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If there was so little zombies and you had so many weapons, the game would not be hard at all concerning zombie management. It would be realistic, but we wouldn't feel any pride in getting a good weapon or clearing a street.
this could still be challengingtough if you set zombies to tough and superhuman and either make them sprinters or set speed to random. Then play vanilla make everything extremely rare and maybe start in the winter.
Of course the lore is not quite right, from the broadcasts, to the lack of other survivors, to the fact that most buildings are untouched until you first view them. Not to mention the blackness at the boundaries of the game map. Really this list can go on. It will never be perfect. Still I think the game does a decent job of aiding ones imagination.
although .... Thanks to the developers that they made a super weapon with a knife and not with a frying pan or a rolling pin !!
Ha, you're just bragging about how pro you are. I can play fine too.
But it makes no sense when 6 billion people on earth can turn into 30 billion zombies. Current high density of zombies is just there to artificially pad game difficulty up to unrealistic levels.
The migration theory doesn't make sense for default settings, since according to lore, Knox is the origin of the infection. Zombies should diffuse away from Knox.
Zombie density should actually be much lower than Knox's population density in the "Initial infection" and "first week" starting conditions, since zombies hordes migrate towards uninfected population majority of the horde migration would also be away from Knox, then slightly increase over the course of months.