Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just wondering why you didn´t barricade them on the inside, too?
I don't think they can spawn, and if someone know how the spawning system is working... I heard they are coming from the border of the map, but i'm not sure.
Jake means you should be barricading BOTH sides of your windows, it gives you twice the number of barricades so it takes the zombies almost twice as long to break through, so zombies trying to break IN have to break both the inside AND outside barricades before they can get in.
And i think i can sleep safely without double (just a simple) barricades and an simple door closed before being alerted by the zombies trying to break in.
So as long as zombies can't go in the house without breaking anything, that's good enough for me.
Guess it´s a bug. Not sure if the problem has been fixed that Zs spawn inseide your base if it´s too big - this was the case in my first game where i had a huge base with 3 perimeters.
Be careful about the random events, too, e.g. shots fired. This will make Zs go nuts and start moving towards the source of the sound and they´re destroying what gets in their way. Had log walls been torn down that way.
I'm unable to find how the zombie spawns are working (If it's barricaded, if they come from the limits of the map, etc...)
The helicopter came very early in the game (horrible experience for a noob) and i had to clean all the Zeds coming toward my base. I was exactly where the zombie spawned later when the event occured, so it's not the helicopter.
- a new game version can kind of reset the "unaccessable for Zs" status of your house. Experienced this when the vehicle version got aviable: walking into the bathroom of my entirely walled off and barricaded house there was a Z waiting for me. Almost got a heart attack :)
- a too big base may not be recognized as a "closed to the outside" area by the game, thats why Zs where inside my base.
Good to know, i'm starting a big base so i hope i won't have any problem. But it's entirely built by me so i hope it won't spawn in a closed area made by the player.
So i think it's just a bug then, thanks!