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I think it will be the next "big thing" though. In the Thursoid from 3/29 they stated "Mark, meanwhile, has been plugging away at the animation system we intend to switch dev over to once Vehicles are out of the door".
So basically once vehicles hit the stable release, I think they'll be pushing animations on to the beta builds.
https://projectzomboid.com/blog/2018/03/hellgate-muldraugh/
https://www.youtube.com/watch?v=Z0jwcqjdELk
If there wasn't an NPC mod, I would play much less. The only thing keeping me is the vehicles. How do you even compare animations to having NPC's? I don't care about animations and it's not going to do anything to change how I play or how often I play. It's just not important.
If you just play multiplayer, then I understand. But I really don't give a flying **** about multiplayer, so no NPC's is a no go for me.
They need to add more things to do in the base game. Perhaps more recipes, husbandry, mining, etc. Vehicles is a much needed addon but with that they'll need to add more maps (especially with MP servers). There are already large custom made maps so perhaps they should incorporate those maps into the base game or at least make sure they work with vanilla.
With this system in place they can for instance add, more and actually unique weapons, such as more varied guns, armor for you and zombies, more 'stagger' and forced reactions to the player, maybe the player can finally pass out from pain-shock or lack of sleep? Because right now, there isn't even a sleeping animation. Maybe zombies can spawn with weapons and swing it around to broaden the amount of injuries the player can suffer? And with it in place, they can perhaps add NPCs as well down the line so you can actually tell what people do when standing still while menacingaly looking at a container. Mining/Husbandry isn't neccessarily something that requires animations really, because as I said, different devs work on different things. That can be side-things while the others work on animations.
This, this and only this.
I haven't buyed this game for graphics, haven't buyed for animation that will only require more CPU from my computer. I want to play a more complex game not a better looking one.
For stealth I do not consider gameplay change crouching instead of standing up moving slowly, again it looks good but it's the same mechanics. Again it will change how stealth works? Does not seems like it.
This. To be fair there would be little point doing a whole NPC system, with models etc, when its all got to be changed again for animations. Makes more sense to get animations done first