Project Zomboid

Project Zomboid

Neme Sep 5, 2019 @ 3:09pm
Is there a way to check Solo sandbox settings after starting a game ?
As the title says.. Is there a way, I think I screwed up with my current game after finally deciding the settings I like and playing a good 2-3 real days without being stupid and getting myself killed lol

.. Think I have screwed up zombie respawn time, I wanted it like 30 days/720 hours unseen and 7 days/ 168 hours seen, But i think its is currently 20h and 20h / or default lol


Currently hold up in a farming erea not far from a farm shop and a I think a military base/ 4 large warehouses, 2 had crates to loot. the other 2 didn't, since I had to flee from town since I have zombie count insane..

Was heading back to town after finding a car but there where tons of Zs on the road, spent 3-4 days clearing a path, but would swear they where respawning daily :/

I wanted respawns but not that quick with insane..



That being said, Are there places in game in where the zombies respawn by default settings, as in along main roads in between towns, Nothing was repawning around the farmhouse I am turning into a base, but along that main road, tho, it felt stupidly quick inregards to respawning time..

Don't want to restart AGAIN, But i might have to, Cheers lol
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Showing 1-12 of 12 comments
nasKo  [developer] Sep 5, 2019 @ 3:21pm 
Since the game is saved, you can just start a new one with the settings you want.
Start that game up and then exit the game normally.
Now go to that new savegame folder in C:\Users\mnehr\Zomboid\Saves\Sandbox\TIMEANDDATE.
Copypaste the map_p.bin file from this new savegame and move it to your actual sandbox save folder, replacing the old file.
Last edited by nasKo; Sep 5, 2019 @ 3:22pm
Neme Sep 5, 2019 @ 3:28pm 
Originally posted by nasKo:
Since the game is saved, you can just start a new one with the settings you want.
Start that game up and then exit the game normally.
Now go to that new savegame folder in C:\Users\mnehr\Zomboid\Saves\Sandbox\TIMEANDDATE.
Copypaste the map_p.bin file from this new savegame and move it to your actual sandbox save folder, replacing the old one.

I did actually read that when searching but of course I forgot to add that in my post sadly lol


Can I check the settings in the file with notepad or something? or is it encoded and needs some downloaded program to read it lol


Cheers for your quick reply


Edit, after a quick look, don't think i can see a file in there i can change since there is so many in there haha


with that, I think I might just start a brand new game and triple check and SAVE the settings before i start it haha
Last edited by Neme; Sep 5, 2019 @ 3:35pm
Ficelle Sep 6, 2019 @ 11:06am 
You can read and edit the map_sand.bin file with notepad or equivallent
It is in clean english and it is not too hard to guess what is what and edit if needed

Still, it is just simplier to always save the settings before starting a game for future reference

It would be better to have an ingame way to check the current game settings.... and probably not too hard to code
Neme Sep 6, 2019 @ 8:32pm 
Originally posted by Ficelle:
You can read and edit the map_sand.bin file with notepad or equivallent
It is in clean english and it is not too hard to guess what is what and edit if needed

Still, it is just simplier to always save the settings before starting a game for future reference

It would be better to have an ingame way to check the current game settings.... and probably not too hard to code

Agreed, Would be great to be able to see what the solo settings are AFTER starting one, Now that I know that Notepad works, I will have to// will probably end up checking the old one now since i have started a couple of new ones already playing around with other settings lol

Since my first post I am always hitting save now BEFORE I start it haha

My newer save.. Think I just need to to alter the migration time, 12 hours feels far to quick to repopulate sections ive cleared around a spot i decide to make a temp base out of with insane population..


I pick a spot, clear the house and few around it by bringing them closer to said temp base house as to try and not draw in more to the one I'm clearing but, the very next day.. there is more in and around it..


What I basically want is to be able to clear places and not have it be full of Zs again the next day, the odd Z is fine to me, I also dont want to turn the respawns of either because it would get boring quick with no threat unless I go looking for it.

Think I have seen cells, respawn 168 hours, unseen double, been thinking once i change the migration time to like 2-3 days ill solve that issue haha..


I always have trouble finding the right sandbox settings for me, I tend to do this a few days, get bord not finding the right ones then decide to play something elts.. Not this time tho, by hell or high water I am finding the right ones this time and SAVEING them, then seeing how long I can stay alive without being stupid and getting myself killed lol



On that note, I think there is just the right amount of options for sandbox,
( Need to be able to see them after starting a solo game please Devs, even if they cant be changed )

other games have very little to not really the right ones
Last edited by Neme; Sep 6, 2019 @ 8:35pm
Ficelle Sep 7, 2019 @ 1:43am 
Eheh, yep, finding the right settings is quite hard
Either too much or not enough seems to be the usual thing ;D

Just beware of a too long 'unseen hours' as it basically removes any respawn if you patrol around your base


Like the amount of options too

Still, would like a few more...

A second 'peak day' to be able to make non fully linear ramps up
A way to customize random zombies (the % i want of each)
A new zombie distribution, still urban focused...but with some everywhere else instead of none
A new option to spawn huge amount of zombies (hundreds to thousands) in map corners at chosen intervals...and let them migrate
donnietr Sep 7, 2019 @ 2:23am 
I want to play like real life. kill the zombies in the area and there gone for good. if a few migrate in over weeks ok. But magically appearing zombies after you killed them all, NO. \
the one thing i want is to change the time of day, i have been watching Hasi Lein play on youtube and his days are soooo long. Now i will try this edit and change my time. I am in rosewood and have massive electric drain thru bunch of icecream freezers. 2 days full gas load before the genny dies. 2days travel and killing and looting is not enough time the way it is normally. Hasi Lein had built this massive giant base in 13 days time. So i am going to do this to try the time difference. thanks.
Neme Sep 7, 2019 @ 9:07am 
Originally posted by donnietr:
I want to play like real life. kill the zombies in the area and there gone for good. if a few migrate in over weeks ok. But magically appearing zombies after you killed them all, NO. \
the one thing i want is to change the time of day, i have been watching Hasi Lein play on youtube and his days are soooo long. Now i will try this edit and change my time. I am in rosewood and have massive electric drain thru bunch of icecream freezers. 2 days full gas load before the genny dies. 2days travel and killing and looting is not enough time the way it is normally. Hasi Lein had built this massive giant base in 13 days time. So i am going to do this to try the time difference. thanks.

Yup thats pretty much what i want haha, I want to be able to clear them out and only have a few migrate / respawn back in to those places a good week or more after i do so...

Day length.... Think i will have to take a look at that myself now and also check out Hasi Lein on youtube, cheers for dropping the name..( any idea what his day length is ? )

You know what, Think that is all i might need to change now, is the bloody day length. longer day length with longer migration hours. think the migration is still default 12 hours or at 24 currently.. If i push the migration to around 168 hours / 7 days and with an over all longer day length.. That might just do it lol



@Ficelle That massive hoard would be great actually, Having cleared a good chunk of say my base of operations, it would be great to have a massive hoard just wondering around and if im not careful i could run in to them and or they run into my base
Last edited by Neme; Sep 7, 2019 @ 9:32am
donnietr Sep 7, 2019 @ 5:18pm 
hasi's day length is 3 hours he said. I did the map_p and it put a new character in my old map. not what i wanted. luckily i saved the original file so i am not screwed here. so i just looked and its the map.sand file not the map.p file that has the changes in it. going to manually change mine and see what happens.
donnietr Sep 7, 2019 @ 5:37pm 
yeah so this does NOT work. gets rid of the character and imposes the changes. modify the files and it errors out on the changes. if you copy the map.sand file, errors. change either, errors. put back original files which i save separate. couldnt even use a hidden renamed original. had to replace it. Must be something elsewhere that uses the original time besides the _sand file. too bad.
Neme Sep 7, 2019 @ 5:41pm 
Originally posted by donnietr:
yeah so this does NOT work. gets rid of the character and imposes the changes. modify the files and it errors out on the changes. if you copy the map.sand file, errors. change either, errors. put back original files which i save separate. couldnt even use a hidden renamed original. had to replace it. Must be something elsewhere that uses the original time besides the _sand file. too bad.

hmm, well that sux, cheers for letting us know

also, cheers for letting me know he has it at 3 hours, saved me some time trying to find that out by going throu his youtube and or twitch vids
Last edited by Neme; Sep 7, 2019 @ 5:46pm
J's Sep 7, 2019 @ 7:10pm 
Originally posted by Neme:
Originally posted by donnietr:
I want to play like real life. kill the zombies in the area and there gone for good. if a few migrate in over weeks ok. But magically appearing zombies after you killed them all, NO. \
the one thing i want is to change the time of day, i have been watching Hasi Lein play on youtube and his days are soooo long. Now i will try this edit and change my time. I am in rosewood and have massive electric drain thru bunch of icecream freezers. 2 days full gas load before the genny dies. 2days travel and killing and looting is not enough time the way it is normally. Hasi Lein had built this massive giant base in 13 days time. So i am going to do this to try the time difference. thanks.

Yup thats pretty much what i want haha, I want to be able to clear them out and only have a few migrate / respawn back in to those places a good week or more after i do so...

Day length.... Think i will have to take a look at that myself now and also check out Hasi Lein on youtube, cheers for dropping the name..( any idea what his day length is ? )

You know what, Think that is all i might need to change now, is the bloody day length. longer day length with longer migration hours. think the migration is still default 12 hours or at 24 currently.. If i push the migration to around 168 hours / 7 days and with an over all longer day length.. That might just do it lol

@Ficelle That massive hoard would be great actually, Having cleared a good chunk of say my base of operations, it would be great to have a massive hoard just wondering around and if im not careful i could run in to them and or they run into my base

First, if you want to edit your save you will put this on the down-low. If you are, however, putting flaws or things to work through... Then you should check with the devs.
ChaosFiend Nov 5, 2022 @ 11:22pm 
Originally posted by nasKo:
Since the game is saved, you can just start a new one with the settings you want.
Start that game up and then exit the game normally.
Now go to that new savegame folder in C:\Users\mnehr\Zomboid\Saves\Sandbox\TIMEANDDATE.
Copypaste the map_p.bin file from this new savegame and move it to your actual sandbox save folder, replacing the old file.

can i get an update of this in 2022? does this still work? how can i do this now?
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Date Posted: Sep 5, 2019 @ 3:09pm
Posts: 12