings are untouched until you first view them. Not to mention the blackness at the boundaries of the game map. Really this list can go on. It will never be perfect. Still I think the game does a decent job of aiding ones imagination.
Lotus Elise (Banned) Jun 25, 2018 @ 11:26pm 
Personally, I do not care how many zombies. But I do care that the knives in this game are not knives but super powerful lightsabers. Critical damage to knives really has nothing to do with reality.
although .... Thanks to the developers that they made a super weapon with a knife and not with a frying pan or a rolling pin !!
Last edited by Lotus Elise; Jun 26, 2018 @ 4:08am
Damien Jun 26, 2018 @ 3:52am 
What a ridiculous post, how many zombie appocalypse's have you been part of to say whats realistic and what isnt? Learn to play.......
Alabeo Jun 26, 2018 @ 4:47am 
Consider migration, flocking, grouping and movement, it is possible because zombies can flock to form groups.
jerryfanfan Jun 26, 2018 @ 2:11pm 
Originally posted by Damien:
What a ridiculous post, how many zombie appocalypse's have you been part of to say whats realistic and what isnt? Learn to play.......

Ha, you're just bragging about how pro you are. I can play fine too.
But it makes no sense when 6 billion people on earth can turn into 30 billion zombies. Current high density of zombies is just there to artificially pad game difficulty up to unrealistic levels.

The migration theory doesn't make sense for default settings, since according to lore, Knox is the origin of the infection. Zombies should diffuse away from Knox.

Zombie density should actually be much lower than Knox's population density in the "Initial infection" and "first week" starting conditions, since zombies hordes migrate towards uninfected population majority of the horde migration would also be away from Knox, then slightly increase over the course of months.
Doom Jun 26, 2018 @ 2:51pm 
Originally posted by jerryfanfan:
Originally posted by Damien:
What a ridiculous post, how many zombie appocalypse's have you been part of to say whats realistic and what isnt? Learn to play.......

Ha, you're just bragging about how pro you are. I can play fine too.
But it makes no sense when 6 billion people on earth can turn into 30 billion zombies. Current high density of zombies is just there to artificially pad game difficulty up to unrealistic levels.

The migration theory doesn't make sense for default settings, since according to lore, Knox is the origin of the infection. Zombies should diffuse away from Knox.

Zombie density should actually be much lower than Knox's population density in the "Initial infection" and "first week" starting conditions, since zombies hordes migrate towards uninfected population majority of the horde migration would also be away from Knox, then slightly increase over the course of months.
It's a video game you boob, plenty of options to tailor it your needs, as well.
Death Jun 27, 2018 @ 11:53am 
Originally posted by jerryfanfan:
Originally posted by Damien:
What a ridiculous post, how many zombie appocalypse's have you been part of to say whats realistic and what isnt? Learn to play.......

Ha, you're just bragging about how pro you are. I can play fine too.
But it makes no sense when 6 billion people on earth can turn into 30 billion zombies. Current high density of zombies is just there to artificially pad game difficulty up to unrealistic levels.

The migration theory doesn't make sense for default settings, since according to lore, Knox is the origin of the infection. Zombies should diffuse away from Knox.

Zombie density should actually be much lower than Knox's population density in the "Initial infection" and "first week" starting conditions, since zombies hordes migrate towards uninfected population majority of the horde migration would also be away from Knox, then slightly increase over the course of months.
Actually migration does make sense due to the fact that even if the first event was in Knox County that doesn't mean that it isn't happening everywhere. If you look at it like The Walking Dead, then it is happening everywhere. Also if you pay attention to the lore on the radio it is still spreading even with Knox being quarantined.
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Date Posted: Jun 25, 2018 @ 2:58pm
Posts: 9