Project Zomboid

Project Zomboid

Pual Aug 26, 2019 @ 11:02am
How long generator work if I use it for refrigerator only?
Hi, I'm playing on my own server with my friends. Now the power is gone so I just use generator to keep refrigerator running. But I have a doubt. Is it still working if everyone disconnect from the server?

If it still working, How long it work in the real world time?

I filled a gas to generator and turn it on and it seem like decrease so fast. So I am not sure if the generator will still working until next day(real life time).
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Showing 1-13 of 13 comments
clonegunner237 Aug 26, 2019 @ 12:15pm 
How much the generator powers in no way influences how quickly it uses fuel. It's a static generation pace at, according to the wiki, 1% fuel use per in-game hour, which is about six minutes of real time if the server is set to the standard survival settings. So with that taken into consideration, a generator burns through a full tank in ten hours of real time. This is all null and void if the server is set to different time settings, of course, but that is a matter of your specific situation.

Now, whether the server will still keep the generator loaded or somesuch whilst everyone is offline, that I cannot tell you. Someone else will have to pick up the slack from me on that point.
max Aug 26, 2019 @ 12:49pm 
If time isn't moving while no one is online, then generators won't lose any gas. The length of the days determines how quickly the generator uses gas, though you can manually change the amounts in the sandbox settings for the server.
Ficelle Aug 26, 2019 @ 8:20pm 
All electric items connected (lights, ovens, TVs...) increase the fuel consumption, even if they are not turned on (this part sux...)
It has been changed from the old static 1% / hour

This is perhaps why you have such a high consumption
You think you are powering a single fridge while you are powering a fridge, an oven, a microwave, a TV, 20 lights...+ some random craps
Remove / dismantle electric items you dont use to reduce consumption

Still, a few fridges / freezers, an oven and a few lights should easily last more than an ingame day...but not much more than that...


As for game running while noone is online, it depends on server settings
Most used setting is server off (time frozen) when noone is online
donnietr Aug 26, 2019 @ 10:39pm 
i have sandbox regular settings. i have 2 stoves, micro, 1 minfridge and 3 icecream freezers. Running the military barracks out to se of rosewood. i get about 2 days use out of a full tank. hydrocraft should make it so you can use a 50 gal drum of fuel. you can store gas in drum but as far as i know you cant plumb it to the generator. i have 2 gas stations so i can make runs for more gas as i need it.
runtheball Aug 27, 2019 @ 10:46am 
Originally posted by Ficelle:
All electric items connected (lights, ovens, TVs...) increase the fuel consumption, even if they are not turned on (this part sux...)
It has been changed from the old static 1% / hour

This is perhaps why you have such a high consumption
You think you are powering a single fridge while you are powering a fridge, an oven, a microwave, a TV, 20 lights...+ some random craps
Remove / dismantle electric items you dont use to reduce consumption

Still, a few fridges / freezers, an oven and a few lights should easily last more than an ingame day...but not much more than that...


As for game running while noone is online, it depends on server settings
Most used setting is server off (time frozen) when noone is online

Yeah that sucks big time! I hope the devs are aware and can fix this for the next update.
Exhelune Aug 28, 2019 @ 6:27am 
No need for a fix: there is a sandbox setting to reduce generator consumption.
Armorguy1 Aug 28, 2019 @ 12:41pm 
Yeah, I've set mine to 0.1 instead of 1.0. There's also an option to completely turn it off by putting 0.0 in there instead. But that's no fun imo.
WillieSea Aug 29, 2019 @ 7:37am 
Originally posted by Armorguy1:
Yeah, I've set mine to 0.1 instead of 1.0. There's also an option to completely turn it off by putting 0.0 in there instead. But that's no fun imo.
You could pretend the generator is 'solar panels and batteries' instead of a gas generator, and put it at 0.0.

Solar panels and batteries are something I think at least one location in the game should have.
Death (Banned) Aug 29, 2019 @ 8:03am 
Originally posted by EnigmaGrey:
Originally posted by WillieSea:
Solar panels and batteries are something I think at least one location in the game should have.
They really should not be. They were garbage up until the late 90s and not really used anywhere. Residential units didbg start rolling out until 1997 or so.

Most you'd get from the mid 80s is a warning sign for construction work.

Wind and hydro would be period appropriate.
This is correct. In 1993 when this game takes place, solar was virtually useless for producing any real power and even when it did start getting used it was still pretty crappy. Solar has only become a viable option relatively recently.
Ficelle Aug 29, 2019 @ 9:54am 
What i miss the most is the ability to craft / adapt a bigger gas tank for the generator

The default gas tank is all nice and dandy, but as soon as you have a base with some freezers + random stuff, you are almost forced to be back to base every day to fill the gas tank

It seems any guy somewhat versed in metalworking / mechanics / crafting in general....wouldnt have any problem to adapt one of these big barrels as gas tank...or even craft one

Of course, it is possible to lower generator gas consumption in options...
But well, it feels like a cheat
El Buhdai Aug 29, 2019 @ 10:34am 
Originally posted by EnigmaGrey:
Originally posted by WillieSea:
Solar panels and batteries are something I think at least one location in the game should have.
They really should not be. They were garbage up until the late 90s and not really used anywhere. Residential units didbg start rolling out until 1997 or so.

Most you'd get from the mid 80s is a warning sign for construction work.

Wind and hydro would be period appropriate.

It's really easy to forget that this game takes place in the 90's. I do that a lot, but the nice, aged look of the car designs remind me very quickly.

EDIT: It was honestly a good idea to develop this game to take place in the recent past considering how long development is taking. There would be a lot of time wasted on modernizing the appearance of old content unless they want the game to lack visual cohesion.
Last edited by El Buhdai; Aug 29, 2019 @ 10:36am
donnietr Aug 29, 2019 @ 4:42pm 
contrary to some of whats been said here, solar was a viable option in the 80's and early 90's. I worked with a guy as a chimney sweep and wood stove installer. We put in quite a few solar powered water lines thru wood burning stoves. All a solar panel does is manufactures electricity. need storage to be able to run equipment. They had hot water heaters and all the other household appliances that they ran. The newer ones we have do same job in less area. smaller investment to user.
It would be pretty easy to find out how many panels and how many batteries you need to survive with a certain amount of appliances. I am working on doing that on this run. the only limitation is when we have storms. no sun light no energy stored. we need wind power, which i think hydrocraft gives with a windmill, dont know if you can save energy with it or if its just for working.
But if you had a desent amount of storage and a generator for need then your gas needs and distance you could travel from base are going to be better.
I am just now getting to the levels i need to find out how hydrocraft really works. But next sandbox is gonna rock for sure.
WillieSea Aug 29, 2019 @ 4:51pm 
There were solar panels in '93 and before. Probably not much in the Kentucky area which I might concede.

But I am more interested in solar lighting, no so much the amount of solar electric it would take to run a refrigerator.
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Date Posted: Aug 26, 2019 @ 11:02am
Posts: 13