Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But there's realism and what's good for the game of course. Honestly losing any character to something stupid two months in is pretty boring since you'll just be doing the same preppy stuff in weeks 2-5 all over again like some grindy MMO.
if you're carrying a lot and extremely encumbered, you'll likely die from a single story fall. Where as you could survive probaly survive a multiple story if your not encumbered.
So you was encumbered or got crappy luck :P But i do agree the fall damage needs work
I rarely get deep wounds. Only had a small knock to my health once, from a 1st floor fall.
My character didn't fall and hit a curb. Even if the game did consider such rarified situations (it doesn't), that's not what happened. My character fell one storey. I was working on building floor panels on a fortification, and then my character fell THROUGH the roof of a house, then spat my character a few blocks away and killed her.
My suggestions are...
1) Characters shouldn't fall off a roof unless they are running or jumping.
2) The energy introduced in a one storey fall isn't enough to kill a 27 year old, UNLESS they dive head first into a box of knives.
3) The primary threat in the game should be the zombies, not bad physics.
That's all I'm saying.
Falling from the second floor and dying = Realism?
Whatever you're smoking, share it.