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I my sandbox, I turn the erosion speed so a tree is not full grown in a few months.
Other things though, depending on your choices, you can gain/lose weight, and tv/cb/radio transmissions cease.
Degredation: Zombies that have spawned in previously will become weaker and slower over time. Their clothes will become bloody and dirty if they aren't already. Bloody and dirty clothes which, when ripped, provide mostly Dirty Rags instead of Ripped Sheets. Your supply of useful fabric is also dependent on your water supply which you need to clean with. Newly-spawned zombies will still be "fresh", and will retain their strength, speed, and sometimes, cleaner clothes.
Seasonal changes: The seasons affect the world quite substantially. Spring provides abundant foraging, fishing, and trapping; winter makes it impossible to forage and farm for food, while also severely reducing fish, insects, and trapping animals. Rain is common in summer, and snow in winter; storms can make it almost impossible to see and hear around you outside, and make even short journeys a danger due to freezing conditions and wetness. Winter, especially on harder settings, turns the world into an absolute wasteland. Those that don't stockpile for winter - or those that choose to spawn into it - will have to scavenge through the most dangerous conditions just to survive.
Population: Zombie populations will slowly refresh themselves over time in areas that you aren't keeping yourself present in, as well as grow towards the "peak multiplier". Meta-events and loud player actions will stir the pot, moving populations around the map. Cognition, memory, group rally settings, etc. can mean the difference between a gunshot attracting a small gang of nearby loiters, or calling the dinner bell for half the surrounding county. If you find that the game is growing too easy over time, a few simple tweaks to zombie population and behavior settings, as well as meta event options, will ensure that safety is only a momentary matter.