Project Zomboid

Project Zomboid

NotReally Oct 25, 2019 @ 3:54am
Trapping level?
Is there any benefit of having it high level?
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Showing 1-10 of 10 comments
Roverboef Oct 25, 2019 @ 4:44am 
It allows you to build bigger and better traps I think.
Ficelle Oct 25, 2019 @ 4:50am 
New traps upto a point

Better chances to catch something and keep it trapped

Not a big trapper myself, so, cant say if it really makes a difference
NotReally Oct 25, 2019 @ 5:28am 
Originally posted by Ficelle:
New traps upto a point

Better chances to catch something and keep it trapped

Not a big trapper myself, so, cant say if it really makes a difference

Ahh, that would be great if it did work like that cause there is not much information about it online.
DISS†URBFACEZ Oct 25, 2019 @ 6:56am 
Can somebody tell me how i skill my Trapper ? I put like 4 Traps in the woods but i dont get anything.
NotReally Oct 25, 2019 @ 7:00am 
Originally posted by Diss†urbfaceZ:
Can somebody tell me how i skill my Trapper ? I put like 4 Traps in the woods but i dont get anything.

Did you add bait and did you add correct bait?
DISS†URBFACEZ Oct 25, 2019 @ 7:13am 
yes i added cabbage inside.
Buwaro Elexion Oct 25, 2019 @ 7:15am 
you gotta check them each morning, you only gain skill when you catch something, zombies will eat your catch, and the trap may fail(higher chance the lower the skill) making it a real pain to level. best bet is to make sure you watch life and living and get some early lvls in it that way,also you gotta be at least 75 tile away from it at all times unless you want to check it
Last edited by Buwaro Elexion; Oct 25, 2019 @ 7:37am
DISS†URBFACEZ Oct 25, 2019 @ 7:18am 
gonna put them deeper in the forest then. Maybe Zombies destroy them.
Pandorea Oct 25, 2019 @ 7:39am 
Some tips:
- You need to be at least 75 tiles away from your traps
- Some Bait is better than other for a trap/animal (see wiki for more details)
- Stick Tap is one of the easiest to make work and worms are pretty much unlimited resource
- Read up on skill books and watch Life and Living show for trapping to get to lvl 3 - if you time it right
Originally posted by NotReally:
Originally posted by Ficelle:
New traps upto a point

Better chances to catch something and keep it trapped

Not a big trapper myself, so, cant say if it really makes a difference

Ahh, that would be great if it did work like that cause there is not much information about it online.

According to the following code if we have higher trapping skills, the probability of catching something increases by about 15% at max. OR/Also increases the chance to catch a rarer animal according to the chart of what can be catched. Yeah, trapping is blurry but what is sure that it currently does something on every level.


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function STrapGlobalObject:checkForAnimal(square)
-- you won't find an animal if a player is near the trap, so we check the trap only if it's streamed
if square then return; end
-- first, get which animal we'll attract
local animalsList = {};
for i,v in ipairs(Animals) do
-- check if at this hour we can get this animal
local timesOk = self:checkTime(v);
-- local timesOk = true;
if v.traps[self.trapType] and
v.baits[self.bait] and ZombRand(100) < (v.traps[self.trapType] + v.baits[self.bait] + (self.trappingSkill * 1.5)) and
timesOk and v.zone[self.zone] and ZombRand(100) < (v.zone[self.zone] + (self.trappingSkill * 1.5)) then -- this animal can be caught by this trap and we have the correct bait for it
-- now check if the bait is still fresh
if self:checkBaitFreshness() then
-- print("can catch " .. v.type);
table.insert(animalsList, v);
end
end
end
-- random an animal
if #animalsList > 0 then
local int = ZombRand(#animalsList) + 1;
local testAnimal = animalsList[int];
if testAnimal then
-- print("get animal : " .. testAnimal.type .. " in zone " .. self.zone);
self:noise('trapped '..testAnimal.type..' '..self.x..','..self.y..','..self.z)
self:setAnimal(testAnimal)
end
end
end
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Last edited by elitkrumpleeharcos; Oct 25, 2019 @ 7:55am
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Date Posted: Oct 25, 2019 @ 3:54am
Posts: 10