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Means you play "Survival". This is the hardcore mode, zeds will be all over the place, more in cities of course. Anyway Muldraugh is a good place to live. Not to many zeds and all you need is avaible.
By default, zombies density is quite high in cities
Still, Muldraugh is ok, especially the area with all those mansions bordering the forest near Cortman Medical...great and very safe place to settle while close to everything, close to the only water pond too
Probably the most balanced city of them all
Westpoint is bigger and much more heavily populated
Riverside, somewhat like Muldraugh , havent played too much there
Rosewood is more quiet, but much smaller too
Still, no matter what, dont expect empty cities with only few zombies here and there as easy kills
You have to choose your fights, when to fight and when to run away, learn how to pull and herd zombies, how to lose them by breaking line of sight, when you can afford to be noisy and when to keep quiet
Use sneak a lot...being noisy (running...) is the best way to attract every zombie around
Now, keep in mind this game is quite hard
I still think Wespoint is 'bigger' in number of buildings, not that it matters a lot anyway ;D
If you want yourself an easier time\calmer location, consider going to more rural areas. Like there's a pretty neat house on the east of muldraugh, that a lot of players use as their base. I could point it out on a map if you'll be interested.
P.S. I do happen to know of a server that has more or less default settings with infection turned off, so if you fancy - give me a shout via friend request.
Same applies if you need tips or if you're stuck on something.
That shouldn't happen? Unless you get damaged by something else and just don't notice it ( back damage via loot overload, for example ). You'll have to describe that bit more.
Ive never experienced even a 1 second delay...
Now, 'many' zombies / bodies around will slow down the game, potentially to a crawl
CPU would be the bottleneck, as it is more about heavy calculations than display
'Many' depends on the computer power of course
A potato will struggle with just some tens while a good computer will handle hundreds without any problem
A way to alleviate the problem is to allow corpses to disapear after a set period of time (off by default...)
Otherwise, they will accumulate over time